

That mod is aimed at giving some love to some weapons you almost certanly skip during your general playthrough by giving them a special effect, changing their behavior, providing more enchantability or just changing some stats.
Assasin Sword and Claymore: have 1.1 speed and apply "Crippled" instead of "Slow Down"
Bone Pistol: can be enchanted with "Spectre's Wail"
Brand: has a 15% chance to critical strike for 100 Raw, does 26 Physical 14 Frost and no longer inflicts "Chill" and "Pain"
Butcher Cleaver: 20 Physical 20 Ethereal, gives "Craze" on kill
Cerulean Saber: has 1.1 speed
Crescent Scythe and Axe: can be enchanted with "Spectre's Wail"
Dragon Shield: new Legacy Item: Awakened Dragon Shield. Better stats, 7% fire damage bonus and breathes fire on successful charge
Fabulous Palladium Shield: Inflicts all elemental Hexes instead of "Elemental Vulnerability". Praise me, hex mages
Giantkind axe: can be enchanted with "War Memento"
Giantkind halberd: does 25 Physical 10 Lightning, can be enchanted with "Priest's Prayers"
Gold-Lich Weapons (except Shield): can be enchanted with "Flux"
Golem Rapier: has 1.2 speed and a bit lower impact
Jade Lich Scimitar: 16 Physical 16 Decay, no mana cost reduction, corrupts the wielder with every swing (around 3 hits for 1%)
Jade-Lich Mace: has 7% mana cost reduction and applies another 15% for 40 seconds after a few hits.
Livingwood axe: 16 Physical 6 Ethereal, inflicts "Aetherbomb" with low buildup
Manticore Greatmace and Dagger: can be enchanted with "Instinct"
Mantis Greatpick: can be enchanted with "Weightless"
Mysterious (pizza) Chakram: can be enchanted with "Abundance". Actively regen your food with pot helmet, don't let anyone in slums starve!
Old Legion Gladius: has a 4% chance to critical strike for 100 Raw
Ornate Bone Shield: inflicts "Elemental Vulnerability" and "Haunted"
Palladium Knuckles: no longer apply "Elemental Vulnerability"
Pathfinder Claymore: Physical and Decay damage values swapped, 1.0 speed, does not apply "Elemental Vulnerablity". Inflicts "Status Build up Resistance Down" both on player and enemy, inflicts "Curse" and "Extreme Poison"
Phytosaur Spear: 34 Physical damage, can be enchanted with "Abomination"
Porcelain fists: apply "Calcification" status effect that stuns enemies for a couple of seconds. Works best if target is full or 0 stability
Pyrite Greathammer: can be enchanted with "Forge Fire"
Royal-Great Khopesh and Desert Khopesh: can be enchanted with "Desert's Sun"
Sandrose Axe: also inflicts "Scorched"
Starchild Claymore: applies "Divine Light Imbue" with small buildup. No more cheesy strategies with Wind imbue
Thorn Chakram: small lifesteal
Thorny Claymore and Spear: Different recipe, 22 Physical 22 Ethereal, inflicts "Elemental Vulnerability"
Thrice-Wrought Halberd: deals 11 Fire, 11 Frost and 11 Ethereal damage
Werlig Spear: deals 30 Physical, but has a Chain Lightning effect, dealing 16 Lightning damage to maximum of 4 targets nearby
Withering Trog Mace: has 200 more durability and 1.0 speed
Worldedge Greataxe: applies "Dark Imbue" with small buildup. Restored to it's former glory
Zagis' Saw: also inflicts "Extreme Bleeding", 0.9 speed instead of 0.8
Calygrey's Valor - Trog Pole Mace, Withering Pole Mace, Calygrey Mace, Ancient Calygrey Mace - +0.1 speed and 20 "Rage" buildup on player
Castigation and Humiliation - Prayer and Sinner Claymores, Ornate Chakram - also applies "Barrier +6" with Castigation and "Protection +6" with Humiliations on player respectively, no longer enchanted on Palladium set
Castle Wall - Tower Shield and Marble Shield - "Impact Resistance Up" buildup on player on block
Catharsis - Zhorn's Demon Shield - applies "Panic" on player and gives him "Blood Imbue" for 35 seconds
Golem's Effectiveness - Golem Rapier, Beast Golem weapons - +0.1 speed and "Pain" buildup, making those 3 the fastest weapons in the game
Inferno - no longer inflicts "Blaze", Converts 70% of Physical damage to Fire instead
Innate Fury - Crimson Shield - "Rage" buildup on player on block
Jade Mirror - Jade-Lich Staff - 100% status resistance to all poisons (including marsh water) and "Plague"
Mantle - Wolf Shield - "Force Bubble" on successful shield charge
Monk Training - Quarterstaff and Gold Quearterstaff - sets damage to 45 Physical and +5% movement speed. Enchanting Guild recipe, requires "Diamond Dust".
Overcharge - Gold-Lich Shield - Lightning explosion on blocked hits, but causes "Drawback" buildup. No explosions while "Drawback" is active.
Razor of Woe - Rondel and Shiv daggerss - adds a 2% chance to instantly kill a target. Enchanting Guild recipe, requires "Dweller's Brain".
Redemption - Palladium set - also gives 5 flat Lightning damage, no longer inflicts Doomed and can't be enchanted on Prayer or Sinner Claymores
Roaring Sun - Palladium Shield - "Immolation" on successful shield charge
Sharpened Edge - any Chakram - adds 7 Physical damage
The Good Moon - Wolf set - does 15% mana steal instead of 20%, no longer enchanted on Rondel and Shiv daggers
Whiplash - adds 20% Imapact instead of 10% Physical damage
Have fun!

1.0.0: initial release1.0.4: added r2modman compatibility1.0.6: addeed palladium to the arrowhead recipe1.1.0: Finally Modular! Plus a lot of changes and corections, 3 new sets and a little bit more on top. All the changes you can see in Discord channel.1.1.3: Added Werlig Spear with Chain Lightning Effect1.1.5: Returned half of the Ethereal damage to Livingwood Axe; Porcelain Fists stun for longer; Fixed Forged Glass and Werling spear not having new effects.1.2.1: Cool~ update - Added Galvanic and Hailfrost sets; Fixed Redemtion working improperly; Razor of Woe enchanting item changed1.3.0: Holy Shield! update - changes to Palladium and Sinner/Prayer enchantability, a whole bunch of new shield enchants and changes and some minor weapon balance1.4.0: Final update. Maximum possible compatibility, a lot of tweaks and changes, a whole new secret skilltree and much more! Thanks everyone who has been helping me create the mod to be the way it is right now, I couldn't have done it without you