

This Outward mod introduces enchantments much earlier in the game while keeping the experience balanced and making late-game progression more challenging.
This mod aims to deliver what the enchanting system should have felt like. It integrates early-game enchanting in a natural, balanced way without overwhelming the progression.
To accomplish this, the mod uses the Loot Manager to
adjust zone drop tables and introduce enchanting items earlier, but with a key
trade-off: it also uses the Game Settings Mod to
add enchantment success chance, require an EnchantmentRecipeItem,
and consume that item on each attempt.
With this mod, you no longer need to rush to the Antique Plateau or rely on the wiki to min-max enchantments. Instead, enchanting becomes a natural part of early and mid-game exploration, fitting more organically into the world.
The mod also adds incense items to alchemist vendors and adjusts their prices. Since enchanting materials become more plentiful, crafting or selling incense, enchantments, and related ingredients could otherwise be exploited for easy profit. To keep the economy balanced, sell prices for these items have been reduced.
Finally, the mod dynamically assigns enchantments to enemies, allowing them to
drop EnchantmentRecipeItem from other mods as well.

To manually set up, do the following
Outward\BepInEx\plugins\OutwardEnchantmentsBalancerPack\.BepInEx\plugins\OutwardEnchantmentsBalancerPack\ directory you created.Outward\BepInEx\plugins\OutwardEnchantmentsBalancerPack\OutwardEnchantmentsBalancerPack.dll
Launch the game.