

BIG THANKS TO: Sinai for SL, Emo for SL Extended Effects. StormCancer, IggyTheMad, Avrixel, Breadcrumb_Lord and Emo for their endless patience and help. Fokson for the Active skill Icons. Hembrent and EverBlack for their feedback and ideas. The Outward Modding Community for their support, ideas and amazing atmosphere.
This mod adds a new skill tree: the Master Alchemist. Based around careful potion crafting, this tree is based around the core concept of an alchemical cycle. By sacrificing basic items, you will gain flexible skills that transform matter. With its breakthrough, your bombs will finally become useful tools in your arsenal! From beneficial to harmful, from specific to moldable, from residue to resource.
In order to begin your alchemical quest, head to Berg. A travelling alchemist has been spotted there who might know how to begin your training.
I made this mod 100% only with Sideloader and Sideloader Extended Effects for the plugin. Photopea for art. Unity for some prefabs. It took me 50 days of intermitent work, going from 0 knowledge of any of these programs to my end result.
I added all the skills / changes below if you want to spoil yourself and know the exact details of everything in the mod.
This mod should not interfere with any other mods unless, idk, they remove bombs completely or place characters where I put them. During my tests it only seemed to conflict with Artis' Trainer Mod, but I think that has been fixed by him (thanks!).
100 silver: Melanosis First stage of alchemy, connsumes food waste and produces massa nigra, a robust Hex cleaner that is full of corruption.
150 silver: Leucosis Second stage of alchemy, consumes massa nigra and produces massa alba, a magical potion that turns buffs into debuffs and debuffs into buffs. It can also replace charges in recipes for bombs.
200 silver: Teachings of the Magi Hexes applied to you grant you a damage boost towards the opposite element. For example, being scorched boosts your ice damage by 5%. (Might be rebalanced in the future if more damage is needed). NOTICE: THIS PASSIVE WORKS PARTIALLY AS OF 20.SEPT.2022. Hexes you apply to yourself work properly. Hexes applied to you by enemies only trigger this passive if you reload the game. Working on a solution right now.
600 silver: Breakthrough - Experimental Concoction Your bombs now explode almost instantly, but can damage ANYONE within their range. Damage and impact slightly nerfed (trust me, a needed balance change).
700 silver: Xanthosis Third Stage of alchemy, consumes massa alba and produces massa flava, a flexible potion that can replace up to one ingredient in alchemy recipes, as long as:
the replaced ingredient is not ANY liquid (including potions, milk or liquifed corruption) or
the replaced ingredient is not ANY form of mana stones, like a fire stone or crystal powder.
An example: you can craft a life potion out of 1 massa flava + water + blood mushroom OR 1 massa flava + water + gravel beetle. Massa flava + Gravel beetle + Blood Mushroom will not work! The massa flava can only replace liquids in recipes that are brewed out of 1 liquid + 1 ingredient. For example, you can brew 1 firefly powder + 1 Massa flava to produce a blessed potion. This yields lower results though!
800 silver: Iosis Fourth and final stage of alchemy, consumes massa flava and produces massa rubra, a powerful tonic that grants you a 20 second chemical rage that leaves you very vulnerable. It can also be used to restore the durability of the artificer's stone.
800 silver: Sigil of Alchemy A sigil that requires having the artificer's stone in your inventory. So far, it only produces extra effects with spells, but I am planning on adding new effects to bombs if thrown within the sigil.
A : Because I love an alchemist archetype.
A: This mod adds a skill tree with 5 active and 2 passive skill trees + new items and 2 new characters.
A: The only mechanic changed is how bombs work, other things shouldn't interfere with it.
A: Sideloader, Sideloader Extended Effects, maybe BepInEXPack and my other mod, the Alchemists_sell_bombs mod, which makes the bombs easier to craft and therefore not locked behind late-game content.
A: Head to Berg to find a hint or read below for spoilers for his exact location.
v1.0.0 - release
v1.0.1 - README Fixes
v1.0.2 - Sigil of Alchemy HUD fix, Removing unintended perishing of items, fixing failed iosis delay, added alchemist armor, added recipes for alchemy set, added recipes to merchants, Typo Fixes, README fixes
Might collide with artis' Trainers (hex effect, but I think its fixed, need testing)
NPC in Berg might give you more than 1 recipe every time game loads. Just drop the rest or sell them. This will be fixed soon.
Hex passive only seems to work with self-applied hexes or properly upon reload. Looking for a fix to this.
Some skills seem to stop working after death - restarting the game fixes it.
A user reported the active skills of this tree to consume more than one item when producing new ones, wasn't able to reproduce it. Maybe a mod that messes with the "cleanse" skill is causing it.
TRAINER LOCATION : Abrassar, north-west of the Nomad's Oasis, inside the small fortification with mana veins.
Each skill can be cast with or without the required items. If they are cast without their required items, these will be the effects:
Failed Melanosis Black Lung disease + mid-high decay damage in a cloud. No item created.
Failed Leucosis Mercury Poisoning disease + mid-high decay damage in a cloud. No item created.
Failed Xanthosis Arsenic Poisoning disease + high decay damage in a cloud. No item created.
Failed Iosis Lead Poisoning disease + high fire damage in an explosion. No item created.
All of these diseases can only be removed with panacea or death.
Failed Sigil of Alchemy Casting without artificer's stone produces a fire explosion and burns you. No sigil created.
Recipe for artificer's stone: one tsar stone + massa rubra + dark stone + leyline water in alchemy kit. If broken, repaired by combining the ruined stone + massa rubra in an alchemy kit.
Combinations with sigil:
Sigil + Mana Ward Explosion that deals fire and ethereal damage around you. Gives enemies aetherbomb status.
Sigil + Mana Push Fills your waterskin with 1 charge of leyline water.
Sigil + Flamethrower shoots four extra flames from the ground in a cross around you according to the flamethrower used (looks cool af lol).
Sigil + Spark if targetting an enemy, produces a small fire explosion on the targeted enemy. (placeholder for a new combination I will add later).
Alchemist Robes Entomber Armor + Noble Clothes + Petrified Wood + Grilled Marshmelon
Alchemist Hat Entomber Hat + Noble Mask + Hexa Stone + Miasmapod
Alchemist Boots Entomber Boots + Noble Shoes + Firefly Powder + Funnel Beetle
Purchase the recipes from Smooth, Levant's Tailor, or from Silver Tooth in Silkworm's Refuge, in Caldera.