Weapon Skill Keys
Adds 2 keybinds: one for a mainhand and one for an off-hand weapon specific attack skill.
Each keybind uses a skill depending on the currently equipped weapon.
When a pistol is equipped, the off-hand button for Fire/Reload needs to be held to reload the pistol (to prevent accidental reload). This is optional, enabled by default.
Note: The mod does not add any new quick slots, the keybinds trigger the skills on their own.
It's strongly recommended to use Outward Config Manager to set HUD element position.
Weapon skills
Main hand weapon skills
- One-Handed Axe: Talus Cleaver
- Two-Handed Axe: Execution
- Bow: Evasion Shot
- One-Handed Mace: Mace Infusion
- Two-Handed Mace: Juggernaut
- Polearm: Moon Swipe
- Spear: Simeon's Gambit
- One-Handed Sword: Puncture
- Two-Handed Sword: Pommel Counter
- Gauntlet: Prismatic Flurry
Off-hand weapon skills
- Chakram: Chakram Pierce
- Dagger: Dagger Slash
- Pistol: Fire / Reload (Note: By default, the button needs to be held to reload the pistol)
- Shield: Shield Charge
- Lantern/Torch: Flamethrower
Using the off-hand skill button with a Lexicon equipped has no effect.
Note: You still have to learn the skill before you can use it.
Planned Features
- Potentially include Weapon Master skills
- Drag-and-drop HUD element repositioning
- Split screen support
- Option to resize HUD elements
- Update UI when skill is learned (right now it only shows up when the player re-equips the weapon)
- Ability to change what skill is executed for each weapon (select from a list of weapon-specific skills)
- Torch and Lantern check in a more compatible manner
Changelog
v1.4.2
- Torch and Lantern skill added (Flamethrower). This is an unstable/experimental feature. If anything breaks, use the previous version.
v1.4.1
- Weapon skill keys no longer trigger when a menu is open
v1.4.0
- Hold off-hand button to reload pistol (to prevent accidental reload in the middle of combat)
- Option to hide HUD elements instead of showing empty when the skill is not learned or there is no weapon in that slot
v1.3.1
- Bullet count display no longer visible after unequipping pistol
- Cooldown display no longer visible after unequipping weapon
- "New skill" indicator is no longer visible
v1.3.0
- Fire/reload now shows bullet count and the proper image based on the pistol's state
- Fix for a possible bug where the keybinds didn't work because of DE
v1.2.1
- Definitive Edition support (vanilla might still work, untested)
1.2.0
- Ability to reposition the HUD elements
1.1.1
- Fixed endless loading screen when starting a new game
1.1.0
- Show current weapon skills and their cooldowns on the HUD
1.0.0