

Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at December 22, 2022. Due to significant changes in a few mod frameworks' infrastructures, it is recommended that you update all mods that are older than November 08, 2022.
What's the purpose of "Custom Moveset Pack"?
Manual Installation
Ensure that you are opted in to the default-mono branch.
Ensure that BepInEx is installed.
Make sure all dependencies are installed. The mod depends on these and will not work without them!
Uninstall previous versions of the mod.
Download "CustomMovesetPack.zip".
Move "CustomMovesetPack.zip" into the "Outward" game folder.
Right click "CustomMovesetPack.zip" and click "Extract Here".
Manual Uninstallation
Version 1.0.0
Navigate to "Outward/BepInEx/plugins/".
Delete the "CustomMovesetPack" folder.
"Custom Moveset Pack" implements three new weapon behaviours, which are assigned to a weapon by applying the following tags (this is done automatically by the mod):
Bastard These are the slow and heavy weapons that were originally held in one hand. Weapons tagged with Bastard feature a dynamic "grip", which has the following benefits:
Finesse These are the fast and lightweight one-handed weapons. Weapons tagged with Finesse have the following benefits:
Holy These are the weapons that has a lore related reason to be holy weapons. Weapons tagged with Holy have the following benefits:
Every item affected by this mod features a modified description that implies their behaviour. Still, you may be interested in a complete list of affected weapons, so here you go:
Version 4.0.0
updated for Definitive Edition.
Fixed a bug in CustomWeaponBehavior that caused multi-hit skills to not apply hits after the first.
Fixed a bug in CustomWeaponBehavior that casued wind imbue to bug out.
Version 3.2.0
Added palladium weapons to the pack.
Version 3.1.0
Patched for support with other mods that include the CustomWeaponBehavior.dll
Added Brutal Axe, Obisidian Sword, Prayer Claymore and Wolf Axe to the list of alternated weapons
Version 3.0.0
Can be played with (and only with) the base game update related to The Three Brothers.
Version 2.0.1
Fixed heavy->heavy combos for axe movesets
Speed Bonus: 0 -> 0.1
Damage Bonus: Only applied to weapon base damage
Damage conversion: 30% -> 20%
HolyDamageManager
Added support for HolyDamageManager, which is used to set conveniently set the damage type of damage sources that are considered to be of divine origin.
The following effects is affected by the type specificed by HolyDamageManager:
Version 2.0.0
Can be played with (and only with) the base game update that happened on 16th of June, 2020.
Version 1.3.0
Patched to support the most recent Outward SideLoader
Added: Bastard weapons can be used with two-handed weapon skills.
Remove alchemy loopholes that obliterates the game economy.
Provide more interesting options for bow users by offering them Palladium, Poison and Fire Arrows.
Provide a more immersive gaming experience.
Provide a simple test to check if Outward SideLoader is loading.
The visual change to the backpack near the campfire in the game's main menu confirms that the Outward SideLoader is doing it's job.
Provide more gear options for players who wish to increase their Holy Damage bonus.
Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
Provide more options for players who wish to look like someone doing Elatt's bidding
Provide interesting moveset combinations to the user.
Introduce significant variations between weapons of the same type.
Make rarely used weapons more viable by giving them better movesets rather than better stats.
Enable the user to play as a heavily armored warrior that is in control of the battlefield.
Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
Provide more gear options for players who wish to increase their lightning damage bonus.
Ensuring that the highest possible lightning damage bonus is not affected by this mod.
To provide an alternative to a Lexicon for people who rarely cast Rune Magic.
Said alternative should be expensive to not make Internalized Lexicon redundant.
Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
Aid people in their quest for joining the "free-cam-master-race".
Enable the user to play as a holy warrior with divine magic.
Give the user a legit reason to sacrifice health and stamina on a melee character.
Enable the user to play an all out melee character without mana, while still casting a few spells.
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.