

That mod is aimed at giving some love to some weapons you almost certanly skip during your general playthrough by giving them a special effect, changing their behavior, providing more enchantability or just changing some stats.
Assasin Sword and Claymore: now have 1.1 speed and apply "Crippled" instead of "Slow Down"
Bone Pistol: now can be enchanted with "Spectre's Wail"
Brand: now has a 15% chance to critical strike for 50 Raw, now does 26 Physical 14 Frost and no longer applies "Chill" and "Pain". There are more ways to make a frost build now.
Cerulean Saber: now has 1.1 speed
Dragon Shield: new Legacy Item: Awakened Dragon Shield. Better stats, 7% fire damage bonus and breathes fire on successful charge
Fabulous Palladium Shield: Applies all elemental Hexes instead of "Elemental Vulnerability". Praise me, hex mages
Giantkind axe: now can be enchanted with "War Memento"
Giantkind halberd: now does 25 Physical 10 Lightning, can be enchanted with "Priest's Prayers"
Gold-Lich Weapons (except Shield): can be enchanted with "Flux"
Golem Rapier: now has 1.2 speed and a bit lower impact
Jade Lich Scimitar: 16 Physical 16 Decay, no mana cost reduction, corrupts the wielder with every swing (around 5 hits for 1%)
Jade-Lich Mace: now has 7% mana cost reduction and applies another 15% for 10 seconds after a few hits.
Livingwood axe: 16 Physical 6 Etherial, applies "Aetherbomb" with low buildup
Manticore Greatmace and Dagger: now can be enchanted with "Instinct"
Mantis Greatpick: now can be enchanted with "Weightless"
Mysterious (pizza) Chakram: now can be enchanted with "Abundance". Actively regen your food with pot helmet, don't let anyone in slums starve!
Old Legion Gladius: now has a 4% chance to critical strike for 50 Raw
Palladium Knuckles: no longer apply "Elemental Vulnerability"
Pathfinder Claymore: Physical and Decay damage values swapped, 1.0 speed, does not apply "Elemental Vulnerablity". Applies "Status Build up Resistance Down" both on player and enemy, inflicts "Curse" and "Extreme Poison"
Phytosaur Spear: 34 Physical damage, can be enchanted with "Abomination"
Porcelain fists: now apply "Calcification" status effect that stuns enemies for a couple of seconds
Pyrite Greathammer: now can be enchanted with "Forge Fire"
Royal-Great Khopesh and Desert Khopesh: now can be enchanted with "Desert's Sun"
Sandrose Axe: now also applies "Burning"
Thorn Chakram: now can be enchanted with "Wendigo's Breath"
Thorny Claymore and Spear: Different recipe, 22 Physical 22 Etherial, applies "Elemental Vulnerability"
Thrice-Wrought Halberd: now deals 11 Fire, 11 Frost and 11 Etherial damage
Werlig Spear: now deals 30 Physical, but has a Chain Lightning effect, dealing 16 Lightning damage to maximum of 4 targets nearby
Zagis' Saw: now also inflicts "Extreme Bleeding", 0.9 speed instead of 0.8
Jade Mirror - Jade-Lich Staff - 100% status resistance to all poisons, even marsh water
Golem's Effectiveness - Golem Rapier, Beast Golem weapons - +0.1 speed and "Pain" buildup, now making those 3 the fastest weapons in the game
Calygrey's Valor - Calygrey Mace, Ancient Calygrey Mace - +0.1 speed and 12 "Rage" buildup on player
The Good Moon - does 0.15 mana steal instead of 0.2, can be applied to all Wolf weapons, no longer applies to Rondel and Shiv daggers
Redemption - now also adds 15 flat Lightning and removes 20% Physical damage
Razor of Woe - Rondel and Shiv daggerss - adds a 1% chance to instantly kill a target. Enchanting Guild recipe, requires "Tsar Stone".
Monk Training - Quarterstaff - sets damage to 45 Physical and +5% movement speed. Enchanting Guild recipe, requires "Diamond Dust".
Whiplash - now adds 15% Physical instead of 10%
all new enchanting recipes are sold by Hermit and Harmattan vendors. All changes in existing enchants are reflected in existing recipes.
P.s. No alchemy station arrow recipes were changed
P.p.s. Every change with "also" means that the new effect is added on top of existing one
Unfinished features: Butcher's Cleaver deals etherial damage just as dreamer's halberd and inflicts Fear status effect. Currently fear is bugged. Tried to enlarge Giantkind weapons, but it didn't work, looking for better pills.
Have fun!

1.0.0: initial release1.0.4: added r2modman compatibility1.0.6: addeed palladium to the arrowhead recipe1.1.0: Finally Modular! Plus a lot of changes and corections, 3 new sets and a little bit more on top. All the changes you can see in Discord channel.1.1.3: Added Werlig Spear with Chain Lightning Effect1.1.5: Returned half of the Etherial damage to Livingwood Axe; Porcelain Fists stun for longer; Fixed Forged Glass and Werling spear not having new effects.