
Titanfall 2: Northstar
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I almost got g100 in this game, and may stop modding then, download the mods you like in advance.
You should not install this until you are told.
entity function FD_GetHarvester() // valid check on it before call
FD_File function GetFDFile()
void function UseHarvesterShieldBoost( entity player )
bool function PlayerHasCoreOverloadReady( entity player )
bool function PlayerHasArcTrapReady( entity player )
bool function PlayerHasSentryTurretReady( entity player )
bool function PlayerHasHarvesterShieldBoost( entity player )
void function AddCallback_OnHarvesterShieldDamaged( void functionref(entity harvester, int oldShield, int newShield) callbackFunc )
void function AddCallback_OnHarvesterHealthDamaged( void functionref( entity harvester, int oldHealth, int newHealth ) callbackFunc )
global struct FD_File
{
bool wantToCloseStore = false
bool canToggleStore = false
array<var> waveRuis
table<string, var> waveAwardRuis
bool showWaveIntro = false
var harvesterRui
entity harvester
entity droz = null
entity davis = null
array<string> drozDropshipAnims = [ "commander_DLC_flyin_Droz_finally", "commander_DLC_flyin_Droz_everytime", "commander_DLC_flyin_Droz_brother" ]
array<asset> drozDropshipProps = [ FD_MODEL_DROZ_TABLET_PROP, FD_MODEL_DROZ_TABLET_PROP, DATA_KNIFE_MODEL ] //Make sure this lines up in the same order as Droz's animations!
array< string > davisDropshipAnims = [ "commander_DLC_flyin_Davis_finally", "commander_DLC_flyin_Davis_everytime", "commander_DLC_flyin_Davis_brother" ]
array< array <FD_RespawnDropshipIntroStruct> > respawnDropshipIntroData
table<entity,var> boostStoreRuis
array<var> turretRuis
var scoreboardIconCover
var readyUpRui
var superRodeoRui
var harvesterShieldRui
var tutorialTip
int dropshipIntroAnimIndex = -1
bool useHintActive = false
array<FD_PlayerAwards> playerAwards
var scoreSplashRui
var scoreboardWaveData
array<var> scoreboardExtraRui
bool usingShieldBoost
array<int> validTutorialBitIndices
float nextAllowReadyUpSoundTime
// custom
bool useCustomIconForMinions = false
array < void functionref(entity harvester, int oldShield, int newShield) > onHarvesterShieldDamagedCallbacks
array<void functionref( entity harvester, int oldHealth, int newHealth )> onHarvesterHealthDamagedCallbacks
// end custom
}