
Titanfall 2: Northstar
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BeamLib
Modding resource. Beam!void function SetBeamColor(entity ent, vector color)
void function RemoveBeamFromEntity(entity ent)
bool function EntityHasBeam(entity ent)
// return the fxid
int function AddBeamToEntity(entity ent, vector color= < 255, 255, 255>)
void function RegisterBeamForClass(string className, vector color= < 255, 255, 255 >)