

This mod edits viewmodel FOV to match their look at 70 FOV, regardless of what you have your cl_fovscale or actual FOV setting set to.
It does NOT edit any actual FOV values pertaining to your camera/player view.
For some reason, the higher your set FOV is, the CLOSER your weapon will be when you ADS. Not only should this not be happening, since viewmodels are on a seperate layer and the hipfire position never changes, but even if it did move depending on FOV, it would be FURTHER from the camera, not closer.

Because Respawn developed this game with 70 FOV as the intended experience, I decided to have the weapon positions at 70 FOV be the enforced value of the mod.
With this mod, the weapon positions will no longer change regardless of your FOV setting.

The only actual issue this mod has that I've seen is that Northstar's Plasma Railgun will stay in place even after using toggle zoom.
This is because, as far as I'm aware, there's no way to change the enforced viewmodel zoom fov value when toggling the long-range zoom. If I can find a fix for it, it'll be patched in later.
To avoid this, you can simply delete the mp_titanweapon_sniper.txt file.
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