

For NORMAL & Hardcore Modes. Improved AI, deadlier scenarios, no more cheesing fights and unique mechanics.
Dying now applies stacks of Mortality (up to 3 each death), which reduces your defensive stats by 5 and can stack up to 10 times.
Blessings: Blessings that strongly buff certain stats can be purchased from cleansers, but are lost on death and need to be purchased again.
Enemies will no longer be blind and will spot you from further away and have better hearing. Killing an entire bandit camp one by one is no longer possible without proper stealth.
No longer can you cheese fights by running forever or coming back days later, as enemies now start regenerating HP if succesfully damaging the player.
Stop enemies regeneration by dealing direct damage to them.
Enemies heal whenever you change zone or die. No cheese.
No longer regenerate stability when blocking, so block efficiently.
Reduced blocking effectiveness for enemies and players. Dodge!
Hitting a blocking enemy slightly damages your own stability.
Enemies will fight each other more often, leading to some chaotic scenarios.
Enemies fighting each other dont ignore players. They may switch targets at any time.
Dying damages your armor a lot more, and if it breaks, it can ONLY be repaired by a blacksmith.
Bandits are now proper bandits. Dying by their hand will take most (if not all) of your money. Why would they take 30 gold and leave 2000 on you?
Vagrancy is no longer allowed in cities. Buy a house or sleep in the wilds.
Guarding while sleeping is no longer a thing. Always be prepared for an ambush.
Cities close their outer gates at night. Get in early or be ready to camp.
Reviving fallen players takes longer. Think before you revive each other.
Looting in combat is much slower, putting you in a dangerous position. No loot n run.
Per City Stashes. Like oldward, each city has their own stash, instead of a universal one.
Some camping items like flint, can break on use.
(new v3.0) Crafting requires knowledge of the recipe. Google is not immersive. (exceptions apply, like lantern refils or special arena items)
(new v2.10) Changing gear (except hand items) in combat is slower and can be extremely risky.
(new v2.10) A certain lever in a certain wind dungeon can get stuck, stopping you from cheesing it with no effort.
-Permadeath can only happen when any player is above 5 Mortality stacks.
Weenie Hut Jr f5 options that can be disabled:
EnhancedAI-PerCityStash-OOCanimations-CampGuarding-CraftLimits
Any questions, bugreports, feedback or just to say hi, join the Outward Modding Community discord and leave it at the iggythemad-workshop channel, or feel free to message me directly #iggythemad .
v3.0.3 - Added f5 options
v3.0.2 - Equipping syncing issue fix (hopefully)
v3.0.0 - Crafting requires recipes & optimization.
v2.10.0 - Combat equiping anims and stuck lever.
v2.X - Added Blessings. Added Cleansers. Per City Stashes & tweaks & new options.
v2.0 - Redesigned Death System and now works in normal mode too.
v1.0 - True Hardcore release