

Taken on Outward as a true challenging yet rewarding experience. Improved AI, deadlier scenarios, no more cheesing fights and unique mechanics.
WHAT EXACTLY IS DIFFERENT?-------------------------------
-Dying now applies stacks of Mortality (up to 3 each death), which reduces your defensive stats by 5 and can stack up to 10 times.
This debuff can only be cleansed by visiting a Cleanser (near the inn of all cities) OR using a Trinket of Elatt
-Trinkets of Elatt can be bought from general merchants or crafted from 4 Beeds of Elatt.
-Beeds of Elatt can be found randomly in any enemy, any chest, or any other kind of loot.
-Blessings: Blessings that strongly buff certain stats can be purchased from cleansers, but are lost on death and need to be purchased again.
-Enemies will no longer be blind and will spot you from further away and have better hearing. Killing an entire bandit camp one by one is no longer possible without proper stealth.
-No longer can you cheese fights by running forever or coming back days later, as enemies now start regenerating HP if succesfully damaging the player.
-Stop enemies regeneration by dealing direct damage to them.
-Enemies heal whenever you change zone or die. No cheese.
-No longer regenerate stability when blocking, so block efficiently.
-Reduced blocking effectiveness for enemies and players. Dodge!
(new v2.8)-Hitting a blocking enemy slightly damages your own stability.
-Enemies will fight each other more often, leading to some chaotic scenarios.
-Enemies fighting each other no longer ignore players. They may switch targets at any time.
-Dying damages your armor a lot more, and if it breaks, it can ONLY be repaired by a blacksmith.
-Bandits are now proper bandits. Dying by their hand will take most (if not all) of your money. Why would they take 30 gold and leave 2000 on you?
-Vagrancy is no longer allowed in cities. Buy a house or sleep in the wilds.
-Guarding while sleeping is no longer a thing. Always be prepared for an ambush.
-Cities close their outer gates at night. Get in early or be ready to camp.
-Reviving fallen players takes longer. Think before you revive each other.
-Looting in combat is much slower, putting you in a dangerous position. No loot n run.
-HARDCORE MODE ONLY: Permadeath can only happen when any player is above 5 Mortality stacks.
CHANGELOG------------
v2.8 - Stability dmg updates.
v2.7 - Enemy heal redesign. Heal on load bugfixed.
v2.6.1 - bugfix blessings
v2.6 - Enemies heal on load. Nerfed enemy heal over time.
v2.5 - Added Blessings.
v2.4 - Added Cleansers to all cities, which can remove 5 (2 in hardcore)mortality stacks for 50 silver..
Trinket now removes ALL mortality. Hardcore death starts at 5 stacks (down from 10).
v2.0 - Redesigned Death System (introduction of mortality stacks), and now works in normal mode too.
v1.0 - True Hardcore release (hardcore mode only)