
Titanfall 2: Northstar
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Thanks to Fifty#8113 and Spoon#1812 as they did most of the work on this, I just put it together and made it into a mod.
This alone does nothing but is required for other mods to function.
If another mod listed this one as its dependency, download it!
AddClientCallback_OnPlayerKilled ( void functionref ( ObituaryCallbackParams {entity victim, entity attacker, int damageSourceId, int scriptDamageType} ) customCallback)With the new update made by Uniboi, the arguments of current callbacks need to be replaced with an ObituaryCallbackParams struct.
The struct currently contains:
void function afterClientInit(){
AddCallback_OnPlayerKilled ( myCallbackFunction )
}
void function myCallbackFunction ( ObituaryCallbackParams inputParams ) {
if(inputParams.attacker == GetLocalClientPlayer() && DamageSourceIDToString(inputParams.damageSourceId) == "mp_weapon_sniper")
thread myOnKillFunction()
}
Note: this is triggered each time a player gets killed in a match, not just by the client player. If you only care about client player's kills, simply check if inputParams.attacker == GetLocalClientPlayer()