

调整垃圾存储机制
本MOD允许将同类垃圾(junk)堆叠存储在单个背包格中,取消了官方默认的"一个垃圾占一格"的限制。您现在可以:
分类系统
基于游戏内建的物品标签(itemName == junk)分类
垃圾类型
包含海岛地图(Tropical Island)钓鱼能够钓到的所有垃圾,以及东方小镇地图(East Town)能够钓到的所有常规垃圾,不包含特殊垃圾(如骨头(Bone),毛皮(Leather)等)
兼容性
该MOD为游戏启动时修改(OnSceneLoaded),如果您有其他的MOD在运行时修改垃圾的属性,可能会让该MOD效果无效。
配置文件
该MOD会将同种类垃圾的堆叠数量设置为10个,如果您有更大的需求,可以通过BepInEx/config/com.lan.junkstacksize.cfg 进行修改。
StackableYourSametypeJunk.zip 文件Old Market Simulator 根目录Overhauled Junk Storage System
This MOD allows same-type junk to be stacked in a single inventory slot, removing the official "one junk per slot" limitation. Now you can:
Categorization System
Based on the in-game item label (itemName == junk)
Junk Types
Includes all fishable junk from Tropical Island map and all regular junk from East Town map. Excludes special junk (e.g. Bone, Leather, etc.)
Compatibility
This MOD modifies the game at launch (OnSceneLoaded). If you have other MODs that alter junk properties during runtime, those may override this MOD's effect.
Configuration File
Default stack size is set to 10 per slot. To modify this value, edit BepInEx/config/com.lan.junkstacksize.cfg.
StackableYourSametypeJunk.zipOld Market Simulator root directory