

This is a set of various fixes and improvements for Muck.
All changes are configurable and can be disabled.
This mod incorporates CraftingFix and BetterClock and those mods may be removed.
This mod also fixes the tutorial setting, so ForceDisableTutorial may also be removed.
If you are installing this manually, do the following
plugins folder into <GameDirectory>\Bepinex\plugins.Fixed windowed mode sometimes starting in fullscreen instead.
Fixed progress bars on furnace and cauldron from getting stuck.
Fixed tutorial setting tied to grass setting instead.
Fixed the day time starting at an odd hour of 12.
Fixed crafting sometimes consuming too many resources (CraftingFix)
Added a light to the furnace and cauldron.
Increased the draw distance to the end of the fog.
Allowed the grass setting to be turned back on.
Allowed the Escape key to exit the map.
Added an option to disable the LOD system to remove pop in. (Disabled by default)
Added a new spawn system that tries to place you near basic resources.
Allowed the map resolution to be increased.
Allowed the clock to be configured (BetterClock)
Some of these are work in progress options or not fully tested, and may be disabled by default.
Allow player surroundings to be added to the map, NoLOD and MapScale recommended.
This mod has a configuration file called Muck++.cfg
All changes contain an entry under the [Active] section that allow them to be turned off.
Radius: Controls how much information around the player is added to the map.
NoLOD is recommended, or else this may unadd information to the map
Format: Changes how the current time is displayed, check here for details
"H:mm" for 24 hour time, "h:mm tt" for 12 hour time
Trunc: Rounds the time down to the nearest # seconds
600 for nearest 10 minutes, 3600 for nearest hour
Hour: Starting hour of the day
6 for a more natural day time, 12 for the original day time
Scale: A multiplier to increase the map size and detail
Separation: The distance around the selected spawn point players will be placed
(Resource)Weight: The weight of the specific resource in score calculations.
Higher values makes the spawn point system prefer closer resources.