

That mod is aimed at giving some love to some weapons you almost certanly skip during your general playthrough by giving them a special effect, changing their behavior, providing more enchantability or just changing some stats.
Assasin Sword and Claymore: have 1.1 speed and apply "Crippled" instead of "Slow Down"
Butcher Cleaver: 20 Physical 20 Ethereal, gives "Craze" on kill
Cerulean Saber: has 1.1 speed
Crescent Scythe and Axe: can be enchanted with "Spectre's Wail" with higher blast damage
Dragon Shield: new Legacy Item: Awakened Dragon Shield. Better stats, 7% fire damage bonus and breathes fire on successful charge
Fabulous Palladium Shield: Inflicts all elemental Hexes instead of "Elemental Vulnerability". Praise me, hex mages
Gep's Blade/Longblade: Changed the recipe, now uses only one Gep's Drink, Digested Mana Stones and Ectoplasm
Giantkind axe: can be enchanted with "War Memento"
Giantkind halberd: does 25 Physical 10 Lightning, can be enchanted with "Priest's Prayers"
Gold-Lich Weapons (except Shield): can be enchanted with "Flux"
Golem Rapier: has 1.2 speed and a bit lower impact
Jade Lich Scimitar: 16 Physical 16 Decay, no mana cost reduction, corrupts the wielder with every swing (around 3 hits for 1%)
Jade-Lich Mace: has 7% mana cost reduction and applies another 20% for 90 seconds after a few hits.
Livingwood axe: 16 Physical 6 Ethereal, inflicts "Aetherbomb" with low buildup
Manticore Greatmace and Dagger: can be enchanted with "Instinct"
Mantis Greatpick: can be enchanted with "Weightless"
Mysterious (pizza) Chakram: can be enchanted with "Abundance". Actively regen your food with pot helmet, don't let anyone in slums starve!
Old Legion Gladius: has a 15% chance to critical strike for 100 Raw
Ornate Bone Shield: inflicts "Elemental Vulnerability" and "Haunted"
Palladium Knuckles: no longer apply "Elemental Vulnerability"
Pathfinder Claymore: Physical and Decay damage values swapped, 1.0 speed, does not apply "Elemental Vulnerablity". Inflicts "Status Build up Resistance Down" both on player and enemy, inflicts "Curse" and "Extreme Poison"
Phytosaur Spear: 34 Physical damage, can be enchanted with "Abomination"
Porcelain fists: apply "Calcification" status effect that stuns enemies for a couple of seconds.
Pyrite Greathammer: can be enchanted with "Forge Fire"
Royal Great-Khopesh: Inflicts "Weaken", "Pain" on enemy and "Stamina cost reduction" build-up on player. Can be enchanted with "Desert's Sun"
Sandrose Axe: also inflicts "Scorched"
Starchild Claymore: applies "Divine Light Imbue" with small buildup, lowered impact from 52 to 45. No more cheesy strategies with Wind imbue
Thorn Chakram: small lifesteal
Thorny Claymore and Spear: Different recipe, 22 Physical 22 Ethereal, inflicts "Elemental Vulnerability" if the target is afflicted by "Curse"
Thrice-Wrought Halberd: deals 13 Fire, 13 Frost and 13 Ethereal damage
Werlig Spear: deals only 30 Physical, but has a Chain Lightning effect, dealing 14 Lightning damage to maximum of 4 targets nearby
Withering Trog Mace: has 200 more durability and 1.0 speed
Worldedge Greataxe: applies "Dark Imbue" with small buildup. Restored to it's former glory
Zagis' Saw: also inflicts "Extreme Bleeding", 0.9 speed instead of 0.8
Brittlesharp - Glass set - 2x the damage, -90% durability
Calygrey's Valor - Trog Pole Mace, Withering Pole Mace, Calygrey Mace, Ancient Calygrey Mace - +0.1 speed and 20 "Rage" buildup on player
Castigation and Humiliation - Prayer and Sinner Claymores, Ornate Chakram - also applies "Barrier +6" with Castigation and "Protection +6" with Humiliations on player respectively, no longer enchanted on Palladium set
Castle Wall - Tower Shield and Marble Shield - "Impact Resistance Up" buildup on player on block
Catharsis - Zhorn's Demon Shield - applies "Panic" on player and gives "Blood Imbue" for 15 seconds
Desert's Sun - can be enchanted on Khopesh type weapons
Golem's Effectiveness - Golem Rapier, Beast Golem weapons - +0.1 speed and "Pain" buildup, making those 3 the fastest weapons in the game
Tsar Inlay - Ecnhanting Guild, requires "Tsar stone" - Any weapon - indestructible, lowers the attack speed by 0.1.
Inferno - no longer inflicts "Blaze", Converts 80% of Physical damage to Fire, removes 50% of Physical damage.
Innate Fury - Crimson Shield - "Rage" buildup on player on block
Jade Mirror - Jade-Lich Staff - 100% status resistance to all poisons (including marsh water) and "Plague"
Labouring Perfection - Enchanting Guild, requires "Chromium Shards" - Golden Pick and Golden Harpoon - unbreaking and -4 weight
Mantle - Wolf Shield - "Force Bubble" on successful shield charge
Monk Training - Quarterstaff and Gold Quearterstaff - sets damage to 45 Physical and +5% movement speed. Enchanting Guild recipe, requires "Diamond Dust".
Overcharge - Gold-Lich Shield - Lightning explosion on blocked hits, but causes "Drawback" buildup. No explosions while "Drawback" is active.
Razor of Woe - Rondel and Shiv daggerss - adds a 2% chance to instantly kill a target. Enchanting Guild recipe, requires "Dweller's Brain".
Redemption - Palladium set - also gives 5 flat Lightning damage, no longer inflicts Doomed and can't be enchanted on Prayer or Sinner Claymores
Righteous - Glass set - Holy Blaze buildup
Roaring Sun - Palladium Shield - "Immolation" on successful shield charge
Sharpened Edge - any Chakram - adds 7 Physical damage
Sprectre's Wail - Crescent Set - higher blast damage
Trauma - rebranded as a Forge Fire enchantment. Removes just 10 physical instead of 27. Uses the Forge Fire recipe, no longer an Enchanting Guild recipe.
The Good Moon - Wolf set - does 15% mana steal instead of 20%, no longer enchanted on Rondel and Shiv daggers
Weightless - can be enchanted on "Mantis Granite Pickaxe" with higher weight reduction
Whiplash - adds 20% Imapact instead of 10% Physical damage, Maces and Knuckles get 10% impact bonus.
All new enchanting recipes are sold by Hermit and Harmattan vendors. All changes in existing enchants are reflected in existing recipes.
P.s. Every change with "also" means that the new effect is added on top of existing one
Incompatibilty with ActionUI's enchanting menu - I'm looking into the problem, but for the time being you'd have to resort to old reliable enchanting table
Some enemies may spawn with old weapon stats, kazite bandits in Harmattan, for example. Reload fixes that problem.
You Skilltrainer may be not updated or refuse to open the skilltree - to fix the problem try waiting 7 days for area reset, if it doesn't help - clear BepInEx cache in BepInEx/cache.
Have fun!

1.0.0: initial release1.0.4: added r2modman compatibility1.0.6: addeed palladium to the arrowhead recipe1.1.0: Finally Modular! Plus a lot of changes and corections, 3 new sets and a little bit more on top. All the changes you can see in Discord channel.1.1.3: Added Werlig Spear with Chain Lightning Effect1.1.5: Returned half of the Ethereal damage to Livingwood Axe; Porcelain Fists stun for longer; Fixed Forged Glass and Werling spear not having new effects.1.2.1: Cool~ update - Added Galvanic and Hailfrost sets; Fixed Redemtion working improperly; Razor of Woe enchanting item changed1.3.0: Holy Shield! update - changes to Palladium and Sinner/Prayer enchantability, a whole bunch of new shield enchants and changes and some minor weapon balance1.4.0: Final update. Maximum possible compatibility, a lot of tweaks and changes, a whole new secret skilltree and much more! Thanks everyone who has been helping me create the mod to be the way it is right now, I couldn't have done it without you1.5.0: Final Final update.. Fixed Pestilence; Added missing Artifact Skills; Calcification gives impact immunity for more consistent stun; Butcher Cleaver gives 3 stacks of Craze; Added Sharpened Edge enchanting recipe to vendors;1.5.1: Raised Kazite set dodge chance; Lowered Werlig Spear's projectile from 16 to 121.6.0: A LOT of polish, some new enchantments, a couple more reworks of simple weapons. Removed Brand changes for better rework, prepared ground for more mod compatibilities