using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("MoreOresWeapons")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MoreOresWeapons")]
[assembly: AssemblyTitle("MoreOresWeapons")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("davipereiraoliveira_MoreOresWeapons", "MoreOresWeapons", "1.0")]
public class MeuMod : BaseUnityPlugin
{
[HarmonyPatch(typeof(ItemManager), "InitAllItems")]
private class Patch_Items
{
[HarmonyPatch(typeof(CraftingUI), "Awake")]
private class Patch_Crafting
{
public static bool jacrido;
private static void Postfix(CraftingUI __instance)
{
Debug.Log((object)"Injetando receitas custom...");
Tab[] tabs = __instance.tabs;
foreach (Tab val in tabs)
{
bool flag = Array.TrueForAll(val.items, (InventoryItem item) => (int)item.type == 3);
if (flag)
{
val.items = val.items.Concat(anvilWeapons).ToArray();
break;
}
if (!flag)
{
val.items = val.items.Concat(anvilTools).ToArray();
break;
}
}
Tab[] tabs2 = __instance.tabs;
foreach (Tab val2 in tabs2)
{
if (Array.TrueForAll(val2.items, (InventoryItem item) => (int)item.type == 9))
{
val2.items = val2.items.Concat(anvilBows).ToArray();
break;
}
}
}
}
private static void Postfix(ItemManager __instance)
{
//IL_020e: Unknown result type (might be due to invalid IL or missing references)
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
//IL_0224: Expected O, but got Unknown
//IL_0226: Unknown result type (might be due to invalid IL or missing references)
//IL_022b: Unknown result type (might be due to invalid IL or missing references)
//IL_0233: Unknown result type (might be due to invalid IL or missing references)
//IL_023c: Expected O, but got Unknown
//IL_024e: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Expected O, but got Unknown
//IL_0266: Unknown result type (might be due to invalid IL or missing references)
//IL_026b: Unknown result type (might be due to invalid IL or missing references)
//IL_0273: Unknown result type (might be due to invalid IL or missing references)
//IL_027c: Expected O, but got Unknown
//IL_028e: Unknown result type (might be due to invalid IL or missing references)
//IL_0293: Unknown result type (might be due to invalid IL or missing references)
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
//IL_02a4: Expected O, but got Unknown
//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02bb: Expected O, but got Unknown
//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
//IL_02da: Unknown result type (might be due to invalid IL or missing references)
//IL_02e3: Expected O, but got Unknown
//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
//IL_02f2: Unknown result type (might be due to invalid IL or missing references)
//IL_02fa: Expected O, but got Unknown
//IL_030c: Unknown result type (might be due to invalid IL or missing references)
//IL_0311: Unknown result type (might be due to invalid IL or missing references)
//IL_0319: Unknown result type (might be due to invalid IL or missing references)
//IL_0322: Expected O, but got Unknown
//IL_0324: Unknown result type (might be due to invalid IL or missing references)
//IL_0329: Unknown result type (might be due to invalid IL or missing references)
//IL_0331: Unknown result type (might be due to invalid IL or missing references)
//IL_0339: Expected O, but got Unknown
meuItem = CriarItem(__instance, "Iron Bow", "This is a Iron Bow.", 115);
meuItem2 = CriarItem(__instance, "Gold Bow", "aa", 115);
meuItem3 = CriarItem(__instance, "Mithril Bow", "aa", 116);
meuItem4 = CriarItem(__instance, "Adamantite Bow", "aa", 113);
meuItem5 = CriarItem(__instance, "Obamium Bow", "aa", 117);
anvilBows.Add(meuItem);
anvilBows.Add(meuItem2);
anvilBows.Add(meuItem3);
anvilBows.Add(meuItem4);
anvilBows.Add(meuItem5);
Sprite sprite = CarregarSprite("moreoresweapons.Iron Bow.png");
Sprite sprite2 = CarregarSprite("moreoresweapons.Gold Bow.png");
Sprite sprite3 = CarregarSprite("moreoresweapons.Mithril Bow.png");
Sprite sprite4 = CarregarSprite("moreoresweapons.Adamantite Bow.png");
Sprite sprite5 = CarregarSprite("moreoresweapons.Obamium Bow.png");
meuItem.sprite = sprite;
meuItem2.sprite = sprite2;
meuItem3.sprite = sprite3;
meuItem4.sprite = sprite4;
meuItem5.sprite = sprite5;
InventoryItem item = __instance.allItems[94];
InventoryItem val = __instance.allItems[69];
InventoryItem val2 = __instance.allItems[68];
InventoryItem val3 = __instance.allItems[70];
InventoryItem val4 = __instance.allItems[66];
InventoryItem val5 = __instance.allItems[71];
InventoryItem item2 = __instance.allItems[65];
InventoryItem val6 = __instance.allItems[50];
meuItem.material = val.material;
meuItem2.material = val2.material;
meuItem3.material = val3.material;
meuItem4.material = val4.material;
meuItem5.material = val5.material;
meuItem.requirements = (CraftRequirement[])(object)new CraftRequirement[2]
{
new CraftRequirement
{
item = item,
amount = 10
},
new CraftRequirement
{
item = val,
amount = 10
}
};
meuItem2.requirements = (CraftRequirement[])(object)new CraftRequirement[2]
{
new CraftRequirement
{
item = val2,
amount = 10
},
new CraftRequirement
{
item = val,
amount = 10
}
};
meuItem3.requirements = (CraftRequirement[])(object)new CraftRequirement[2]
{
new CraftRequirement
{
item = val3,
amount = 10
},
new CraftRequirement
{
item = val,
amount = 5
}
};
meuItem4.requirements = (CraftRequirement[])(object)new CraftRequirement[2]
{
new CraftRequirement
{
item = val4,
amount = 10
},
new CraftRequirement
{
item = val,
amount = 3
}
};
meuItem5.requirements = (CraftRequirement[])(object)new CraftRequirement[2]
{
new CraftRequirement
{
item = val5,
amount = 10
},
new CraftRequirement
{
item = item2,
amount = 1
}
};
Debug.Log((object)"Items Feitos com sucesso MoreOresWeapons");
}
}
public static InventoryItem meuItem;
public static InventoryItem meuItem2;
public static InventoryItem meuItem3;
public static InventoryItem meuItem4;
public static InventoryItem meuItem5;
public static InventoryItem meuItem6;
public static InventoryItem meuItem7;
public static InventoryItem meuItem8;
public static InventoryItem meuItem9;
public static InventoryItem meuItem10;
public static InventoryItem meuItem11;
public static List<InventoryItem> anvilWeapons = new List<InventoryItem>();
public static List<InventoryItem> anvilTools = new List<InventoryItem>();
public static List<InventoryItem> anvilBows = new List<InventoryItem>();
public static Sprite CarregarSprite(string resourceName)
{
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
Assembly executingAssembly = Assembly.GetExecutingAssembly();
Stream manifestResourceStream = executingAssembly.GetManifestResourceStream(resourceName);
if (manifestResourceStream == null)
{
Debug.LogError((object)("Imagem não encontrada: " + resourceName));
return null;
}
byte[] array = new byte[manifestResourceStream.Length];
manifestResourceStream.Read(array, 0, array.Length);
Texture2D val = new Texture2D(2, 2);
ImageConversion.LoadImage(val, array);
((Texture)val).filterMode = (FilterMode)0;
((Texture)val).wrapMode = (TextureWrapMode)1;
val.Apply();
return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(2f, 2f));
}
private static InventoryItem CriarItem(ItemManager __instance, string nome, string descricao, int baseitemid)
{
InventoryItem val = ((IEnumerable<InventoryItem>)__instance.allItems.Values).FirstOrDefault((Func<InventoryItem, bool>)((InventoryItem i) => i.name == nome));
if ((Object)(object)val != (Object)null)
{
return val;
}
InventoryItem val2 = __instance.allItems[baseitemid];
InventoryItem val3 = Object.Instantiate<InventoryItem>(val2);
val3.name = nome;
val3.description = descricao;
int key = (val3.id = __instance.allItems.Keys.Max() + 1);
__instance.allItems.Add(key, val3);
return val3;
}
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("meu.mod.moreoresweapons");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod carregado.");
string[] manifestResourceNames = Assembly.GetExecutingAssembly().GetManifestResourceNames();
foreach (string text in manifestResourceNames)
{
Debug.Log((object)text);
}
}
}