
Titanfall 2: Northstar
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You should not install this until you are told.
void function Minimap_SetZoomScale( float scale )
void function Minimap_SetSizeScale( float scale )
// Return rui created. Its a variant of AddMinimapObject. Use it carefully.
var function AddMinimapObjectAlter( entity ent, string className,int customState,int zOrder)
var function ClientCodeCallback_MinimapEntitySpawnedAlter( entity ent , string className,int customState,int zOrder)
void function RemoveMinimapOtherRui(var rui)
// Remember to redraw after scaling.
void function Minimap_RedrawSizeScaleAll()
void function Minimap_RedrawZoomScaleAll()
// The file is the current state of client minimap.
MinimapFile function Minimap_GetFile()
// Obtain the zoom/size scale with convar.
GetConVarFloat( "mp_minimap_zoom" )
GetConVarFloat( "mp_minimap_size" )
The client minimap use classname&enum to tell the asset. This custom enum was used to test. Keep it.
global enum eMinimapObject_custom
{
GRENADE
COUNT
}