Titanfall 2: Northstar

Details

Last Updated
3 months ago
First Uploaded
3 months ago
Downloads
634
Likes
1
Size
747KB
Dependency string
MrMilkyWay-Titanfall2RestoreMod-0.1.2
Dependants

Titanfall 2 Restore Mod

Titanfall 2 was released with a lot of cut code, this mod aims to add back this cut functionality

Demo/Images

You can find a demo here it's not everything but it's a lot of it.

UPDATE

Here you can find an updated version of DropShipCombatTestMain.

Recommended Launch Commands

To get the full debugging and restored functionality, add the following launch options:

-dev +developer 1 +enable_debug_overlays 1 +cl_showpos 1 +ns_prefer_datatable_from_disk 1

Features n Stuff

  • Added SetBugReproNumber command
  • Fixed Devmeun (still in need of adding some functionalty back)
  • Added Gauntlet run recording playback (Still no recording though I may try to add that later idk how tho)
  • Added back Trailer - Drop start point on Trial by Fire
  • Added back Cut Effect and Cause rack titans mechanic
  • Added back Unused BT prowler attack bit on Effect and Cause (Finnished ainms may come at somepoint)
  • Added back Abyss 1 intro fight
  • Added back Gauntlet ending effects
  • Added back Skybridge jumpscare on Effect and Cause
  • Added back Unused gauntlet ghosts
  • Added back Draconis takeoff blastback on Trial by Fire
  • Added back and FIXED (mostly) Ark testing sequence(s) (need to set bug repro Numbers see #The Ark)
  • Added back NPC nagging on the Beacon
  • Added back flak guns on Trial by Fire
  • Added back and FIXED the weird difficulty mechanic
  • Other little goodies

BugReproNumber commands

These are the value(s) to change stuff around using the SetBugReproNumber command I added. Run it in the command line like SetBugReproNumber <number>

The Ark

  • MaltaWidow_DevTest on ship to ship is BugReproNum 5 set with command. This is the same value for printing the malta origin. And for printing the 64's delta and angles when breaching.
  • Stopping the spawn of thermite titans when fighting viper on ship to ship is BugReproNum 101
  • For OLA and MALTA position print is BugReproNum 20
  • Test_WidowJumpRecordingSetup is 2
  • TEST_HangarIntro is 3
  • TEST_HangarFightRecordingSetup is 4
  • TEST_BreachRecordingSetup is 6
  • TEST_BridgeRecordingSetup is 7
  • TEST_DeckFx is 8
  • TEST_GoblinModels is 9
  • IF BugReproNum IS NOT 0 AT THE END OF SHIP TO SHIP YOU WILL GO BACK TO WHEN YOU ARE IN THE ARC CONTAINER AND NOT CHANGE LEVELS

All

  • Rodeo Test is BugReproNum 7205 (basicly makes rodeos do nothing and just kinda puts you up there)
  • Some sorta Rodeo debug would be 112023 (looks to be something with view angles)
  • Stop printing load progress is 196356
  • Stop saving with 184641 (I think)

Beacon Spoke0

  • For SonicRun_FullyAnimated in Beacon Spoke0 use 81765 (Makes the fan thingy at the end of beacon 2 out of your control)

Trial by Fire

  • To stop a wait frame on into use 188170 (could break something idk)

Thanks to

Thanks to @Nextracer1 for:

  • Inspiration
  • Original code contributions (Most code has since been modified or extended)

Contributing

Pull requests are welcome at any time. Restoration work, fixes, documentation, and discoveries are all appreciated.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.