

using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using TinyHelper;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace CustomGrip;
[BepInPlugin("com.ehaugw.customgrip", "CustomGrip", "1.0.0")]
public class CustomGrip : BaseUnityPlugin
{
public const string GUID = "com.ehaugw.customgrip";
public const string VERSION = "1.0.0";
public const string NAME = "CustomGrip";
internal void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.ehaugw.customgrip");
val.PatchAll();
}
public static void ChangeGrip(Character character, WeaponType toMoveset)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected I4, but got Unknown
if (character != null)
{
Animator animator = character.Animator;
if (animator != null)
{
animator.SetInteger("WeaponType", (int)toMoveset);
}
}
}
public static void ResetGrip(Character character)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected I4, but got Unknown
Weapon val = ((character != null) ? character.CurrentWeapon : null);
if (val != null && character != null)
{
Animator animator = character.Animator;
if (animator != null)
{
animator.SetInteger("WeaponType", (int)val.Type);
}
}
}
}
[HarmonyPatch(typeof(Character), "HitEnded")]
public class Character_HitEnded
{
[HarmonyPrefix]
public static void Prefix(Character __instance, ref int _attackID)
{
if (_attackID != -2 && !__instance.IsCasting)
{
CustomGrip.ResetGrip(__instance);
}
}
}
[HarmonyPatch(typeof(Character), "StopLocomotionAction")]
public class Character_StopLocomotionAction
{
[HarmonyPrefix]
public static void Prefix(Character __instance)
{
CustomGrip.ResetGrip(__instance);
}
}
public class WeaponSkillAnimationSelector : Effect
{
public WeaponType WeaponType;
protected override void ActivateLocally(Character character, object[] _infos)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
CustomGrip.ChangeGrip(character, WeaponType);
}
public static void SetCustomAttackAnimation(Skill skill, WeaponType weaponType)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
Transform transform = TinyGameObjectManager.MakeFreshObject("ActivationEffects", true, true, ((Component)skill).transform).transform;
((Component)transform).gameObject.AddComponent<WeaponSkillAnimationSelector>().WeaponType = weaponType;
}
}
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using TinyHelper;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace DelayedDamage;
[BepInPlugin("com.ehaugw.delayeddamage", "Delayed Damage", "2.1.0")]
[BepInDependency("com.ehaugw.tinyhelper", "4.8.2")]
public class DelayedDamage : BaseUnityPlugin
{
[HarmonyPatch(typeof(ResourcesPrefabManager), "Load")]
public class ResourcesPrefabManager_Load
{
[HarmonyPostfix]
public static void Postfix()
{
ResourcesPrefabManager instance = ResourcesPrefabManager.Instance;
if (instance != null && instance.Loaded)
{
MakeDelayedDamageStatusEffect();
}
}
}
[HarmonyPatch(typeof(Character), "OnReceiveHit", new Type[]
{
typeof(Weapon),
typeof(float),
typeof(DamageList),
typeof(Vector3),
typeof(Vector3),
typeof(float),
typeof(float),
typeof(Character),
typeof(float)
})]
public class Character_ReceiveHit
{
[HarmonyPrefix]
public static void Prefix(Character __instance, ref float _damage, Character _dealerChar, DamageList _damageList, float _knockBack)
{
DelaySomeDamage(__instance, _dealerChar, ref _damage, _damageList, _knockBack);
}
}
public const string GUID = "com.ehaugw.delayeddamage";
public const string VERSION = "2.1.0";
public const string NAME = "Delayed Damage";
public static DelayedDamage Instance;
public StatusEffect DelayedDamageInstance;
[Obsolete("GetDamageToDelay is deprecated because it would only track one function, please append to GetDamageToDelayList instead to track everything.")]
public static Func<Character, Character, DamageList, float, float> GetDamageToDelay = (Character character, Character dealer, DamageList damageList, float damage) => 0f;
public static List<Func<Character, Character, DamageList, float, float>> GetDamageToDelayList = new List<Func<Character, Character, DamageList, float, float>>();
public static Action<Character, Character, float> OnDelayedDamageTaken = delegate
{
};
internal void Awake()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
Instance = this;
Harmony val = new Harmony("com.ehaugw.delayeddamage");
val.PatchAll();
}
private static void MakeDelayedDamageStatusEffect()
{
Instance.DelayedDamageInstance = TinyEffectManager.MakeStatusEffectPrefab("Delayed Damage", "Delayed Damage", "A lingering effect that affects your health over time.", (float)DelayedDamageEffect.LifeSpan, DelayedDamageEffect.RefreshRate, (StackBehaviors)5, "Bleeding", true, (string)null, (UID?)null, "com.ehaugw.delayeddamage", (string)null, (string)null, (string)null);
EffectSignature statusEffectSignature = Instance.DelayedDamageInstance.StatusEffectSignature;
DelayedDamageEffect delayedDamageEffect = TinyGameObjectManager.MakeFreshObject("Effects", true, true, ((Component)statusEffectSignature).transform).AddComponent<DelayedDamageEffect>();
((Effect)delayedDamageEffect).UseOnce = false;
statusEffectSignature.Effects = new List<Effect> { (Effect)(object)delayedDamageEffect };
}
public static void DelaySomeDamage(Character character, Character dealer, ref float damage, DamageList damageList, float knockBack)
{
float num = Mathf.Clamp(GetDamageToDelayList.Select((Func<Character, Character, DamageList, float, float> func) => func(character, dealer, damageList, knockBack)).Sum(), 0f, damage) + GetDamageToDelay(character, dealer, damageList, knockBack);
if (num > 0f)
{
damage -= num;
DealDelayedDamage(character, dealer, num);
}
}
public static void DealDelayedDamage(Character character, Character dealer, float delayedDamage)
{
object obj;
if (character == null)
{
obj = null;
}
else
{
StatusEffectManager statusEffectMngr = character.StatusEffectMngr;
obj = ((statusEffectMngr != null) ? statusEffectMngr.AddStatusEffect("Delayed Damage") : null);
}
StatusEffect val = (StatusEffect)obj;
if (val != null)
{
if ((Object)(object)dealer != (Object)null)
{
val.SetSourceCharacter(dealer);
}
((EffectSynchronizer)val).SetPotency(delayedDamage);
}
}
public static float GetRemainingDelayedDamage(Character character)
{
float? obj;
if (character == null)
{
obj = null;
}
else
{
StatusEffectManager statusEffectMngr = character.StatusEffectMngr;
obj = ((statusEffectMngr == null) ? null : (from status in statusEffectMngr.Statuses?.Where((StatusEffect status) => status.IdentifierName == "Delayed Damage")
select ((EffectSynchronizer)status).EffectPotency)?.Sum());
}
float? num = obj;
return num.GetValueOrDefault();
}
}
public class DelayedDamageEffect : Effect
{
public static int LifeSpan = 15;
public static float RefreshRate = 1f;
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
StatusEffect parentStatusEffect = base.m_parentStatusEffect;
float num = (0f - ((parentStatusEffect != null) ? ((EffectSynchronizer)parentStatusEffect).EffectPotency : 1f)) / ((float)LifeSpan / RefreshRate);
StatusEffect parentStatusEffect2 = base.m_parentStatusEffect;
Debug.Log((object)(((parentStatusEffect2 != null) ? ((EffectSynchronizer)parentStatusEffect2).EffectPotency.ToString() : null) ?? "Effect is Null"));
Action<Character, Character, float> onDelayedDamageTaken = DelayedDamage.OnDelayedDamageTaken;
StatusEffect parentStatusEffect3 = base.m_parentStatusEffect;
onDelayedDamageTaken(_affectedCharacter, ((parentStatusEffect3 != null) ? ((EffectSynchronizer)parentStatusEffect3).OwnerCharacter : null) ?? null, num);
_affectedCharacter.Stats.AffectHealth(num);
}
}
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using CustomGrip;
using DelayedDamage;
using HarmonyLib;
using NodeCanvas.DialogueTrees;
using NodeCanvas.Framework;
using Proficiencies;
using SideLoader;
using SideLoader.Model;
using SynchronizedWorldObjects;
using TinyHelper;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace Juggernaut;
internal class InitTackle : Effect
{
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
Skill lastUsedSkill = _affectedCharacter.LastUsedSkill;
MeleeSkill val = (MeleeSkill)(object)((lastUsedSkill is MeleeSkill) ? lastUsedSkill : null);
val.MeleeHitDetector.LinecastTrans = UnityEngineExtensions.FindAllInAllChildren(((Component)_affectedCharacter).transform, "hand_left").First();
}
}
public class JuggernautNPC : SynchronizedNPC
{
public static void Init()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Expected O, but got Unknown
JuggernautNPC juggernautNPC = new JuggernautNPC("The Juggernaut", 17, new int[4] { 2100000, 3000035, 3100061, 3100095 }, (int[])null, (Vector3?)new Vector3(1.15f, 1.15f, 1.15f), (Factions?)null);
((SynchronizedNPC)juggernautNPC).AddToScene(new SynchronizedNPCScene("Berg", new Vector3(1207.5f, -13.72215f, 1378.747f), new Vector3(0f, 220.5518f, 0f), (Factions?)null, false, (SpellCastType)(-1), (string)null, (int[])null, (int[])null, (Func<bool>)null));
}
public JuggernautNPC(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null)
: base(identifierName, rpcListenerID, defaultEquipment, moddedEquipment, scale, faction, (VisualData)null)
{
}
public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
object obj = ((SynchronizedNPC)this).SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta);
Character val = (Character)((obj is Character) ? obj : null);
if ((Object)(object)val == (Object)null)
{
return null;
}
GameObject gameObject = ((Component)val).gameObject;
GameObject val2 = TinyDialogueManager.AssignTrainerTemplate(gameObject.transform);
DialogueActor val3 = TinyDialogueManager.SetDialogueActorName(val2, ((SynchronizedWorldObject)this).IdentifierName);
Trainer val4 = TinyDialogueManager.SetTrainerSkillTree(val2, Juggernaut.juggernautTreeInstance.UID);
Graph dialogueGraph = TinyDialogueManager.GetDialogueGraph(val2);
TinyDialogueManager.SetActorReference(dialogueGraph, val3);
dialogueGraph.allNodes.Clear();
ActionNode val5 = TinyDialogueManager.MakeTrainDialogueAction(dialogueGraph, val4);
StatementNodeExt val6 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "What do you want, peasant?");
StatementNodeExt val7 = TinyDialogueManager.MakeStatementNode(dialogueGraph, ((SynchronizedWorldObject)this).IdentifierName, "Hah! Like you don't know... Everyone knows me, I'm a living legend known as \"The Juggernaut\"!");
string text = "I wish to become a legend like you!";
string text2 = "Who are you?";
MultipleChoiceNodeExt val8 = TinyDialogueManager.MakeMultipleChoiceNode(dialogueGraph, new string[2] { text2, text });
dialogueGraph.primeNode = (Node)(object)val6;
TinyDialogueManager.ChainNodes(dialogueGraph, (Node[])(object)new Node[2]
{
(Node)val6,
(Node)val8
});
TinyDialogueManager.ConnectMultipleChoices(dialogueGraph, (Node)(object)val8, (Node[])(object)new Node[2]
{
(Node)val7,
(Node)val5
});
GameObject gameObject2 = ((Component)gameObject.transform.parent).gameObject;
gameObject2.SetActive(true);
return val;
}
}
public class JuggernautFormulas
{
public const float UNYIELDING_MOVEMENT_SPEED_FORGIVENESS = 0.5f;
public const float UNYIELDING_STAMINA_COST_FORGIVENESS = 0.5f;
public const float RUTHLESS_ATTACK_STAMINA_COST_REDUCTION = 0.5f;
public const float RUTHLESS_DAMAGE_BONUS = 0.3f;
public const float RUTHLESS_RAW_DAMAGE_RATIO = 0.3f;
public static float GetBastardDamageBonus()
{
return 0.1f;
}
public static float GetBastardImpactBonus()
{
return 0.1f;
}
public static float GetUnyieldingMovementSpeedForgivenes(Character character)
{
return 0.5f;
}
public static float GetUnyieldingStaminaCostForgivenes(Character character)
{
return 0.5f;
}
public static float GetRuthlessAttackStaminaCostReduction(Character character)
{
return 0.5f;
}
public static float GetRuthlessDamageBonus(Character character)
{
return 0.3f;
}
public static float GetRuthlessRawDamageRatio(Character character)
{
return 0.3f;
}
public static float GetRuthlessBodySize(Character character)
{
return SkillRequirements.ApplyRuthlessSize(character) ? 1.1f : 1f;
}
}
internal class TackleEffect : PunctualDamage
{
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
Character ownerCharacter = ((Effect)this).OwnerCharacter;
if (_affectedCharacter.Stability <= 0f || _affectedCharacter.IsInKnockback || ownerCharacter.Stability <= 0f || ownerCharacter.IsInKnockback)
{
return;
}
float num = Mathf.Min(_affectedCharacter.Stats.GetImpactResistance() * 0.01f, 1f);
float num2 = Mathf.Min(ownerCharacter.Stats.GetImpactResistance() * 0.01f, 1f);
Vector3 val = (Vector3)_infos[1];
if (num2 == num)
{
_affectedCharacter.AutoKnock(true, val, ownerCharacter);
ownerCharacter.AutoKnock(true, -val, _affectedCharacter);
return;
}
if (num2 == 1f)
{
_affectedCharacter.AutoKnock(true, val, ownerCharacter);
return;
}
if (num == 1f)
{
ownerCharacter.AutoKnock(true, -val, _affectedCharacter);
return;
}
float num3 = _affectedCharacter.Stability / (1f - num);
float num4 = ownerCharacter.Stability / (1f - num2);
base.Knockback = Mathf.Min(num3, num4);
base.DamageAmplifiedByOwner = false;
if (num3 < num4)
{
_affectedCharacter.AutoKnock(true, (Vector3)_infos[1], ownerCharacter);
_infos[1] = -(Vector3)_infos[1];
((PunctualDamage)this).ActivateLocally(ownerCharacter, _infos);
}
else
{
((PunctualDamage)this).ActivateLocally(_affectedCharacter, _infos);
_infos[1] = -(Vector3)_infos[1];
ownerCharacter.AutoKnock(true, (Vector3)_infos[1], _affectedCharacter);
}
}
}
public class WarCryEffect : Effect
{
public const float Range = 20f;
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
List<Character> source = new List<Character>();
CharacterManager.Instance.FindCharactersInRange(_affectedCharacter.CenterPosition, 20f, ref source);
source = source.Where((Character c) => !c.IsAlly(_affectedCharacter)).ToList();
foreach (Character item in source)
{
if (SkillRequirements.Careful(_affectedCharacter))
{
item.StatusEffectMngr.AddStatusEffect(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Confusion"), _affectedCharacter);
}
if (SkillRequirements.Vengeful(_affectedCharacter))
{
item.StatusEffectMngr.AddStatusEffect(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Pain"), _affectedCharacter);
}
CasualStagger.Stagger(item);
item.TargetingSystem.SwitchTarget(_affectedCharacter.LockingPoint);
}
}
}
internal class HordeBreakerEffect : Effect
{
public static void StaticActivate(HordeBreakerEffect effect, Character defender, Character offender, object[] _infos, Effect instance)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
if (SkillRequirements.Careful(offender) && defender.StatusEffectMngr.HasStatusEffect("Confusion"))
{
defender.AutoKnock(true, Vector3.zero, offender);
}
else
{
CasualStagger.Stagger(defender);
}
if (SkillRequirements.Vengeful(offender) && defender.StatusEffectMngr.HasStatusEffect("Pain"))
{
defender.StatusEffectMngr.AddStatusEffect(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Slow Down"), offender);
}
}
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
StaticActivate(this, _affectedCharacter, ((Effect)this).OwnerCharacter, _infos, (Effect)(object)this);
}
}
internal class JuggernaughtyEffect : Effect
{
public static void StaticActivate(Character character, object[] _infos, Effect instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
Trainer val = new Trainer();
At.SetField<Trainer>(val, "m_uid", (object)UID.Generate());
At.SetField<Trainer>(val, "m_skillTreeUID", (object)Juggernaut.juggernautTreeInstance.UID);
val.StartTraining(character);
}
protected override void ActivateLocally(Character character, object[] _infos)
{
StaticActivate(character, _infos, (Effect)(object)this);
}
}
public class SkillRequirements
{
private static bool SafeHasSkillKnowledge(Character character, int skillID)
{
bool? obj;
if (character == null)
{
obj = null;
}
else
{
CharacterInventory inventory = character.Inventory;
if (inventory == null)
{
obj = null;
}
else
{
CharacterSkillKnowledge skillKnowledge = inventory.SkillKnowledge;
obj = ((skillKnowledge != null) ? new bool?(((CharacterKnowledge)skillKnowledge).IsItemLearned(skillID)) : null);
}
}
bool? flag = obj;
return flag.GetValueOrDefault();
}
public static bool IsRageEffect(StatusEffect effect)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
return effect != null && effect.HasMatch(TagSourceManager.Instance.GetTag(UID.op_Implicit(225.ToString())));
}
public static bool IsDisciplineEffect(StatusEffect effect)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
return effect != null && effect.HasMatch(TagSourceManager.Instance.GetTag(UID.op_Implicit(226.ToString())));
}
public static bool Enraged(Character character)
{
return character.StatusEffectMngr.HasStatusEffect("Rage") || character.StatusEffectMngr.HasStatusEffect("Rage Amplified");
}
public static bool Disciplined(Character character)
{
return character.StatusEffectMngr.HasStatusEffect("Discipline") || character.StatusEffectMngr.HasStatusEffect("Discipline Amplified");
}
public static bool Careful(Character character)
{
return SafeHasSkillKnowledge(character, 2502019);
}
public static bool Vengeful(Character character)
{
return SafeHasSkillKnowledge(character, 2502020);
}
public static bool CanParryCancelAnimations(Character character)
{
return SafeHasSkillKnowledge(character, 2502019);
}
public static bool CanSkillCancelAnimations(Character character)
{
return SafeHasSkillKnowledge(character, 2502019);
}
public static bool CanDelayDamageEqualToProtection(Character character)
{
return SafeHasSkillKnowledge(character, 2502019);
}
public static bool CanAddProtectionToImpactResistance(Character character)
{
return SafeHasSkillKnowledge(character, 2502021);
}
public static bool CanAddProtectionToPhysicalResistance(Character character)
{
return SafeHasSkillKnowledge(character, 2502021);
}
public static bool CanAddProtectionToAnyDamageResistance(Character character)
{
return SafeHasSkillKnowledge(character, 2502021);
}
public static bool CanAddBonusBastardImpactBonus(Character character)
{
return SafeHasSkillKnowledge(character, 2502015);
}
public static bool CanAddBonusBastardWeaponDamage(Character character)
{
return SafeHasSkillKnowledge(character, 2502015);
}
public static bool CanEnrageFromDamage(Character character)
{
return SafeHasSkillKnowledge(character, 2502020);
}
public static bool CanAddBonusRageDamage(Character character)
{
return SafeHasSkillKnowledge(character, 2502022) && Enraged(character) && Vengeful(character);
}
public static bool CanReduceWeaponAttackStaminaCost(Character character)
{
return SafeHasSkillKnowledge(character, 2502022) && Enraged(character) && Vengeful(character);
}
public static bool ShouldPurgeAllExceptRageGivenEnraged(Character character)
{
return SafeHasSkillKnowledge(character, 2502022) && Vengeful(character);
}
public static bool CanReduceMoveSpeedArmorPenalty(Character character)
{
return SafeHasSkillKnowledge(character, 2502022) && SafeHasSkillKnowledge(character, 2502019);
}
public static bool CanReduceStaminaCostArmorPenalty(Character character)
{
return SafeHasSkillKnowledge(character, 2502022) && SafeHasSkillKnowledge(character, 2502019);
}
public static bool CanTerrify(Character character)
{
return SafeHasSkillKnowledge(character, 2502022) && SafeHasSkillKnowledge(character, 2502019);
}
public static bool ApplyRuthlessSize(Character character)
{
return SafeHasSkillKnowledge(character, 2502022);
}
public static bool CanConvertToRawDamage(Character character)
{
return false;
}
public static bool ShouldPurgeOnlyRageGivenDisciplined(Character character)
{
return false;
}
}
[BepInPlugin("com.ehaugw.juggernautclass", "Juggernaut Class", "4.1.7")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency("com.ehaugw.tinyhelper", "4.8.2")]
[BepInDependency("com.ehaugw.delayeddamage", "2.1.0")]
[BepInDependency("com.ehaugw.customgrip", "1.0.0")]
[BepInDependency("com.ehaugw.synchronizedworldobjects", "1.0.3")]
public class Juggernaut : BaseUnityPlugin
{
public const string GUID = "com.ehaugw.juggernautclass";
public const string VERSION = "4.1.7";
public const string NAME = "Juggernaut Class";
public static string ModFolderName = Directory.GetParent(typeof(Juggernaut).Assembly.Location).Name.ToString();
public Skill bastardInstance;
public Skill parryInstance;
public Skill tackleInstance;
public Skill relentlessInstance;
public Skill unyieldingInstance;
public Skill vengefulInstance;
public Skill fortifiedInstance;
public Skill ruthlessInstance;
public Skill juggernaughtyInstance;
public Skill hordeBreakerInstance;
public Skill warCryInstance;
public Skill stoicismInstance;
public Skill cullInstance;
public static SkillSchool juggernautTreeInstance;
public Trainer juggernautTrainer;
internal void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
GameObject val = new GameObject("JuggernautRPC");
Object.DontDestroyOnLoad((Object)(object)val);
val.AddComponent<RPCManager>();
SL.OnPacksLoaded += OnPackLoaded;
JuggernautNPC.Init();
Harmony val2 = new Harmony("com.ehaugw.juggernautclass");
val2.PatchAll();
DelayedDamage.GetDamageToDelayList.Add(StoicismDelayedDamageSourceGetDelayedDamage);
DelayedDamage.GetDamageToDelayList.Add(UnyieldingDelayedDamageSource);
}
private float StoicismDelayedDamageSourceGetDelayedDamage(Character character, Character dealer, DamageList damageList, float knockBack)
{
return SkillRequirements.SafeHasSkillKnowledge(character, 2502037) ? Mathf.Max(0f, (((damageList != null) ? damageList.TotalDamage : 0f) - 20f) / 2f) : 0f;
}
private float UnyieldingDelayedDamageSource(Character character, Character dealer, DamageList damageList, float knockBack)
{
if (damageList != null && damageList.Contains((Types)0))
{
DamageType val = default(DamageType);
damageList.TryGet((Types)0, ref val);
float result;
if (!SkillRequirements.CanDelayDamageEqualToProtection(character))
{
result = 0f;
}
else
{
float? obj;
if (character == null)
{
obj = null;
}
else
{
CharacterStats stats = character.Stats;
obj = ((stats != null) ? new float?(stats.GetDamageProtection((Types)0)) : null);
}
float? num = obj;
result = Mathf.Min(num.GetValueOrDefault(), val?.Damage ?? 0f);
}
return result;
}
return 0f;
}
private void OnPackLoaded()
{
parryInstance = ParrySpell.Init();
tackleInstance = TackleSpell.Init();
relentlessInstance = RelentlessSkill.Init();
unyieldingInstance = UnyieldingSpell.Init();
vengefulInstance = VengefulSpell.Init();
fortifiedInstance = FortifiedSpell.Init();
ruthlessInstance = RuthlessSpell.Init();
juggernaughtyInstance = JuggernaughtySpell.Init();
hordeBreakerInstance = HordeBreakerSpell.Init();
warCryInstance = WarCrySpell.Init();
stoicismInstance = Stoicism.Init();
cullInstance = Cull.Init();
JuggernautSkillTree.SetupSkillTree(ref juggernautTreeInstance);
}
}
public class Cull
{
public const int Threshold = 15;
public static Skill Init()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Expected O, but got Unknown
SL_Skill val = new SL_Skill
{
Name = "Cull",
EffectBehaviour = (EditBehaviours)2,
Target_ItemID = 8205030,
New_ItemID = 2502040,
SLPackName = Juggernaut.ModFolderName,
SubfolderName = "Cull",
Description = "Weapon attacks that would reduce a creature to less health than the weapon's base damage cause the creatures to die instead.",
IsUsable = false,
CastType = (SpellCastType)(-1),
CastModifier = (SpellCastModifier)0,
CastLocomotionEnabled = false,
MobileCastMovementMult = -1f
};
((ContentTemplate)val).ApplyTemplate();
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val).New_ItemID);
return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
}
}
[HarmonyPatch(typeof(Character), "OnReceiveHit")]
public class Character_OnReceiveHit
{
[HarmonyPostfix]
public static void Postfix(Character __instance, Weapon _weapon, DamageList _damageList, Vector3 _hitDir)
{
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
if (SkillRequirements.SafeHasSkillKnowledge((_weapon != null) ? ((EffectSynchronizer)_weapon).OwnerCharacter : null, 2502040))
{
DamageList val = _weapon.Damage.Clone();
val.IgnoreHalfResistances = _damageList.IgnoreHalfResistances;
__instance.Stats.GetMitigatedDamage((Tag[])null, ref val, false);
float totalDamage = val.TotalDamage;
float? obj;
if (_weapon == null)
{
obj = null;
}
else
{
Character ownerCharacter = ((EffectSynchronizer)_weapon).OwnerCharacter;
obj = ((ownerCharacter != null) ? new float?(ProficiencyExtensions.GetTotalWeaponProficiency(ownerCharacter)) : null);
}
float? num = obj;
float num2 = totalDamage * (1f + num.GetValueOrDefault() / 10f);
if (__instance.Health < num2)
{
__instance.VitalityHit((_weapon != null) ? ((EffectSynchronizer)_weapon).OwnerCharacter : null, num2, _hitDir);
}
}
}
}
public class Stoicism
{
public const int Threshold = 15;
public static Skill Init()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
SL_Skill val = new SL_Skill();
((SL_Item)val).Name = "Stoicism";
((SL_Item)val).EffectBehaviour = (EditBehaviours)2;
((SL_Item)val).Target_ItemID = 8205030;
((SL_Item)val).New_ItemID = 2502037;
((SL_Item)val).SLPackName = Juggernaut.ModFolderName;
((SL_Item)val).SubfolderName = "Stoicism";
((SL_Item)val).Description = "When you take more than " + 15 + " direct damage, half of the damage exceeding " + 15 + " is delayed over " + DelayedDamageEffect.LifeSpan + " seconds.";
((SL_Item)val).IsUsable = false;
((SL_Item)val).CastType = (SpellCastType)(-1);
((SL_Item)val).CastModifier = (SpellCastModifier)0;
((SL_Item)val).CastLocomotionEnabled = false;
((SL_Item)val).MobileCastMovementMult = -1f;
SL_Skill val2 = val;
((ContentTemplate)val2).ApplyTemplate();
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
}
}
public class WarCrySpell
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static DescriptionModifier <>9__0_0;
internal void <Init>b__0_0(Item item, ref string description)
{
if (item.ItemID == 2502025)
{
if (SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502019))
{
description = "Unleash a terrifying roar that staggers nearby enemies. Applies confusion to affected enemies.";
}
else if (SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502020))
{
description = "Unleash a terrifying roar that staggers nearby enemies. Applies pain to affected enemies.";
}
}
}
}
public static Skill Init()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
DescriptionModifier onDescriptionModified = TinyHelper.OnDescriptionModified;
object obj = <>c.<>9__0_0;
if (obj == null)
{
DescriptionModifier val = delegate(Item item, ref string description)
{
if (item.ItemID == 2502025)
{
if (SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502019))
{
description = "Unleash a terrifying roar that staggers nearby enemies. Applies confusion to affected enemies.";
}
else if (SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502020))
{
description = "Unleash a terrifying roar that staggers nearby enemies. Applies pain to affected enemies.";
}
}
};
<>c.<>9__0_0 = val;
obj = (object)val;
}
TinyHelper.OnDescriptionModified = (DescriptionModifier)Delegate.Combine((Delegate?)(object)onDescriptionModified, (Delegate?)obj);
SL_Skill val2 = new SL_Skill();
((SL_Item)val2).Name = "War Cry";
((SL_Item)val2).EffectBehaviour = (EditBehaviours)1;
((SL_Item)val2).Target_ItemID = 8200110;
((SL_Item)val2).New_ItemID = 2502025;
((SL_Item)val2).SLPackName = Juggernaut.ModFolderName;
((SL_Item)val2).SubfolderName = "WarCry";
((SL_Item)val2).Description = string.Format("Unleash a terrifying roar that staggers nearby enemies.\n\n{0}: Applies confusion to affected enemies.\n\n{1}: Applies pain to affected enemies.", "Unyielding", "Vengeful");
((SL_Item)val2).CastType = (SpellCastType)25;
((SL_Item)val2).CastModifier = (SpellCastModifier)0;
((SL_Item)val2).CastLocomotionEnabled = false;
((SL_Item)val2).MobileCastMovementMult = 0f;
SL_EffectTransform[] array = new SL_EffectTransform[1];
SL_EffectTransform val3 = new SL_EffectTransform();
val3.TransformName = "Effects";
val3.Effects = (SL_Effect[])(object)new SL_Effect[0];
array[0] = val3;
((SL_Item)val2).EffectTransforms = (SL_EffectTransform[])(object)array;
val2.Cooldown = 100f;
val2.StaminaCost = 4f;
val2.ManaCost = 0f;
val2.HealthCost = 0f;
SL_Skill val4 = val2;
((ContentTemplate)val4).ApplyTemplate();
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val4).New_ItemID);
Skill val5 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
((Component)((Component)val5).transform.Find("Effects")).gameObject.AddComponent<WarCryEffect>();
return val5;
}
}
public class JuggernaughtySpell
{
public static Skill Init()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Expected O, but got Unknown
SL_Skill val = new SL_Skill();
((SL_Item)val).Name = "Juggernaughty";
((SL_Item)val).EffectBehaviour = (EditBehaviours)2;
((SL_Item)val).Target_ItemID = 8100120;
((SL_Item)val).New_ItemID = 2502023;
((SL_Item)val).Description = "Trainer Hax";
((SL_Item)val).CastType = (SpellCastType)41;
((SL_Item)val).CastModifier = (SpellCastModifier)0;
((SL_Item)val).CastLocomotionEnabled = true;
((SL_Item)val).MobileCastMovementMult = -1f;
SL_EffectTransform[] array = new SL_EffectTransform[1];
SL_EffectTransform val2 = new SL_EffectTransform();
val2.TransformName = "Effects";
val2.Effects = (SL_Effect[])(object)new SL_Effect[0];
array[0] = val2;
((SL_Item)val).EffectTransforms = (SL_EffectTransform[])(object)array;
val.Cooldown = 1f;
val.StaminaCost = 0f;
val.ManaCost = 0f;
val.HealthCost = 0f;
SL_Skill val3 = val;
((ContentTemplate)val3).ApplyTemplate();
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val3).New_ItemID);
Skill val4 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
Transform val5 = ((Component)val4).transform.Find("Effects");
((Component)val5).gameObject.AddComponent<JuggernaughtyEffect>();
return val4;
}
}
public class HordeBreakerSpell
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static DescriptionModifier <>9__1_0;
internal void <Init>b__1_0(Item item, ref string description)
{
if (item.ItemID == 2502024)
{
if (SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502019))
{
description = "Does two attacks in wide archs that stagger on hit. Confused enemies are knocked down.";
}
else if (SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502020))
{
description = "Does two attacks in wide archs that stagger on hit. Enemies in pain are slowed down.";
}
}
}
}
public static void Description(Item item, string description)
{
}
public static Skill Init()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
DescriptionModifier onDescriptionModified = TinyHelper.OnDescriptionModified;
object obj = <>c.<>9__1_0;
if (obj == null)
{
DescriptionModifier val = delegate(Item item, ref string description)
{
if (item.ItemID == 2502024)
{
if (SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502019))
{
description = "Does two attacks in wide archs that stagger on hit. Confused enemies are knocked down.";
}
else if (SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502020))
{
description = "Does two attacks in wide archs that stagger on hit. Enemies in pain are slowed down.";
}
}
};
<>c.<>9__1_0 = val;
obj = (object)val;
}
TinyHelper.OnDescriptionModified = (DescriptionModifier)Delegate.Combine((Delegate?)(object)onDescriptionModified, (Delegate?)obj);
SL_AttackSkill val2 = new SL_AttackSkill();
((SL_Item)val2).Name = "Horde Breaker";
((SL_Item)val2).EffectBehaviour = (EditBehaviours)1;
((SL_Item)val2).Target_ItemID = 8100320;
((SL_Item)val2).New_ItemID = 2502024;
((SL_Item)val2).SLPackName = Juggernaut.ModFolderName;
((SL_Item)val2).SubfolderName = "HordeBreaker";
((SL_Item)val2).Description = string.Format("Does two attacks in wide archs that stagger on hit.\n\n{0}: Confused enemies are knocked down.\n\n{1}: Enemies in pain are slowed down.", "Unyielding", "Vengeful");
((SL_Item)val2).CastType = (SpellCastType)502;
((SL_Item)val2).CastModifier = (SpellCastModifier)2;
((SL_Item)val2).CastLocomotionEnabled = false;
((SL_Item)val2).MobileCastMovementMult = -1f;
((SL_Item)val2).CastSheatheRequired = 2;
WeaponType[] array = new WeaponType[9];
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
val2.RequiredWeaponTypes = (WeaponType[])(object)array;
SL_EffectTransform[] array2 = new SL_EffectTransform[1];
SL_EffectTransform val3 = new SL_EffectTransform();
val3.TransformName = "Effects";
val3.Effects = (SL_Effect[])(object)new SL_Effect[0];
array2[0] = val3;
((SL_Item)val2).EffectTransforms = (SL_EffectTransform[])(object)array2;
((SL_Skill)val2).Cooldown = 60f;
((SL_Skill)val2).StaminaCost = 16f;
((SL_Skill)val2).ManaCost = 0f;
((SL_Skill)val2).HealthCost = 0f;
SL_AttackSkill val4 = val2;
((ContentTemplate)val4).ApplyTemplate();
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val4).New_ItemID);
Skill val5 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
Object.Destroy((Object)(object)((Component)((Component)val5).transform.Find("HitEffects_Rage")).gameObject);
Object.Destroy((Object)(object)((Component)((Component)val5).transform.Find("HitEffects_Discipline")).gameObject);
WeaponSkillAnimationSelector.SetCustomAttackAnimation(val5, (WeaponType)50);
Transform val6 = ((Component)val5).transform.Find("HitEffects");
((Component)val6).gameObject.AddComponent<HordeBreakerEffect>();
WeaponDamage componentInChildren = ((Component)val5).gameObject.GetComponentInChildren<WeaponDamage>();
componentInChildren.WeaponDamageMult = 1f;
componentInChildren.WeaponDurabilityLossPercent = 0f;
componentInChildren.WeaponDurabilityLoss = 1f;
((PunctualDamage)componentInChildren).Damages = (DamageType[])(object)new DamageType[0];
componentInChildren.WeaponKnockbackMult = 1f;
Object.Destroy((Object)(object)((Component)val5).gameObject.GetComponentInChildren<HasStatusEffectEffectCondition>());
Object.Destroy((Object)(object)((Component)val5).gameObject.GetComponentInChildren<AddStatusEffect>());
return val5;
}
}
public class RuthlessSpell
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static DescriptionModifier <>9__1_0;
internal void <Init>b__1_0(Item item, ref string description)
{
if (item.ItemID == 2502022)
{
if (SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502019))
{
description = "Armor stamina and movement penalties are reduced. Damaging enemies causes confusion among their allies, and may even cause them to stagger in fear.";
}
else if (SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502020))
{
description = "While enraged, all damage is increased and the attack stamina cost is reduced, but you can't be affected by boons other than Rage.";
}
}
}
}
public const float Range = 7f;
public static Skill Init()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
DescriptionModifier onDescriptionModified = TinyHelper.OnDescriptionModified;
object obj = <>c.<>9__1_0;
if (obj == null)
{
DescriptionModifier val = delegate(Item item, ref string description)
{
if (item.ItemID == 2502022)
{
if (SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502019))
{
description = "Armor stamina and movement penalties are reduced. Damaging enemies causes confusion among their allies, and may even cause them to stagger in fear.";
}
else if (SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502020))
{
description = "While enraged, all damage is increased and the attack stamina cost is reduced, but you can't be affected by boons other than Rage.";
}
}
};
<>c.<>9__1_0 = val;
obj = (object)val;
}
TinyHelper.OnDescriptionModified = (DescriptionModifier)Delegate.Combine((Delegate?)(object)onDescriptionModified, (Delegate?)obj);
SL_Skill val2 = new SL_Skill
{
Name = "Ruthless",
EffectBehaviour = (EditBehaviours)1,
Target_ItemID = 8205030,
New_ItemID = 2502022,
SLPackName = Juggernaut.ModFolderName,
SubfolderName = "Ruthless",
Description = string.Format("{0}: Armor stamina and movement penalties are reduced. Damaging enemies causes confusion among their allies, and may even cause them to stagger in fear.\n\n{1}: While enraged, weapon damage is increased and the attack stamina cost is reduced, but you can't be affected by boons other than Rage.", "Unyielding", "Vengeful"),
CastType = (SpellCastType)25,
CastModifier = (SpellCastModifier)0,
CastLocomotionEnabled = false,
MobileCastMovementMult = 0f
};
((ContentTemplate)val2).ApplyTemplate();
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
}
}
[HarmonyPatch(typeof(CharacterStats), "GetAmplifiedDamage")]
public class CharacterStats_GetAmplifiedDamage
{
[HarmonyPostfix]
public static void Postfix(CharacterStats __instance, ref DamageList _damages)
{
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Expected O, but got Unknown
object field = At.GetField<CharacterStats>(__instance, "m_character");
Character val = (Character)((field is Character) ? field : null);
if (val != null)
{
if (SkillRequirements.CanAddBonusRageDamage(val))
{
_damages *= 1f + JuggernautFormulas.GetRuthlessDamageBonus(val);
}
if (SkillRequirements.CanConvertToRawDamage(val))
{
float totalDamage = _damages.TotalDamage;
float ruthlessRawDamageRatio = JuggernautFormulas.GetRuthlessRawDamageRatio(val);
_damages *= 1f - ruthlessRawDamageRatio;
_damages.Add(new DamageType((Types)8, totalDamage * ruthlessRawDamageRatio));
}
}
}
}
[HarmonyPatch(typeof(Weapon), "GetStamCost")]
public class Weapon_GetStamCost
{
[HarmonyPostfix]
public static void Postfix(Weapon __instance, ref float __result)
{
if (((Item)__instance).IsEquipped)
{
Character ownerCharacter = ((EffectSynchronizer)__instance).OwnerCharacter;
if (ownerCharacter != null && SkillRequirements.CanReduceWeaponAttackStaminaCost(ownerCharacter))
{
__result *= 1f - JuggernautFormulas.GetRuthlessAttackStaminaCostReduction(ownerCharacter);
}
}
}
}
[HarmonyPatch(typeof(CharacterEquipment), "GetTotalMovementModifier")]
public class CharacterEquipment_GetTotalMovementModifier
{
[HarmonyPrefix]
public static void Prefix(CharacterEquipment __instance, out Tuple<float?, Stat, Character> __state)
{
__state = null;
object field = At.GetField<CharacterEquipment>(__instance, "m_character");
Character val = (Character)((field is Character) ? field : null);
if (val != null && SkillRequirements.CanReduceMoveSpeedArmorPenalty(val))
{
CharacterStats stats = val.Stats;
object field2 = At.GetField<CharacterStats>(stats, "m_equipementPenalties");
Stat val2 = (Stat)((field2 is Stat) ? field2 : null);
if (val2 != null)
{
__state = new Tuple<float?, Stat, Character>(val2.CurrentValue, val2, val);
At.SetField<Stat>(val2, "m_currentValue", (object)(__state.Item1.Value * JuggernautFormulas.GetUnyieldingMovementSpeedForgivenes(val)));
}
}
}
[HarmonyPostfix]
public static void Postfix(CharacterEquipment __instance, Tuple<float?, Stat, Character> __state)
{
if (__state != null)
{
if (__state.Item1 != __state.Item2.CurrentValue / JuggernautFormulas.GetUnyieldingMovementSpeedForgivenes(__state.Item3))
{
Debug.Log((object)"Logic error at CharacterEquipment_GetTotalMovementModifier in Juggernaut class. m_equipementPenalties changed during call!");
}
At.SetField<Stat>(__state.Item2, "m_currentValue", (object)__state.Item1.Value);
}
}
}
[HarmonyPatch(typeof(CharacterEquipment), "GetTotalStaminaUseModifier")]
public class CharacterEquipment_GetTotalStaminaUseModifier
{
[HarmonyPrefix]
public static void Prefix(CharacterEquipment __instance, out Tuple<float?, Stat, Character> __state)
{
__state = null;
object field = At.GetField<CharacterEquipment>(__instance, "m_character");
Character val = (Character)((field is Character) ? field : null);
if (val != null && SkillRequirements.CanReduceStaminaCostArmorPenalty(val))
{
CharacterStats stats = val.Stats;
object field2 = At.GetField<CharacterStats>(stats, "m_equipementPenalties");
Stat val2 = (Stat)((field2 is Stat) ? field2 : null);
if (val2 != null)
{
__state = new Tuple<float?, Stat, Character>(val2.CurrentValue, val2, val);
At.SetField<Stat>(val2, "m_currentValue", (object)(__state.Item1.Value * JuggernautFormulas.GetUnyieldingStaminaCostForgivenes(val)));
}
}
}
[HarmonyPostfix]
public static void Postfix(CharacterEquipment __instance, Tuple<float?, Stat, Character> __state)
{
if (__state != null)
{
if (__state.Item1 != __state.Item2.CurrentValue / JuggernautFormulas.GetUnyieldingStaminaCostForgivenes(__state.Item3))
{
Debug.Log((object)"Logic error at CharacterEquipment_GetTotalStaminaUseModifier in Juggernaut class. m_equipementPenalties changed during call!");
}
At.SetField<Stat>(__state.Item2, "m_currentValue", (object)__state.Item1.Value);
}
}
}
[HarmonyPatch(typeof(StatusEffectManager), "AddStatusEffect", new Type[]
{
typeof(StatusEffect),
typeof(Character),
typeof(string[])
})]
public class StatusEffectManager_AddStatusEffect
{
[HarmonyPrefix]
public static bool Prefix(StatusEffectManager __instance, ref StatusEffect _statusEffect)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
StatusEffect val = _statusEffect;
IList<Tag> inheritedTags = val.InheritedTags;
if (val != null && val.HasMatch(TagSourceManager.Boon))
{
object field = At.GetField<StatusEffectManager>(__instance, "m_character");
Character val2 = (Character)((field is Character) ? field : null);
if (val2 != null)
{
bool? flag = null;
if (SkillRequirements.ShouldPurgeAllExceptRageGivenEnraged(val2) && (SkillRequirements.Enraged(val2) || SkillRequirements.IsRageEffect(val)))
{
flag = false;
}
if (SkillRequirements.ShouldPurgeOnlyRageGivenDisciplined(val2) && (SkillRequirements.Disciplined(val2) || SkillRequirements.IsDisciplineEffect(val)))
{
flag = true;
}
if (flag.HasValue)
{
foreach (StatusEffect status in __instance.Statuses)
{
if (status.HasMatch(TagSourceManager.Boon) && SkillRequirements.IsRageEffect(status) == flag)
{
status.IncreaseAge(Convert.ToInt32(status.RemainingLifespan));
}
}
if (SkillRequirements.IsRageEffect(val) == flag)
{
return false;
}
}
}
}
return true;
}
}
public class FortifiedSpell
{
public static Skill Init()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Expected O, but got Unknown
SL_Skill val = new SL_Skill
{
Name = "Fortified",
EffectBehaviour = (EditBehaviours)2,
Target_ItemID = 8205030,
New_ItemID = 2502021,
SLPackName = Juggernaut.ModFolderName,
SubfolderName = "Fortified",
Description = $"Gives resistance bonuses equal to your Protection.",
IsUsable = false,
CastType = (SpellCastType)(-1),
CastModifier = (SpellCastModifier)0,
CastLocomotionEnabled = false,
MobileCastMovementMult = -1f
};
((ContentTemplate)val).ApplyTemplate();
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val).New_ItemID);
return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
}
}
[HarmonyPatch(typeof(CharacterEquipment), "GetEquipmentDamageResistance")]
public class CharacterEquipment_GetEquipmentDamageResistance
{
[HarmonyPostfix]
public static void Postfix(CharacterEquipment __instance, ref float __result, ref Types _type)
{
object field = At.GetField<CharacterEquipment>(__instance, "m_character");
Character val = (Character)((field is Character) ? field : null);
if (val != null && (((int)_type == 0 && SkillRequirements.CanAddProtectionToPhysicalResistance(val)) || SkillRequirements.CanAddProtectionToAnyDamageResistance(val)))
{
__result += val.Stats.GetDamageProtection((Types)0);
}
}
}
[HarmonyPatch(typeof(CharacterEquipment), "GetEquipmentImpactResistance")]
public class CharacterEquipment_GetEquipmentImpactResistance
{
[HarmonyPostfix]
public static void Postfix(CharacterEquipment __instance, ref float __result)
{
object field = At.GetField<CharacterEquipment>(__instance, "m_character");
Character val = (Character)((field is Character) ? field : null);
if (val != null && SkillRequirements.CanAddProtectionToImpactResistance(val))
{
__result += val.Stats.GetDamageProtection((Types)0);
}
}
}
public class VengefulSpell
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static DescriptionModifier <>9__1_0;
internal void <Init>b__1_0(Item item, ref string description)
{
if (item.ItemID == 2502020 && SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502020))
{
description = "Being damaged causes rage to build up.";
}
}
}
public const string NAME = "Vengeful";
public static Skill Init()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
DescriptionModifier onDescriptionModified = TinyHelper.OnDescriptionModified;
object obj = <>c.<>9__1_0;
if (obj == null)
{
DescriptionModifier val = delegate(Item item, ref string description)
{
if (item.ItemID == 2502020 && SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502020))
{
description = "Being damaged causes rage to build up.";
}
};
<>c.<>9__1_0 = val;
obj = (object)val;
}
TinyHelper.OnDescriptionModified = (DescriptionModifier)Delegate.Combine((Delegate?)(object)onDescriptionModified, (Delegate?)obj);
SL_Skill val2 = new SL_Skill
{
Name = "Vengeful",
EffectBehaviour = (EditBehaviours)2,
Target_ItemID = 8205030,
New_ItemID = 2502020,
SLPackName = Juggernaut.ModFolderName,
SubfolderName = "Vengeful",
Description = "Being damaged causes rage to build up.\n\nBe aware that learning this skill has impact on most other Juggernaut skills!",
IsUsable = false,
CastType = (SpellCastType)(-1),
CastModifier = (SpellCastModifier)0,
CastLocomotionEnabled = false,
MobileCastMovementMult = -1f
};
((ContentTemplate)val2).ApplyTemplate();
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
}
}
[HarmonyPatch(typeof(Character), "ReceiveHit", new Type[]
{
typeof(Object),
typeof(DamageList),
typeof(Vector3),
typeof(Vector3),
typeof(float),
typeof(float),
typeof(Character),
typeof(float),
typeof(bool)
})]
public class Character_ReceiveHit
{
[HarmonyPostfix]
public static void Postfix(Character __instance, ref DamageList __result, Object _damageSource, DamageList _damage, Vector3 _hitDir, Vector3 _hitPoint, float _angle, float _angleDir, Character _dealerChar, float _knockBack, bool _hitInventory)
{
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
if (SkillRequirements.CanEnrageFromDamage(__instance) && __result.TotalDamage > 0f)
{
__instance.StatusEffectMngr.AddStatusEffectBuildUp(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Rage"), _damage.TotalDamage, __instance);
}
Object obj = ((_damageSource is Item) ? _damageSource : null);
object obj2 = ((obj != null) ? ((EffectSynchronizer)obj).OwnerCharacter : null);
if (obj2 == null)
{
Object obj3 = ((_damageSource is Effect) ? _damageSource : null);
obj2 = ((obj3 != null) ? ((Effect)obj3).OwnerCharacter : null);
if (obj2 == null)
{
Object obj4 = ((_damageSource is EffectSynchronizer) ? _damageSource : null);
obj2 = ((obj4 != null) ? ((EffectSynchronizer)obj4).OwnerCharacter : null);
}
}
Character ownerCharacter = (Character)obj2;
if (!SkillRequirements.CanTerrify(ownerCharacter) || !(__result.TotalDamage > 0f))
{
return;
}
List<Character> source = new List<Character>();
CharacterManager.Instance.FindCharactersInRange(__instance.CenterPosition, 7f, ref source);
source = source.Where((Character c) => !c.IsAlly(ownerCharacter)).ToList();
foreach (Character item in source)
{
StatusEffectManager statusEffectMngr = item.StatusEffectMngr;
if (statusEffectMngr != null)
{
bool flag = statusEffectMngr.HasStatusEffect("Confusion");
statusEffectMngr.AddStatusEffectBuildUp(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Confusion"), Mathf.Clamp(__result.TotalDamage, 0f, 40f), item);
if (!flag && statusEffectMngr.HasStatusEffect("Confusion"))
{
CasualStagger.Stagger(item);
}
}
}
}
}
public class UnyieldingSpell
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static DescriptionModifier <>9__1_0;
internal void <Init>b__1_0(Item item, ref string description)
{
if (item.ItemID == 2502019 && SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502019))
{
description = "A portion of physical damage taken proportional to your Protection is delayed over " + DelayedDamageEffect.LifeSpan + " seconds.";
}
}
}
public const string NAME = "Unyielding";
public static Skill Init()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
DescriptionModifier onDescriptionModified = TinyHelper.OnDescriptionModified;
object obj = <>c.<>9__1_0;
if (obj == null)
{
DescriptionModifier val = delegate(Item item, ref string description)
{
if (item.ItemID == 2502019 && SkillRequirements.SafeHasSkillKnowledge(CharacterManager.Instance.GetFirstLocalCharacter(), 2502019))
{
description = "A portion of physical damage taken proportional to your Protection is delayed over " + DelayedDamageEffect.LifeSpan + " seconds.";
}
};
<>c.<>9__1_0 = val;
obj = (object)val;
}
TinyHelper.OnDescriptionModified = (DescriptionModifier)Delegate.Combine((Delegate?)(object)onDescriptionModified, (Delegate?)obj);
SL_Skill val2 = new SL_Skill
{
Name = "Unyielding",
EffectBehaviour = (EditBehaviours)2,
Target_ItemID = 8205030,
New_ItemID = 2502019,
SLPackName = Juggernaut.ModFolderName,
SubfolderName = "Unyielding",
Description = "A portion of physical damage taken proportional to your Protection is delayed over " + DelayedDamageEffect.LifeSpan + " seconds.\n\nBe aware that learning this skill has impact on most other Juggernaut skills!",
IsUsable = false,
CastType = (SpellCastType)(-1),
CastModifier = (SpellCastModifier)0,
CastLocomotionEnabled = false,
MobileCastMovementMult = -1f
};
((ContentTemplate)val2).ApplyTemplate();
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
}
}
public class RelentlessSkill
{
public static Skill Init()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Expected O, but got Unknown
SL_Skill val = new SL_Skill
{
Name = "Relentless",
EffectBehaviour = (EditBehaviours)2,
Target_ItemID = 8205030,
New_ItemID = 2502018,
SLPackName = Juggernaut.ModFolderName,
SubfolderName = "Relentless",
Description = "Reduces armor movement penalties and gives bonus physical resistance equal to your armor protection.",
IsUsable = false,
CastType = (SpellCastType)(-1),
CastModifier = (SpellCastModifier)0,
CastLocomotionEnabled = false,
MobileCastMovementMult = -1f
};
((ContentTemplate)val).ApplyTemplate();
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val).New_ItemID);
return (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
}
}
public class TackleSpell
{
public static Skill Init()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0208: Expected O, but got Unknown
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
SL_AttackSkill val = new SL_AttackSkill();
((SL_Item)val).Name = "Tackle";
((SL_Item)val).EffectBehaviour = (EditBehaviours)2;
((SL_Item)val).Target_ItemID = 8100072;
((SL_Item)val).New_ItemID = 2502017;
((SL_Item)val).SLPackName = Juggernaut.ModFolderName;
((SL_Item)val).SubfolderName = "Tackle";
((SL_Item)val).Description = "Required: Empty left hand\nRam into your opponent! Either of you will fall. The most stable at foot will triump!";
((SL_Item)val).CastType = (SpellCastType)758;
((SL_Item)val).CastModifier = (SpellCastModifier)2;
((SL_Item)val).CastLocomotionEnabled = false;
((SL_Item)val).MobileCastMovementMult = -1f;
((SL_Item)val).CastSheatheRequired = 0;
val.RequiredOffHandTypes = (WeaponType[])(object)new WeaponType[0];
((SL_Skill)val).Cooldown = 30f;
((SL_Skill)val).StaminaCost = 8f;
((SL_Skill)val).ManaCost = 0f;
((SL_Skill)val).HealthCost = 0f;
SL_AttackSkill val2 = val;
((ContentTemplate)val2).ApplyTemplate();
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
MeleeSkill val3 = (MeleeSkill)(object)((itemPrefab is MeleeSkill) ? itemPrefab : null);
val3.Blockable = false;
GameObject gameObject = ((Component)TinyGameObjectManager.GetOrMake(((Component)val3).transform, "MeleeHitDetector", true, true)).gameObject;
val3.MeleeHitDetector = gameObject.gameObject.AddComponent<MeleeHitDetector>();
val3.MeleeHitDetector.Radius = 0.3f;
val3.MeleeHitDetector.LinecastCount = 3;
val3.MeleeHitDetector.Damage = -1f;
EmptyOffHandCondition.AddToSkill((Skill)(object)val3, false, false);
GameObject gameObject2 = ((Component)TinyGameObjectManager.GetOrMake(((Component)val3).transform, "ActivationEffects", true, true)).gameObject;
gameObject2.AddComponent<InitTackle>();
for (int i = 0; i < 4; i++)
{
EnableHitDetection val4 = gameObject2.AddComponent<EnableHitDetection>();
((Effect)val4).Delay = 0.2f + (float)i * 0.08f;
}
GameObject gameObject3 = ((Component)TinyGameObjectManager.GetOrMake(((Component)val3).transform, "HitEffects", true, true)).gameObject;
TackleEffect tackleEffect = gameObject3.AddComponent<TackleEffect>();
((PunctualDamage)tackleEffect).Knockback = 10f;
((PunctualDamage)tackleEffect).Damages = (DamageType[])(object)new DamageType[1]
{
new DamageType((Types)0, 3f)
};
GameObject gameObject4 = ((Component)ResourcesPrefabManager.Instance.GetItemPrefab(8100190)).gameObject;
PlaySoundEffect[] componentsInChildren = ((Component)gameObject4.transform.Find("ActivationEffects")).GetComponentsInChildren<PlaySoundEffect>();
foreach (PlaySoundEffect val5 in componentsInChildren)
{
PlaySoundEffect val6 = gameObject2.AddComponent<PlaySoundEffect>();
val6.Sounds = val5.Sounds;
((Effect)val6).Delay = ((Effect)val5).Delay;
val6.Follow = val5.Follow;
val6.MinPitch = val5.MinPitch;
val6.MaxPitch = val5.MaxPitch;
((Effect)val6).SyncType = ((Effect)val5).SyncType;
}
return (Skill)(object)val3;
}
}
public class ParrySpell
{
public static Skill Init()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
SL_AttackSkill val = new SL_AttackSkill();
((SL_Item)val).Name = "Parry";
((SL_Item)val).EffectBehaviour = (EditBehaviours)1;
((SL_Item)val).Target_ItemID = 8100360;
((SL_Item)val).New_ItemID = 2502016;
((SL_Item)val).Description = "Completely block a physical attack.";
((SL_Item)val).CastType = (SpellCastType)501;
((SL_Item)val).CastModifier = (SpellCastModifier)2;
((SL_Item)val).CastLocomotionEnabled = false;
((SL_Item)val).MobileCastMovementMult = -1f;
((SL_Item)val).CastSheatheRequired = 2;
WeaponType[] array = new WeaponType[8];
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
val.RequiredWeaponTypes = (WeaponType[])(object)array;
((SL_Skill)val).Cooldown = 3f;
((SL_Skill)val).StaminaCost = 4f;
((SL_Skill)val).ManaCost = 0f;
((SL_Skill)val).HealthCost = 0f;
SL_AttackSkill val2 = val;
((ContentTemplate)val2).ApplyTemplate();
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(((SL_Item)val2).New_ItemID);
Skill val3 = (Skill)(object)((itemPrefab is Skill) ? itemPrefab : null);
Transform val4 = UnityEngineExtensions.FindInAllChildren(((Component)val3).gameObject.transform, "HitEffects");
Object.Destroy((Object)(object)((Component)val4).gameObject);
return val3;
}
}
public class JuggernautSkillTree
{
public static void SetupSkillTree(ref SkillSchool juggernautTreeInstance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Expected O, but got Unknown
//IL_00b5: Expected O, but got Unknown
//IL_00c0: Expected O, but got Unknown
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Expected O, but got Unknown
//IL_0116: Expected O, but got Unknown
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Expected O, but got Unknown
//IL_0179: Expected O, but got Unknown
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_0193: Unknown result type (might be due to invalid IL or missing references)
//IL_019a: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
//IL_01d1: Expected O, but got Unknown
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_020c: Unknown result type (might be due to invalid IL or missing references)
//IL_0216: Expected O, but got Unknown
//IL_0221: Expected O, but got Unknown
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_0236: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0242: Unknown result type (might be due to invalid IL or missing references)
//IL_024d: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
//IL_0257: Unknown result type (might be due to invalid IL or missing references)
//IL_0258: Unknown result type (might be due to invalid IL or missing references)
//IL_025d: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Unknown result type (might be due to invalid IL or missing references)
//IL_026f: Unknown result type (might be due to invalid IL or missing references)
//IL_027a: Unknown result type (might be due to invalid IL or missing references)
//IL_0285: Unknown result type (might be due to invalid IL or missing references)
//IL_028a: Unknown result type (might be due to invalid IL or missing references)
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
//IL_029b: Expected O, but got Unknown
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
//IL_029c: Unknown result type (might be due to invalid IL or missing references)
//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02be: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
//IL_02df: Expected O, but got Unknown
//IL_02e4: Expected O, but got Unknown
//IL_02ef: Expected O, but got Unknown
//IL_02f6: Expected O, but got Unknown
SL_SkillTree val = new SL_SkillTree
{
Name = "Juggernaut",
SkillRows = new List<SL_SkillRow>
{
new SL_SkillRow
{
RowIndex = 1,
Slots = new List<SL_BaseSkillSlot> { (SL_BaseSkillSlot)new SL_SkillSlotFork
{
ColumnIndex = 2,
RequiredSkillSlot = Vector2.zero,
Choice1 = new SL_SkillSlot
{
ColumnIndex = 2,
SilverCost = 50,
SkillID = 2502020,
RequiredSkillSlot = Vector2.zero,
Breakthrough = false
},
Choice2 = new SL_SkillSlot
{
ColumnIndex = 2,
SilverCost = 50,
SkillID = 2502019,
RequiredSkillSlot = Vector2.zero,
Breakthrough = false
}
} }
},
new SL_SkillRow
{
RowIndex = 2,
Slots = new List<SL_BaseSkillSlot> { (SL_BaseSkillSlot)new SL_SkillSlot
{
ColumnIndex = 1,
SilverCost = 100,
SkillID = 2502017,
Breakthrough = false,
RequiredSkillSlot = Vector2.zero
} }
},
new SL_SkillRow
{
RowIndex = 3,
Slots = new List<SL_BaseSkillSlot> { (SL_BaseSkillSlot)new SL_SkillSlot
{
ColumnIndex = 2,
SilverCost = 500,
SkillID = 2502022,
Breakthrough = true,
RequiredSkillSlot = new Vector2(1f, 2f)
} }
},
new SL_SkillRow
{
RowIndex = 4,
Slots = new List<SL_BaseSkillSlot>
{
(SL_BaseSkillSlot)new SL_SkillSlot
{
ColumnIndex = 1,
SilverCost = 600,
SkillID = 2502021,
Breakthrough = false,
RequiredSkillSlot = new Vector2(3f, 2f)
},
(SL_BaseSkillSlot)new SL_SkillSlot
{
ColumnIndex = 3,
SilverCost = 600,
SkillID = 2502037,
Breakthrough = false,
RequiredSkillSlot = new Vector2(3f, 2f)
}
}
},
new SL_SkillRow
{
RowIndex = 5,
Slots = new List<SL_BaseSkillSlot> { (SL_BaseSkillSlot)new SL_SkillSlotFork
{
ColumnIndex = 2,
RequiredSkillSlot = new Vector2(3f, 2f),
Choice1 = new SL_SkillSlot
{
ColumnIndex = 2,
SilverCost = 600,
SkillID = 2502040,
RequiredSkillSlot = new Vector2(3f, 2f),
Breakthrough = false
},
Choice2 = new SL_SkillSlot
{
ColumnIndex = 2,
SilverCost = 600,
SkillID = 2502024,
RequiredSkillSlot = new Vector2(3f, 2f),
Breakthrough = false
}
} }
}
}
};
juggernautTreeInstance = val.CreateBaseSchool();
val.ApplyRows();
}
}
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace Proficiencies;
public interface IWeaponProficiencyFromItem
{
float Apply(Item item);
}
public interface IWeaponProficiencyOnCharacter
{
void Apply(Character character, float original, ref float result);
}
[BepInPlugin("com.ehaugw.proficiencies", "Proficiencies", "1.0.1")]
public class Proficiencies : BaseUnityPlugin
{
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public class Item_Description
{
[HarmonyPostfix]
public static void Postfix(Item __instance, ref string __result)
{
float weaponProficiency = __instance.GetWeaponProficiency();
if (weaponProficiency != 0f)
{
__result = "Weapon Proficiency: " + weaponProficiency + "\n" + __result;
}
}
}
public const string GUID = "com.ehaugw.proficiencies";
public const string VERSION = "1.0.1";
public const string NAME = "Proficiencies";
public static List<IWeaponProficiencyOnCharacter> IWeaponProficiencyOnCharacterSources = new List<IWeaponProficiencyOnCharacter>();
public static List<IWeaponProficiencyFromItem> IWeaponProfiencyFromItemSources = new List<IWeaponProficiencyFromItem>();
internal void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.ehaugw.proficiencies");
val.PatchAll();
}
}
public static class ProficiencyExtensions
{
public static float GetWeaponProficiency(this Item item)
{
return Proficiencies.IWeaponProfiencyFromItemSources.Select((IWeaponProficiencyFromItem modifier) => modifier.Apply(item)).Sum();
}
public static float GetTotalWeaponProficiency(this Character character)
{
EquipmentSlotIDs[] array = new EquipmentSlotIDs[6];
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
float num = ((IEnumerable<EquipmentSlotIDs>)(object)array).Select(delegate(EquipmentSlotIDs slot)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
Character obj = character;
float? obj2;
if (obj == null)
{
obj2 = null;
}
else
{
CharacterInventory inventory = obj.Inventory;
obj2 = ((inventory == null) ? null : inventory.GetEquippedItem(slot)?.GetWeaponProficiency());
}
float? num2 = obj2;
return num2.GetValueOrDefault();
}).Sum();
float result = num;
foreach (IWeaponProficiencyOnCharacter iWeaponProficiencyOnCharacterSource in Proficiencies.IWeaponProficiencyOnCharacterSources)
{
iWeaponProficiencyOnCharacterSource.Apply(character, num, ref result);
}
return result;
}
}
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using BepInEx;
using HarmonyLib;
using MapMagic;
using Photon;
using SideLoader;
using TinyHelper;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace SynchronizedWorldObjects;
[BepInPlugin("com.ehaugw.synchronizedworldobjects", "Synchronized World Objects", "1.0.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency("com.ehaugw.tinyhelper", "4.8.2")]
public class SynchronizedWorldObjects : BaseUnityPlugin
{
public const string GUID = "com.ehaugw.synchronizedworldobjects";
public const string VERSION = "1.0.3";
public const string NAME = "Synchronized World Objects";
internal void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Expected O, but got Unknown
GameObject val = new GameObject("SynchronizedWorldObjectsRPC");
Object.DontDestroyOnLoad((Object)(object)val);
val.AddComponent<SynchronizedWorldObjectManager>();
SynchronizedWorldObjectManager.SyncedWorldObjects = new List<SynchronizedWorldObject>();
SL.OnPacksLoaded += OnPackLoaded;
SL.OnSceneLoaded += OnSceneLoaded;
Harmony val2 = new Harmony("com.ehaugw.synchronizedworldobjects");
val2.PatchAll();
}
private void OnPackLoaded()
{
}
private void OnSceneLoaded()
{
SynchronizedWorldObjectManager.OnSceneLoaded();
}
}
public abstract class SynchronizedWorldObject
{
public string IdentifierName;
public string SceneIdentifierName;
public int RPCListenerID;
public string Uid;
public SynchronizedWorldObject(string identifierName, int rpcListenerID)
{
IdentifierName = identifierName;
RPCListenerID = rpcListenerID;
SynchronizedWorldObjectManager.SyncedWorldObjects.Add(this);
}
public virtual bool ShouldBeSpawned()
{
return SceneManagerHelper.ActiveSceneName == SceneIdentifierName;
}
public abstract bool OnSceneLoaded();
public abstract bool OnGuestJoined(string guestUID);
public abstract object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta);
}
internal class SynchronizedWorldObjectManager : MonoBehaviour
{
public static SynchronizedWorldObjectManager Instance;
public static List<SynchronizedWorldObject> SyncedWorldObjects;
public static void OnSceneLoaded()
{
foreach (SynchronizedWorldObject syncedWorldObject in SyncedWorldObjects)
{
syncedWorldObject.OnSceneLoaded();
}
}
internal void Start()
{
Instance = this;
PhotonView val = ((Component)this).gameObject.AddComponent<PhotonView>();
val.viewID = 951;
Debug.Log((object)("Registered SynchronizedWorldObjectManager with ViewID " + ((MonoBehaviour)this).photonView.viewID));
}
[PunRPC]
public void SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
{
foreach (SynchronizedWorldObject syncedWorldObject in SyncedWorldObjects)
{
syncedWorldObject.SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount, rpcMeta);
}
}
}
public class SynchronizedDeployable : SynchronizedEquipment
{
public SynchronizedDeployable(int itemID)
: base(itemID)
{
}
public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
{
return null;
}
public override Item SetupServerSide()
{
Item val = base.SetupServerSide();
val.IsPickable = false;
val.HasPhysicsWhenWorld = false;
Deployable component = ((Component)val).GetComponent<Deployable>();
component.StartDeployAnimation();
Dropable component2 = ((Component)val).GetComponent<Dropable>();
if (Object.op_Implicit((Object)(object)component2))
{
component2.GenerateContents();
}
FueledContainer component3 = ((Component)val).GetComponent<FueledContainer>();
if (Object.op_Implicit((Object)(object)component3))
{
component3.TryKindle = true;
}
return val;
}
}
public class SynchronizedEquipment : SynchronizedWorldObject
{
public Vector3 Position;
public Vector3 Rotation;
public Vector3 Scale;
public int ItemID;
public bool IsPickable = false;
public SynchronizedEquipment(int itemID)
: base("-1", -1)
{
ItemID = itemID;
}
public void AddToScene(string scene, Vector3 position, Vector3 rotation, Vector3 scale)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
SceneIdentifierName = scene;
Position = position;
Rotation = rotation;
Scale = scale;
}
public override bool OnGuestJoined(string guestUID)
{
return false;
}
public override bool OnSceneLoaded()
{
if (ShouldBeSpawned())
{
if (!PhotonNetwork.isNonMasterClientInRoom)
{
SetupServerSide();
}
return true;
}
return false;
}
public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
{
return null;
}
public virtual Item SetupServerSide()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
Item val = ItemManager.Instance.GenerateItemNetwork(ItemID);
val.ChangeParent((Transform)null, Position, Extensions.EulerToQuat(Rotation));
val.SetForceSyncPos();
val.SaveType = (SaveTypes)2;
val.IsPickable = false;
val.HasPhysicsWhenWorld = true;
return val;
}
}
public class SynchronizedNPCScene
{
public string Scene;
public Vector3 Position;
public Vector3 Rotation;
public Factions? Faction;
public bool Sheathed;
public SpellCastType Pose;
public string RPCMeta;
public int[] DefaultEquipment;
public int[] ModdedEquipment;
public Func<bool> ShouldSpawnInScene;
public SynchronizedNPCScene(string scene, Vector3 position, Vector3 rotation, Factions? faction = null, bool sheathed = true, SpellCastType pose = -1, string rpcMeta = null, int[] defaultEquipment = null, int[] moddedEquipment = null, Func<bool> shouldSpawnInScene = null)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
Scene = scene;
Position = position;
Rotation = rotation;
Faction = faction;
Sheathed = sheathed;
Pose = pose;
RPCMeta = rpcMeta;
DefaultEquipment = defaultEquipment;
ModdedEquipment = moddedEquipment;
ShouldSpawnInScene = shouldSpawnInScene ?? ((Func<bool>)(() => true));
}
}
public class SynchronizedNPC : SynchronizedWorldObject
{
public enum HairColors
{
BrownMedium,
BrownBright,
BrownDark,
Black,
Blonde,
White,
Red,
Blue,
Green,
Orange,
Purple
}
public enum HairStyles
{
Bald,
Basic,
PonyTail,
Wild,
CombedBack,
PonyTailBraids,
BraidsBack,
Bun,
MaleShort,
MaleMedium,
MaleLong,
CornrowsMedium,
CornrowsLong,
CornrowsShort,
Ball
}
public int[] DefaultEquipment = new int[0];
public int[] ModdedEquipment = new int[0];
public Vector3 Scale;
public string RPCMeta;
public Factions Faction;
private Character localCharacter;
private AIRoot aiRoot;
public VisualData VisualData;
public List<SynchronizedNPCScene> Scenes = new List<SynchronizedNPCScene>();
public SynchronizedNPCScene ActiveScene;
public SynchronizedNPC(string identifierName, int rpcListenerID, int[] defaultEquipment = null, int[] moddedEquipment = null, Vector3? scale = null, Factions? faction = null, VisualData visualData = null)
: base(identifierName, rpcListenerID)
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
DefaultEquipment = defaultEquipment ?? new int[0];
ModdedEquipment = moddedEquipment ?? new int[0];
Scale = (Vector3)(((??)scale) ?? Vector3.one);
Faction = faction.GetValueOrDefault();
VisualData = visualData;
}
public void AddToScene(SynchronizedNPCScene scene)
{
Scenes.Add(scene);
}
public void AssignAI(AIRoot aiRoot)
{
this.aiRoot = aiRoot;
}
public GameObject GetGameObject()
{
return GameObject.Find("UNPC_" + IdentifierName);
}
public object GetSynchronizedObject(string instanceUID)
{
return CharacterManager.Instance.GetCharacter(instanceUID);
}
public override bool ShouldBeSpawned()
{
foreach (SynchronizedNPCScene scene in Scenes)
{
if (scene.ShouldSpawnInScene() && scene.Scene == SceneManagerHelper.ActiveSceneName)
{
ActiveScene = scene;
return true;
}
}
return false;
}
public override bool OnSceneLoaded()
{
if (ShouldBeSpawned())
{
if (!PhotonNetwork.isNonMasterClientInRoom)
{
int num = PhotonNetwork.AllocateSceneViewID();
GameObject gameObject = GetGameObject();
if ((Object)(object)gameObject == (Object)null)
{
SetupServerSide();
((MonoBehaviour)SynchronizedWorldObjectManager.Instance).photonView.RPC("SetupClientSide", (PhotonTargets)0, new object[5] { RPCListenerID, Uid, num, 0, ActiveScene.RPCMeta });
return true;
}
}
}
else
{
GameObject gameObject2 = GetGameObject();
if (gameObject2 != null)
{
Object.DestroyImmediate((Object)(object)gameObject2);
}
}
return false;
}
public override bool OnGuestJoined(string guestUID)
{
if (ShouldBeSpawned())
{
if (!PhotonNetwork.isNonMasterClientInRoom)
{
int num = PhotonNetwork.AllocateSceneViewID();
GameObject gameObject = GetGameObject();
if ((Object)(object)gameObject == (Object)null)
{
((MonoBehaviour)SynchronizedWorldObjectManager.Instance).photonView.RPC("SetupClientSide", (PhotonTargets)0, new object[5] { RPCListenerID, Uid, num, 0, ActiveScene.RPCMeta });
return true;
}
}
}
else
{
GameObject gameObject2 = GetGameObject();
if (gameObject2 != null)
{
Object.DestroyImmediate((Object)(object)gameObject2);
}
}
return false;
}
public override object SetupClientSide(int rpcListenerID, string instanceUID, int sceneViewID, int recursionCount, string rpcMeta)
{
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Expected O, but got Unknown
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0193: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
if (RPCListenerID != rpcListenerID)
{
return null;
}
ActiveScene = Scenes.FirstOrDefault((SynchronizedNPCScene x) => x.RPCMeta == rpcMeta);
int num = 200;
object synchronizedObject = GetSynchronizedObject(instanceUID);
Character val = (Character)((synchronizedObject is Character) ? synchronizedObject : null);
if ((Object)(object)val == (Object)null)
{
if (recursionCount * num < 20000)
{
DelayedTask.GetTask(num).ContinueWith((Task _) => SetupClientSide(rpcListenerID, instanceUID, sceneViewID, recursionCount + 1, rpcMeta));
Console.Read();
return null;
}
Debug.Log((object)("SynchronizedNPC with UID " + instanceUID + " could not fetched from server"));
return null;
}
GameObject val2 = new GameObject("UNPC_" + IdentifierName);
val2.transform.position = ActiveScene.Position;
val2.transform.rotation = Quaternion.Euler(ActiveScene.Rotation);
GameObject gameObject = ((Component)val).gameObject;
if (VisualData != null)
{
((MonoBehaviour)TinyHelper.Instance).StartCoroutine(SL_Character.SetVisuals(val, ((object)VisualData).ToString()));
}
gameObject.transform.parent = val2.transform;
gameObject.transform.position = val2.transform.position;
gameObject.transform.rotation = val2.transform.rotation;
gameObject.transform.localScale = Scale;
Object.DestroyImmediate((Object)(object)gameObject.GetComponent<StartingEquipment>());
((Behaviour)val.Stats).enabled = false;
Weapon currentWeapon = val.CurrentWeapon;
if (currentWeapon != null && ((Equipment)currentWeapon).TwoHanded)
{
val.LeftHandEquipment = (Equipment)(object)val.CurrentWeapon;
val.LeftHandChanged();
}
if ((Object)(object)val.CurrentWeapon != (Object)null)
{
val.Sheathed = ActiveScene.Sheathed;
}
localCharacter = val;
return val;
}
public void AITick()
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected I4, but got Unknown
DelayedTask.GetTask(1000).ContinueWith(delegate
{
AITick();
});
Console.Read();
if ((Object)(object)localCharacter != (Object)null)
{
SpellCastType[] array = (SpellCastType[])(object)new SpellCastType[2]
{
(SpellCastType)55,
(SpellCastType)41
};
if (UnityEngineExtensions.Contains<SpellCastType>(array, ActiveScene.Pose) && localCharacter.InLocomotion)
{
localCharacter.Animator.SetInteger("SpellType", (int)ActiveScene.Pose);
localCharacter.Animator.SetTrigger("Spell");
}
}
}
public object SetupServerSide()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
UID val = UID.Generate();
string text = ((object)(UID)(ref val)).ToString();
GameObject gameObject = ((Component)TinyCharacterManager.SpawnCharacter(text, ActiveScene.Position, ActiveScene.Rotation)).gameObject;
gameObject.transform.rotation = Quaternion.Euler(ActiveScene.Rotation);
Character component = gameObject.GetComponent<Character>();
At.SetField<Character>(component, "m_instantiationType", (object)(CharacterInstantiationTypes)2);
int[] array = ActiveScene.DefaultEquipment ?? DefaultEquipment;
foreach (int num in array)
{
? val2 = component.Inventory.Equipment;
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(num);
((CharacterEquipment)val2).EquipInstantiate((Equipment)(object)((itemPrefab is Equipment) ? itemPrefab : null));
}
int[] array2 = ActiveScene.ModdedEquipment ?? ModdedEquipment;
for (int j = 0; j < array2.Length; j++)
{
int num2 = array2[j];
if (ResourcesPrefabManager.Instance.ContainsItemPrefab(num2.ToString()))
{
Item obj = ItemManager.Instance.GenerateItemNetwork(num2);
Equipment val3 = (Equipment)(object)((obj is Equipment) ? obj : null);
component.Inventory.TakeItem(((Item)val3).UID);
At.Invoke<CharacterEquipment>(component.Inventory.Equipment, "EquipWithoutAssociating", new Type[2]
{
typeof(Equipment),
typeof(bool)
}, new object[2] { val3, false });
}
}
Weapon currentWeapon = component.CurrentWeapon;
if (currentWeapon != null && ((Equipment)currentWeapon).TwoHanded)
{
component.LeftHandEquipment = (Equipment)(object)component.CurrentWeapon;
component.LeftHandChanged();
}
if ((Object)(object)component.CurrentWeapon != (Object)null)
{
component.Sheathed = ActiveScene.Sheathed;
}
component.ChangeFaction((Factions)(((??)ActiveScene.Faction) ?? Faction), true);
gameObject.SetActive(true);
DelayedTask.GetTask(1000).ContinueWith(delegate
{
AITick();
});
Console.Read();
Uid = text;
return text;
}
}
#define DEBUG
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
using BepInEx;
using CharacterQuestKnowledgeExtensions;
using HarmonyLib;
using Localizer;
using NodeCanvas.DialogueTrees;
using NodeCanvas.Framework;
using NodeCanvas.Tasks.Actions;
using NodeCanvas.Tasks.Conditions;
using Photon;
using TinyHelper;
using TinyHelper.Effects;
using TinyHelper.Interfaces;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
public static class TinyHelpers
{
public static void Shuffle<T>(this IList<T> list)
{
Random random = new Random();
int count = list.Count;
for (int num = list.Count - 1; num > 1; num--)
{
int index = random.Next(num + 1);
T value = list[index];
list[index] = list[num];
list[num] = value;
}
}
}
namespace CharacterQuestKnowledgeExtensions
{
public static class CharacterQuestKnowledgeExtensions
{
public static bool IsItemLearnedLocal(this CharacterQuestKnowledge questKnowledge, int _itemID)
{
return (from q in ((CharacterKnowledge)questKnowledge).GetLearnedItems()
where q.ItemID == _itemID && Object.op_Implicit((Object)(object)((EffectSynchronizer)q).OwnerCharacter)
select q).Count() > 0;
}
public static bool IsQuestCompletedLocal(this CharacterQuestKnowledge questKnowledge, int _itemID)
{
return ((CharacterKnowledge)questKnowledge).GetLearnedItems().Where(delegate(Item q)
{
int result;
if (q.ItemID == _itemID && Object.op_Implicit((Object)(object)((EffectSynchronizer)q).OwnerCharacter))
{
Quest val = (Quest)(object)((q is Quest) ? q : null);
if (val != null)
{
result = (val.IsCompleted ? 1 : 0);
goto IL_002e;
}
}
result = 0;
goto IL_002e;
IL_002e:
return (byte)result != 0;
}).Count() > 0;
}
}
}
namespace CharacterExtensions
{
public static class CharacterExtensions
{
public static List<Item> EquippedOnBag(this Character character)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
object result;
if (character == null)
{
result = null;
}
else
{
CharacterInventory inventory = character.Inventory;
result = ((inventory == null) ? null : inventory.GetOwnedItems(TinyTagManager.GetOrMakeTag("Item"))?.Where((Item x) => x.DisplayedOnBag)?.ToList());
}
return (List<Item>)result;
}
}
}
namespace TinyHelper
{
public static class At
{
public static BindingFlags flags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
public static object Call(object obj, string method, params object[] args)
{
MethodInfo method2 = obj.GetType().GetMethod(method, flags);
if (method2 != null)
{
return method2.Invoke(obj, args);
}
return null;
}
public static void SetValue<T>(T value, Type type, object obj, string field)
{
FieldInfo field2 = type.GetField(field, flags);
if (field2 != null)
{
field2.SetValue(obj, value);
}
}
public static object GetValue(Type type, object obj, string value)
{
FieldInfo field = type.GetField(value, flags);
if (field != null)
{
return field.GetValue(obj);
}
return null;
}
public static void InheritBaseValues(object _derived, object _base)
{
FieldInfo[] fields = _base.GetType().GetFields(flags);
foreach (FieldInfo fieldInfo in fields)
{
try
{
_derived.GetType().GetField(fieldInfo.Name).SetValue(_derived, fieldInfo.GetValue(_base));
}
catch
{
}
}
}
}
public class QuestKnowledgeCondition : EffectCondition
{
public int[] Quests;
public LogicType Logic = LogicType.Any;
protected override bool CheckIsValid(Character _affectedCharacter)
{
return QuestRequirements.HasQuestKnowledge(_affectedCharacter, Quests, Logic);
}
}
public class StatusEffectsCondition : EffectCondition
{
public enum LogicType
{
Any,
All
}
public string[] StatusEffectNames;
public LogicType Logic = LogicType.Any;
protected override bool CheckIsValid(Character _affectedCharacter)
{
StatusEffectManager statusEffectManager = ((_affectedCharacter != null) ? _affectedCharacter.StatusEffectMngr : null);
if (statusEffectManager != null)
{
IEnumerable<bool> source = StatusEffectNames.Select((string x) => (Object)(object)statusEffectManager.GetStatusEffectOfName(x) != (Object)null);
return (Logic == LogicType.Any) ? source.Any((bool x) => x) : source.All((bool x) => x);
}
return false;
}
}
public class AddNewStatusEffectRandom : AddStatusEffectRandom
{
protected override bool TryTriggerConditions()
{
List<StatusEffect> list = base.Statuses.ToList();
list.Shuffle();
base.ForceID = -1;
for (int i = 0; i < list.Count; i++)
{
StatusEffect val = list[i];
if (!((Object)(object)val == (Object)null) && !((Object)(object)((Effect)this).m_affectedCharacter == (Object)null) && !((Effect)this).m_affectedCharacter.StatusEffectMngr.HasStatusEffect(val.EffectFamily))
{
base.ForceID = UnityEngineExtensions.IndexOf<StatusEffect>(base.Statuses, val);
break;
}
}
return ((AddStatusEffectRandom)this).TryTriggerConditions();
}
}
public class EnableHitDetection : Effect
{
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
Item parentItem = ((Effect)this).ParentItem;
MeleeSkill val = (MeleeSkill)(object)((parentItem is MeleeSkill) ? parentItem : null);
if (val != null && (Object)(object)val.MeleeHitDetector != (Object)null)
{
MeleeHitDetector val2 = ((_affectedCharacter != null) ? _affectedCharacter.SkillMeleeDetector : null);
if (val2 != null)
{
val2.HitStarted(-1);
return;
}
}
Weapon obj = ((_affectedCharacter != null) ? _affectedCharacter.CurrentWeapon : null);
MeleeWeapon val3 = (MeleeWeapon)(object)((obj is MeleeWeapon) ? obj : null);
if (val3 != null)
{
((Weapon)val3).HitStarted(-1);
}
}
}
public class RemoveItemFromInventory : Effect
{
public int ItemID;
public int Amount = 1;
public bool AffectOwner = false;
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
if (AffectOwner)
{
_affectedCharacter = ((Effect)this).OwnerCharacter;
}
CharacterInventory inventory = _affectedCharacter.Inventory;
if (inventory != null)
{
inventory.RemoveItem(ItemID, Amount);
}
}
}
public class CooldownChangeEffect : Effect
{
public float HitKnockbackCooldown = -1f;
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
Item parentItem = ((Effect)this).ParentItem;
Skill val = (Skill)(object)((parentItem is Skill) ? parentItem : null);
if (val != null && HitKnockbackCooldown != -1f && _affectedCharacter.IsInKnockback)
{
At.SetValue(HitKnockbackCooldown, typeof(Skill), val, "m_remainingCooldownTime");
}
}
}
public class EquipSkillDurabilityCondition : EquipDurabilityCondition
{
protected override bool CheckIsValid(Character _affectedCharacter)
{
Skill component = ((Component)((Component)this).transform.parent.parent).gameObject.GetComponent<Skill>();
if (component != null)
{
base.DurabilityRequired = component.DurabilityCost;
}
return ((EquipDurabilityCondition)this).CheckIsValid(_affectedCharacter);
}
public static ActivationCondition AddToSkill(Skill skill, EquipmentSlotIDs slot)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
Transform orMake = TinyGameObjectManager.GetOrMake(((Component)skill).transform, "AdditionalActivationConditions", setActive: true, dontDestroyOnLoad: true);
GameObject gameObject = ((Component)TinyGameObjectManager.GetOrMake(orMake, "EquipSkillDurabilityCondition", setActive: true, dontDestroyOnLoad: true)).gameObject;
ActivationCondition val = new ActivationCondition();
EquipSkillDurabilityCondition equipSkillDurabilityCondition = gameObject.AddComponent<EquipSkillDurabilityCondition>();
((EquipDurabilityCondition)equipSkillDurabilityCondition).EquipmentSlot = slot;
val.Condition = (EffectCondition)(object)equipSkillDurabilityCondition;
At.SetValue("A required piece of equipment is missing or too damaged to be used this way.", typeof(ActivationCondition), val, "m_defaultMessage");
List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
list.Add(val);
At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions");
return val;
}
public static ActivationCondition AddToSkillNotBroken(Skill skill, EquipmentSlotIDs slot)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
Transform orMake = TinyGameObjectManager.GetOrMake(((Component)skill).transform, "AdditionalActivationConditions", setActive: true, dontDestroyOnLoad: true);
GameObject gameObject = ((Component)TinyGameObjectManager.GetOrMake(orMake, "EquipDurabilityCondition", setActive: true, dontDestroyOnLoad: true)).gameObject;
ActivationCondition val = new ActivationCondition();
EquipDurabilityCondition val2 = gameObject.AddComponent<EquipDurabilityCondition>();
val2.EquipmentSlot = slot;
val2.DurabilityRequired = 0f;
val.Condition = (EffectCondition)(object)val2;
At.SetValue("A required piece of equipment is missing or broken.", typeof(ActivationCondition), val, "m_defaultMessage");
List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
list.Add(val);
At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions");
return val;
}
}
public class AffectCorruption : Effect
{
public float AffectQuantity = 0f;
public bool AffectOwner = false;
public bool IsRaw = false;
protected override KeyValuePair<string, Type>[] GenerateSignature()
{
return new KeyValuePair<string, Type>[1]
{
new KeyValuePair<string, Type>("Value", typeof(float))
};
}
public override void SetValue(string[] _data)
{
if (_data == null || _data.Length >= 1)
{
float.TryParse(_data[0], out AffectQuantity);
}
}
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
if (AffectOwner)
{
_affectedCharacter = ((Effect)this).OwnerCharacter;
}
if ((Object)(object)_affectedCharacter != (Object)null && _affectedCharacter.Alive && Object.op_Implicit((Object)(object)_affectedCharacter.PlayerStats))
{
_affectedCharacter.PlayerStats.AffectCorruptionLevel(AffectQuantity, !IsRaw);
}
}
}
public class UseMana : Effect
{
public float UsedMana = 0f;
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
_affectedCharacter.Stats.UseMana((Tag[])null, UsedMana);
}
}
public class SpecificImbueCondition : EffectCondition
{
public ImbueEffectPreset imbueEffectPreset;
private bool inverse = false;
protected override bool CheckIsValid(Character _affectedCharacter)
{
Weapon val = ((_affectedCharacter != null) ? _affectedCharacter.CurrentWeapon : null);
return val != null && val.HasImbuePreset(imbueEffectPreset);
}
public static ActivationCondition AddToSkill(Skill skill, ImbueEffectPreset imbueEffectPreset, bool inverse = false)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
GameObject val = new GameObject("SpecificImbueCondition");
ActivationCondition val2 = new ActivationCondition();
SpecificImbueCondition specificImbueCondition = val.AddComponent<SpecificImbueCondition>();
Object.DontDestroyOnLoad((Object)(object)specificImbueCondition);
val.SetActive(false);
val2.Condition = (EffectCondition)(object)specificImbueCondition;
specificImbueCondition.inverse = inverse;
specificImbueCondition.imbueEffectPreset = imbueEffectPreset;
At.SetValue("You do not have the required imbue effect.", typeof(ActivationCondition), val2, "m_defaultMessage");
List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
list.Add(val2);
At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions");
return val2;
}
}
public class ExtendedAddStatusEffect : AddStatusEffect
{
public bool ExtendDuration = false;
protected override void ActivateLocally(Character _targetCharacter, object[] _infos)
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Expected O, but got Unknown
StatusEffect status = base.Status;
if (ExtendDuration)
{
bool? obj;
if (_targetCharacter == null)
{
obj = null;
}
else
{
StatusEffectManager statusEffectMngr = _targetCharacter.StatusEffectMngr;
obj = ((statusEffectMngr != null) ? new bool?(statusEffectMngr.HasStatusEffect(status.IdentifierName)) : null);
}
bool? flag = obj;
if (flag.GetValueOrDefault())
{
StatusData statusData = status.StatusData;
status.StatusData = new StatusData(statusData);
StatusEffect statusEffectOfName = _targetCharacter.StatusEffectMngr.GetStatusEffectOfName(status.IdentifierName);
float num = ((statusEffectOfName != null) ? statusEffectOfName.RemainingLifespan : 0f);
float num2 = ((status.RemainingLifespan > 0f) ? status.RemainingLifespan : status.StartLifespan);
status.StatusData.LifeSpan = num2 + num;
((AddStatusEffect)this).ActivateLocally(_targetCharacter, _infos);
status.StatusData = statusData;
return;
}
}
((AddStatusEffect)this).ActivateLocally(_targetCharacter, _infos);
}
}
public static class AnimatorExtension
{
public static bool HasParameter(this Animator animator, string paramName)
{
AnimatorControllerParameter[] parameters = animator.parameters;
foreach (AnimatorControllerParameter val in parameters)
{
if (val.name == paramName)
{
return true;
}
}
return false;
}
}
public class TinyCharacterManager
{
public static Character SpawnCharacter(string uid, Vector3 position, Vector3 rotation)
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
Character character = CharacterManager.Instance.GetCharacter(uid);
if ((Object)(object)character != (Object)null)
{
return character;
}
object[] array = new object[4]
{
4,
"NewPlayerPrefab",
uid,
string.Empty
};
GameObject val = PhotonNetwork.InstantiateSceneObject("_characters/NewPlayerPrefab", position, Quaternion.Euler(rotation), (byte)0, array);
val.SetActive(false);
Character component = val.GetComponent<Character>();
component.SetUID(UID.op_Implicit(uid));
At.SetValue<Character>(component, typeof(int), 1, "m_isAI");
return component;
}
}
public class TinyDialogueManager
{
public static GameObject AssignMerchantTemplate(Transform parentTransform)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(Resources.Load<GameObject>("editor/templates/MerchantTemplate"));
val.transform.parent = parentTransform;
val.transform.position = parentTransform.position;
val.transform.rotation = parentTransform.rotation;
return val;
}
public static GameObject AssignTrainerTemplate(Transform parentTransform)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(Resources.Load<GameObject>("editor/templates/TrainerTemplate"));
val.transform.parent = parentTransform;
val.transform.position = parentTransform.position;
val.transform.rotation = parentTransform.rotation;
return val;
}
public static DialogueActor SetDialogueActorName(GameObject dialogueGameObject, string name)
{
DialogueActor componentInChildren = dialogueGameObject.GetComponentInChildren<DialogueActor>();
componentInChildren.SetName(name);
return componentInChildren;
}
public static Merchant SetMerchant(GameObject merchantTemplate, UID merchantUID)
{
return merchantTemplate.GetComponentInChildren<Merchant>();
}
public static Trainer SetTrainerSkillTree(GameObject trainerTemplate, UID skillTreeUID)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
Trainer componentInChildren = trainerTemplate.GetComponentInChildren<Trainer>();
At.SetValue<UID>(skillTreeUID, typeof(Trainer), componentInChildren, "m_skillTreeUID");
return componentInChildren;
}
public static Graph GetDialogueGraph(GameObject trainerTemplate)
{
DialogueTreeController componentInChildren = trainerTemplate.GetComponentInChildren<DialogueTreeController>();
return ((GraphOwner)componentInChildren).graph;
}
public static void SetActorReference(Graph graph, DialogueActor actor)
{
List<ActorParameter> list = At.GetValue(typeof(DialogueTree), (graph is DialogueTree) ? graph : null, "_actorParameters") as List<ActorParameter>;
list[0].actor = (IDialogueActor)(object)actor;
list[0].name = actor.name;
}
public static ActionNode MakeMerchantDialogueAction(Graph graph, Merchant merchant)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
ActionNode val = graph.AddNode<ActionNode>();
ShopDialogueAction val2 = new ShopDialogueAction
{
Merchant = new BBParameter<Merchant>(merchant)
};
BBParameter<Character> obj = new BBParameter<Character>();
((BBParameter)obj).name = "gInstigator";
val2.PlayerCharacter = obj;
ShopDialogueAction action = val2;
val.action = (ActionTask)(object)action;
return val;
}
public static ActionNode MakeTrainDialogueAction(Graph graph, Trainer trainer)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
ActionNode val = graph.AddNode<ActionNode>();
TrainDialogueAction val2 = new TrainDialogueAction
{
Trainer = new BBParameter<Trainer>(trainer)
};
BBParameter<Character> obj = new BBParameter<Character>();
((BBParameter)obj).name = "gInstigator";
val2.PlayerCharacter = obj;
TrainDialogueAction action = val2;
val.action = (ActionTask)(object)action;
return val;
}
public static ActionNode MakeStartQuest(Graph graph, int questID)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Expected O, but got Unknown
ActionNode val = graph.AddNode<ActionNode>();
GiveQuest val3 = (GiveQuest)(object)(val.action = (ActionTask)new GiveQuest());
ref BBParameter<Quest> quest = ref val3.quest;
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(questID);
quest = new BBParameter<Quest>((Quest)(object)((itemPrefab is Quest) ? itemPrefab : null));
return val;
}
public static ActionNode MakeQuestEvent(Graph graph, string EventUID)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
ActionNode val = graph.AddNode<ActionNode>();
SendQuestEvent val3 = (SendQuestEvent)(object)(val.action = (ActionTask)new SendQuestEvent());
val3.QuestEventRef = new QuestEventReference
{
EventUID = EventUID
};
return val;
}
public static ConditionNode MakeEventOccuredCondition(Graph graph, string EventUID, int MinStack)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
ConditionNode val = graph.AddNode<ConditionNode>();
val.condition = (ConditionTask)new Condition_QuestEventOccured
{
QuestEventRef = new QuestEventReference
{
EventUID = EventUID
},
MinStack = MinStack
};
return val;
}
public static ConditionNode MakeHasItemCondition(Graph graph, int itemID, int MinStack)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
ConditionNode val = graph.AddNode<ConditionNode>();
Condition_OwnsItem val2 = new Condition_OwnsItem();
BBParameter<Character> obj = new BBParameter<Character>();
((BBParameter)obj).name = "gInstigator";
val2.character = obj;
val2.item = new BBParameter<ItemReference>(new ItemReference
{
ItemID = itemID
});
val2.minAmount = new BBParameter<int>(MinStack);
val2.itemMustBeEquiped = new BBParameter<bool>(false);
val2.SaveMatchingContainerVariable = null;
val.condition = (ConditionTask)val2;
return val;
}
public static ConditionNode MakeHasItemConditionSimple(Graph graph, int itemID, int MinStack, int enchantment = 0)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Expected O, but got Unknown
ConditionNode val = graph.AddNode<ConditionNode>();
Condition_SimpleOwnsItem val2 = new Condition_SimpleOwnsItem();
BBParameter<Character> obj = new BBParameter<Character>();
((BBParameter)obj).name = "gInstigator";
val2.character = obj;
val2.item = new BBParameter<Item>(ResourcesPrefabManager.Instance.GetItemPrefab(itemID));
val2.minAmount = new BBParameter<int>(MinStack);
val.condition = (ConditionTask)val2;
return val;
}
public static ActionNode MakeGiveItemReward(Graph graph, int itemID, Receiver receiver, int quantity = 1)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
ActionNode val = graph.AddNode<ActionNode>();
GiveReward val3 = (GiveReward)(object)(val.action = (ActionTask)new GiveReward());
val3.RewardReceiver = receiver;
ItemQuantity val4 = new ItemQuantity();
ItemReference val5 = new ItemReference();
val5.ItemID = itemID;
val4.Item = new BBParameter<ItemReference>(val5);
val4.Quantity = BBParameter<int>.op_Implicit(quantity);
val3.ItemReward = new List<ItemQuantity> { val4 };
return val;
}
public static ActionNode MakeResignItem(Graph graph, int itemID, Receiver provider, int quantity = 1, int enchantment = 0)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Expected O, but got Unknown
ActionNode val = graph.AddNode<ActionNode>();
RemoveItem val2 = new RemoveItem();
BBParameter<Character> obj = new BBParameter<Character>();
((BBParameter)obj).name = "gInstigator";
val2.fromCharacter = obj;
val2.Items = new List<BBParameter<ItemReference>>
{
new BBParameter<ItemReference>(new ItemReference
{
ItemID = itemID
})
};
val2.Amount = new List<BBParameter<int>>
{
new BBParameter<int>(quantity)
};
val.action = (ActionTask)val2;
return val;
}
public static StatementNodeExt MakeStatementNode(Graph graph, string name, string statementText)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
StatementNodeExt val = graph.AddNode<StatementNodeExt>();
val.statement = new Statement(statementText);
val.SetActorName(name);
return val;
}
public static MultipleChoiceNodeExt MakeMultipleChoiceNode(Graph graph, string[] statementTexts)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0037: Expected O, but got Unknown
MultipleChoiceNodeExt val = graph.AddNode<MultipleChoiceNodeExt>();
foreach (string text in statementTexts)
{
val.availableChoices.Add(new Choice
{
statement = new Statement
{
text = text
}
});
}
return val;
}
public static void ChainNodes(Graph graph, Node[] nodes)
{
Node val = null;
foreach (Node val2 in nodes)
{
if (val != null)
{
graph.ConnectNodes(val, val2, -1, -1);
}
val = val2;
}
}
public static void ConnectMultipleChoices(Graph graph, Node baseNode, Node[] nodes)
{
for (int i = 0; i < nodes.Length; i++)
{
graph.ConnectNodes(baseNode, nodes[i], i, -1);
}
}
}
public class TinyGameObjectManager
{
public static Transform GetOrMake(Transform parent, string child, bool setActive, bool dontDestroyOnLoad)
{
return parent.Find(child) ?? MakeFreshObject(child, setActive, dontDestroyOnLoad, parent).transform;
}
public static GameObject InstantiateClone(GameObject sourceGameObject, bool setActive, bool dontDestroyOnLoad)
{
return InstantiateClone(sourceGameObject, ((Object)sourceGameObject).name + "(Clone)", setActive, dontDestroyOnLoad);
}
public static GameObject InstantiateClone(GameObject sourceGameObject, string newGameObjectName, bool setActive, bool dontDestroyOnLoad)
{
GameObject val = Object.Instantiate<GameObject>(sourceGameObject);
val.SetActive(setActive);
((Object)val).name = newGameObjectName;
if (dontDestroyOnLoad)
{
Object.DontDestroyOnLoad((Object)(object)val);
}
return val;
}
public static Transform MakeFreshTransform(Transform parent, string child, bool setActive, bool dontDestroyOnLoad)
{
return MakeFreshObject(child, setActive, dontDestroyOnLoad, parent).transform;
}
public static GameObject MakeFreshObject(string newGameObjectName, bool setActive, bool dontDestroyOnLoad, Transform parent = null)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
GameObject val = new GameObject(newGameObjectName);
val.SetActive(setActive);
if ((Object)(object)parent != (Object)null)
{
val.transform.SetParent(parent);
}
if (dontDestroyOnLoad)
{
RecursiveDontDestroyOnLoad(val.transform);
}
return val;
}
public static void RecursiveDontDestroyOnLoad(Transform transform)
{
Transform val = transform;
while ((Object)(object)val.parent != (Object)null)
{
val = val.parent;
}
Object.DontDestroyOnLoad((Object)(object)((Component)val).gameObject);
}
}
public enum Behaviour
{
Add,
Purge,
Replace
}
public class TinyItemManager
{
private static Dictionary<int, ItemLocalization> m_ItemLocalizationDictionary;
private static Dictionary<string, Item> m_ItemPrefabDictionary;
private static Dictionary<int, ItemLocalization> ItemLocalizationDictionary
{
get
{
if (m_ItemLocalizationDictionary == null)
{
m_ItemLocalizationDictionary = At.GetValue(typeof(LocalizationManager), LocalizationManager.Instance, "m_itemLocalization") as Dictionary<int, ItemLocalization>;
}
return m_ItemLocalizationDictionary;
}
}
private static Dictionary<string, Item> ItemPrefabDictionary
{
get
{
if (m_ItemPrefabDictionary == null)
{
m_ItemPrefabDictionary = At.GetValue(typeof(ResourcesPrefabManager), null, "ITEM_PREFABS") as Dictionary<string, Item>;
}
return m_ItemPrefabDictionary;
}
}
public static bool SetLegacyResult(int itemID, int legacyOutcomeID)
{
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(itemID);
if ((Object)(object)itemPrefab != (Object)null)
{
itemPrefab.LegacyItemID = legacyOutcomeID;
return true;
}
return false;
}
public static bool AddEnchantingOption(int itemID, int enchantingRecipeID)
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(itemID);
EnchantmentRecipe enchantmentRecipeForID = RecipeManager.Instance.GetEnchantmentRecipeForID(enchantingRecipeID);
if ((Object)(object)enchantmentRecipeForID != (Object)null && (Object)(object)itemPrefab != (Object)null)
{
List<IngredientData> list = enchantmentRecipeForID.CompatibleEquipments.CompatibleEquipments.ToList();
list.Add(new IngredientData
{
Type = (IngredientType)1,
SpecificIngredient = itemPrefab
});
enchantmentRecipeForID.CompatibleEquipments = new EquipmentData
{
EquipmentTag = enchantmentRecipeForID.CompatibleEquipments.EquipmentTag,
CompatibleEquipments = list.ToArray()
};
return true;
}
return false;
}
public static Item MakeItem(int newID, int targetID, string name = null, string description = null, string identifierName = null)
{
Item val = TryCloneTargetItem(newID, targetID, newID + "_" + identifierName);
ApplyNameAndDescription(val, name, description);
return val;
}
public static Skill MakeSkill(int newID, int targetID, string name = null, string description = null, string identifierName = null, int? manaCost = 0, int? staminaCost = 0, int? healthCost = 0, bool? ignoreLearnNotification = null, bool? hideInUI = null)
{
Item obj = MakeItem(newID, targetID, name, description, identifierName);
Skill val = (Skill)(object)((obj is Skill) ? obj : null);
if (manaCost.HasValue)
{
val.ManaCost = manaCost.GetValueOrDefault();
}
if (healthCost.HasValue)
{
val.HealthCost = healthCost.GetValueOrDefault();
}
if (staminaCost.HasValue)
{
val.StaminaCost = staminaCost.GetValueOrDefault();
}
val.IgnoreLearnNotification = ignoreLearnNotification.GetValueOrDefault();
return val;
}
public static Item TryCloneTargetItem(int newID, int targetID, string identifierName = null)
{
Dictionary<string, Item> itemPrefabDictionary = ItemPrefabDictionary;
Item item = GetItem(targetID.ToString());
if ((Object)(object)item == (Object)null)
{
TinyHelper.TinyHelperPrint("Could not find target item with ID " + targetID + ".");
return null;
}
if ((Object)(object)((Component)item).gameObject.GetComponent<Item>() == (Object)null)
{
TinyHelper.TinyHelperPrint(((Object)item).name + " is does not have an Item component.");
return null;
}
GameObject val = Object.Instantiate<GameObject>(((Component)item).gameObject);
val.SetActive(false);
Object.DontDestroyOnLoad((Object)(object)val);
Item component = val.GetComponent<Item>();
component.ItemID = newID;
((Object)component).name = identifierName ?? (newID + "_" + component.Name.Replace(" ", ""));
ItemPrefabDictionary.Add(component.ItemID.ToString(), component);
return component;
}
public static void ApplyNameAndDescription(Item item, string name, string description)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Expected O, but got Unknown
ItemLocalization value = new ItemLocalization(name, description);
At.SetValue(name, typeof(Item), item, "m_name");
if (ItemLocalizationDictionary.ContainsKey(item.ItemID))
{
ItemLocalizationDictionary[item.ItemID] = value;
}
else
{
ItemLocalizationDictionary.Add(item.ItemID, value);
}
}
private static Item GetItem(int itemID)
{
return GetItem(itemID.ToString());
}
private static Item GetItem(string itemID)
{
return ItemPrefabDictionary[itemID];
}
}
public class TinyHelperRPCManager : MonoBehaviour
{
public static TinyHelperRPCManager Instance;
internal void Start()
{
Instance = this;
PhotonView val = ((Component)this).gameObject.AddComponent<PhotonView>();
val.viewID = 954;
Debug.Log((object)("Registered TinyHelpertRPC with ViewID " + ((MonoBehaviour)this).photonView.viewID));
}
[PunRPC]
public void ApplyAddImbueEffectRPC(string weaponGUID, int infusionID, float duration)
{
Item item = ItemManager.Instance.GetItem(weaponGUID);
Weapon val = (Weapon)(object)((item is Weapon) ? item : null);
? val2 = val;
EffectPreset effectPreset = ResourcesPrefabManager.Instance.GetEffectPreset(infusionID);
((Weapon)val2).AddImbueEffect((ImbueEffectPreset)(object)((effectPreset is ImbueEffectPreset) ? effectPreset : null), duration, (ImbueStack)null);
}
[PunRPC]
public void CharacterForceCancelRPC(string characterGUID, bool bool1, bool bool2)
{
Character character = CharacterManager.Instance.GetCharacter(characterGUID);
character.ForceCancel(bool1, bool2);
}
}
public class QuestRequirements
{
public static bool HasQuestEvent(string questEventUID)
{
return QuestEventManager.Instance.GetEventCurrentStack(questEventUID) > 0;
}
public static bool HasQuestKnowledge(Character character, int[] questIDs, LogicType logicType, bool inverted = false, bool requireCompleted = false)
{
bool flag = false;
object obj;
if (character == null)
{
obj = null;
}
else
{
CharacterInventory inventory = character.Inventory;
obj = ((inventory != null) ? inventory.QuestKnowledge : null);
}
CharacterQuestKnowledge q = (CharacterQuestKnowledge)obj;
if (q != null)
{
IEnumerable<bool> source = questIDs.Select((int x) => ((CharacterKnowledge)q).IsItemLearned(x) && (q.IsQuestCompleted(x) || !requireCompleted));
flag = flag || ((logicType == LogicType.Any) ? source.Any((bool x) => x) : source.All((bool x) => x));
}
return flag ^ inverted;
}
public static bool HasQuestKnowledgeLocal(Character character, int[] questIDs, LogicType logicType, bool inverted = false, bool requireCompleted = false)
{
bool flag = false;
object obj;
if (character == null)
{
obj = null;
}
else
{
CharacterInventory inventory = character.Inventory;
obj = ((inventory != null) ? inventory.QuestKnowledge : null);
}
CharacterQuestKnowledge q = (CharacterQuestKnowledge)obj;
if (q != null)
{
IEnumerable<bool> source = questIDs.Select((int x) => q.IsItemLearnedLocal(x) && (q.IsQuestCompletedLocal(x) || !requireCompleted));
flag = flag || ((logicType == LogicType.Any) ? source.Any((bool x) => x) : source.All((bool x) => x));
}
return flag ^ inverted;
}
}
public enum LogicType
{
Any,
All
}
public class SkillRequirements
{
public static bool SafeHasSkillKnowledge(Character character, int skillID)
{
bool? obj;
if (character == null)
{
obj = null;
}
else
{
CharacterInventory inventory = character.Inventory;
if (inventory == null)
{
obj = null;
}
else
{
CharacterSkillKnowledge skillKnowledge = inventory.SkillKnowledge;
obj = ((skillKnowledge != null) ? new bool?(((CharacterKnowledge)skillKnowledge).IsItemLearned(skillID)) : null);
}
}
bool? flag = obj;
return flag.GetValueOrDefault();
}
}
public class CustomTexture
{
public enum SpriteBorderTypes
{
None,
Item,
TrainerSkill
}
public enum IconName
{
m_itemIcon,
SkillTreeIcon
}
private static Dictionary<string, byte[]> m_loadedTextures;
private static Dictionary<string, byte[]> LoadedTextures
{
get
{
if (m_loadedTextures == null)
{
m_loadedTextures = new Dictionary<string, byte[]>();
}
return m_loadedTextures;
}
}
public static Texture2D LoadTexture(string filePath, int mipCount, bool linear, FilterMode filterMode, float? mipMapBias = null, string rootPath = null)
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Expected O, but got Unknown
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
filePath = (rootPath ?? TinyHelper.PLUGIN_ROOT_PATH) + filePath;
if (!LoadedTextures.ContainsKey(filePath))
{
LoadedTextures[filePath] = File.ReadAllBytes(filePath);
}
Texture2D val = new Texture2D(4, 4, (TextureFormat)12, mipCount > 0, linear);
((Texture)val).filterMode = filterMode;
((Texture)val).mipMapBias = mipMapBias ?? ((Texture)val).mipMapBias;
ImageConversion.LoadImage(val, LoadedTextures[filePath]);
((Texture)val).filterMode = (FilterMode)1;
return val;
}
public static Sprite MakeSprite(Texture2D texture, SpriteBorderTypes spriteBorderType)
{
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
float num;
float num2;
float num3;
float num4;
switch (spriteBorderType)
{
case SpriteBorderTypes.Item:
num = 1f;
num2 = 2f;
num3 = 2f;
num4 = 3f;
break;
case SpriteBorderTypes.TrainerSkill:
num = 1f;
num2 = 1f;
num3 = 1f;
num4 = 2f;
break;
default:
num = 0f;
num2 = 0f;
num3 = 0f;
num4 = 0f;
break;
}
return Sprite.Create(texture, new Rect(num, num3, (float)((Texture)texture).width - num2, (float)((Texture)texture).height - num4), new Vector2(0f, 0f), 100f, 0u);
}
}
public class CooldownChangeWeaponDamageTargetHealth : WeaponDamageTargetHealth
{
public float ExecuteSetCooldown = -1f;
public float HitKnockbackCooldown = -1f;
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
Item parentItem = ((Effect)this).ParentItem;
Skill val = (Skill)(object)((parentItem is Skill) ? parentItem : null);
if (val != null)
{
if (HitKnockbackCooldown != -1f && _affectedCharacter.IsInKnockback)
{
At.SetValue(HitKnockbackCooldown, typeof(Skill), val, "m_remainingCooldownTime");
}
bool isDead = _affectedCharacter.IsDead;
((WeaponDamage)this).ActivateLocally(_affectedCharacter, _infos);
if (!isDead && _affectedCharacter.IsDead && ExecuteSetCooldown != -1f)
{
At.SetValue(ExecuteSetCooldown, typeof(Skill), val, "m_remainingCooldownTime");
}
}
}
}
public class ToggleEffect : Effect
{
public StatusEffect StatusEffectInstance;
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
if (_affectedCharacter.StatusEffectMngr.HasStatusEffect(StatusEffectInstance.IdentifierName))
{
_affectedCharacter.StatusEffectMngr.CleanseStatusEffect(((Object)StatusEffectInstance).name);
}
else
{
_affectedCharacter.StatusEffectMngr.AddStatusEffect(StatusEffectInstance, ((Effect)this).SourceCharacter);
}
}
}
public class AddThenSpreadStatus : AddStatusEffect
{
public float Range;
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
if (base.AffectController)
{
_affectedCharacter = ((Effect)this).OwnerCharacter;
}
if ((Object)(object)((_affectedCharacter != null) ? _affectedCharacter.StatusEffectMngr : null) == (Object)null || (Object)(object)base.Status == (Object)null)
{
return;
}
if (_affectedCharacter.StatusEffectMngr.HasStatusEffect(base.Status.IdentifierName))
{
List<Character> source = new List<Character>();
CharacterManager.Instance.FindCharactersInRange(_affectedCharacter.CenterPosition, Range, ref source);
foreach (Character item in source.Where((Character c) => !c.IsAlly(((Effect)this).SourceCharacter)))
{
((AddStatusEffect)this).ActivateLocally(item, _infos);
}
}
((AddStatusEffect)this).ActivateLocally(_affectedCharacter, _infos);
}
}
public class EmptyOffHandCondition : EffectCondition
{
public bool AllowDrawnTwoHandedInRight = false;
public bool AllowSheathedTwoHandedInLeft = false;
protected override bool CheckIsValid(Character _affectedCharacter)
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_affectedCharacter == (Object)null)
{
goto IL_00dc;
}
bool? obj;
if (_affectedCharacter == null)
{
obj = null;
}
else
{
Equipment leftHandEquipment = _affectedCharacter.LeftHandEquipment;
obj = ((leftHandEquipment != null) ? new bool?(((Item)leftHandEquipment).HasTag(TinyTagManager.GetOrMakeTag("HandsFreeTag"))) : null);
}
if (obj ?? true)
{
bool? obj2;
if (_affectedCharacter == null)
{
obj2 = null;
}
else
{
Weapon currentWeapon = _affectedCharacter.CurrentWeapon;
obj2 = ((currentWeapon != null) ? new bool?(((Equipment)currentWeapon).TwoHanded) : null);
}
bool? flag = obj2;
if (!flag.GetValueOrDefault())
{
goto IL_00dc;
}
}
if (!_affectedCharacter.Sheathed && AllowDrawnTwoHandedInRight)
{
Weapon currentWeapon2 = _affectedCharacter.CurrentWeapon;
if (currentWeapon2 == null || ((Equipment)currentWeapon2).TwoHandedRight)
{
goto IL_00dc;
}
}
int result;
if (_affectedCharacter.Sheathed && AllowSheathedTwoHandedInLeft)
{
Weapon currentWeapon3 = _affectedCharacter.CurrentWeapon;
result = ((currentWeapon3 == null || ((Equipment)currentWeapon3).TwoHandedRight) ? 1 : 0);
}
else
{
result = 0;
}
goto IL_00dd;
IL_00dc:
result = 1;
goto IL_00dd;
IL_00dd:
return (byte)result != 0;
}
public static ActivationCondition AddToSkill(Skill skill, bool allowDrawnTwoHandedInRight = false, bool allowSheathedTwoHandedInLeft = false)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
GameObject val = new GameObject("EmptyOffhandCondition");
ActivationCondition val2 = new ActivationCondition();
EmptyOffHandCondition emptyOffHandCondition = val.AddComponent<EmptyOffHandCondition>();
Object.DontDestroyOnLoad((Object)(object)emptyOffHandCondition);
val.SetActive(false);
val2.Condition = (EffectCondition)(object)emptyOffHandCondition;
emptyOffHandCondition.AllowDrawnTwoHandedInRight = allowDrawnTwoHandedInRight;
emptyOffHandCondition.AllowSheathedTwoHandedInLeft = allowSheathedTwoHandedInLeft;
At.SetValue("Requires an empty left hand.", typeof(ActivationCondition), val2, "m_defaultMessage");
List<ActivationCondition> list = (At.GetValue(typeof(Skill), skill, "m_additionalConditions") as ActivationCondition[])?.ToList() ?? new List<ActivationCondition>();
list.Add(val2);
At.SetValue(list.ToArray(), typeof(Skill), skill, "m_additionalConditions");
return val2;
}
}
internal class InputEnablerEffect : Effect
{
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
StatusEffect parentStatusEffect = base.m_parentStatusEffect;
if (parentStatusEffect != null && (double)((_affectedCharacter != null) ? _affectedCharacter.AnimMoveSqMagnitude : 0f) > 0.1 && (double)parentStatusEffect.Age > 0.5)
{
StatusEffectManager statusEffectMngr = _affectedCharacter.StatusEffectMngr;
if (statusEffectMngr != null)
{
statusEffectMngr.CleanseStatusEffect(parentStatusEffect.IdentifierName);
}
_affectedCharacter.ForceCancel(true, true);
}
}
}
internal class TinyUnofficialPatches
{
}
[HarmonyPatch(typeof(Skill), "HasEnoughMana")]
public class Skill_HasEnoughMana
{
[HarmonyPostfix]
public static void Postfix(Skill __instance, ref bool _tryingToActivate, ref bool __result)
{
if (__instance.ManaCost <= 0f)
{
__result = true;
}
}
}
[HarmonyPatch(typeof(Skill), "HasEnoughStamina")]
public class Skill_HasEnoughStamina
{
[HarmonyPostfix]
public static void Postfix(Skill __instance, ref bool _tryingToActivate, ref bool __result)
{
if (__instance.StaminaCost <= 0f)
{
__result = true;
}
}
}
[HarmonyPatch(typeof(Skill), "HasEnoughHealth")]
public class Skill_HasEnoughHealth
{
[HarmonyPostfix]
public static void Postfix(Skill __instance, ref bool _tryingToActivate, ref bool __result)
{
if (__instance.HealthCost <= 0f)
{
__result = true;
}
}
}
public class WeaponManager
{
public static Dictionary<WeaponType, float> Speeds = new Dictionary<WeaponType, float>
{
{
(WeaponType)0,
1.251f
},
{
(WeaponType)1,
1.399f
},
{
(WeaponType)2,
1.629f
},
{
(WeaponType)51,
1.71f
},
{
(WeaponType)52,
1.667f
},
{
(WeaponType)53,
2.036f
},
{
(WeaponType)54,
1.499f
},
{
(WeaponType)50,
1.612f
}
};
public static Dictionary<WeaponType, float> HeavyImpactModifiers = new Dictionary<WeaponType, float>
{
{
(WeaponType)0,
1.3f
},
{
(WeaponType)1,
1.3f
},
{
(WeaponType)2,
2.5f
},
{
(WeaponType)51,
1.5f
},
{
(WeaponType)52,
1.3f
},
{
(WeaponType)53,
2f
},
{
(WeaponType)54,
1.2f
},
{
(WeaponType)50,
1.3f
}
};
}
public class TinyTagManager
{
public static Tag GetOrMakeTag(string name)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
Tag val = ((IEnumerable<Tag>)TagSourceManager.Instance.DbTags).FirstOrDefault((Func<Tag, bool>)((Tag x) => x.TagName == name));
if (val == Tag.None)
{
((Tag)(ref val))..ctor(TagSourceManager.TagRoot, name);
((Tag)(ref val)).SetTagType((TagTypes)0);
TagSourceManager.Instance.DbTags.Add(val);
TagSourceManager.Instance.RefreshTags(true);
return val;
}
return val;
}
public static string[] GetOrMakeTags(string[] names)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
foreach (string name in names)
{
GetOrMakeTag(name);
}
return names;
}
public static string[] GetSafeTags(string[] tags)
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
List<string> list = new List<string>();
foreach (string tag in tags)
{
((IEnumerable<Tag>)TagSourceManager.Instance.DbTags).FirstOrDefault((Func<Tag, bool>)((Tag x) => x.TagName == tag || ((Tag)(ref x)).UID == UID.op_Implicit(tag)));
if (true)
{
list.Add(tag);
}
}
return list.ToArray();
}
}
public class TinyUIDManager
{
public static UID MakeUID(string name, string modGUID, string category)
{
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
if (modGUID == null || name == null || category == null)
{
Debug.LogError((object)$"TinyUIDManager.MakeUID({name}, {modGUID}, {category} returned a random UID. This will cause trouble in multiplayer!");
return default(UID);
}
return new UID((modGUID + "." + category + "." + name).Replace(" ", "").ToLower());
}
}
[BepInPlugin("com.ehaugw.tinyhelper", "Tiny Helper", "4.8.2")]
public class TinyHelper : BaseUnityPlugin
{
public delegate void DescriptionModifier(Item item, ref string description);
[HarmonyPatch(typeof(ResourcesPrefabManager), "Load")]
public class ResourcesPrefabManager_Load
{
[HarmonyPostfix]
public static void Postfix()
{
ResourcesPrefabManager instance = ResourcesPrefabManager.Instance;
if (instance != null && instance.Loaded)
{
TinyHelper.OnPrefabLoaded();
}
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public class Item_Description
{
[HarmonyPostfix]
public static void Postfix(Item __instance, ref string __result)
{
OnDescriptionModified(__instance, ref __result);
}
}
public const string GUID = "com.ehaugw.tinyhelper";
public const string VERSION = "4.8.2";
public const string NAME = "Tiny Helper";
public static DescriptionModifier OnDescriptionModified;
public static TinyHelper Instance;
private static int tinyHelperPrintedMessages;
public static string PLUGIN_ROOT_PATH => typeof(TinyHelper).Assembly.Location + "\\..\\..\\";
public static event Action OnPrefabLoaded;
internal void Awake()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
Instance = this;
GameObject val = new GameObject("TinyHelperRPC");
Object.DontDestroyOnLoad((Object)(object)val);
val.AddComponent<TinyHelperRPCManager>();
Harmony val2 = new Harmony("com.ehaugw.tinyhelper");
val2.PatchAll();
}
public static void TinyHelperPrint(string str)
{
Debug.Log((object)("TinyHelper #" + tinyHelperPrintedMessages++ + ": " + str));
}
static TinyHelper()
{
TinyHelper.OnPrefabLoaded = delegate
{
};
OnDescriptionModified = delegate
{
};
tinyHelperPrintedMessages = 0;
}
}
public class DelayedTask
{
public static Task GetTask(int milliseconds)
{
TaskCompletionSource<object> tcs = new TaskCompletionSource<object>();
new Timer(delegate
{
tcs.SetResult(null);
}).Change(milliseconds, -1);
return tcs.Task;
}
}
public class TinyEffectManager
{
public static StatusEffect MakeStatusEffectPrefab(string effectName, string familyName, string description, float lifespan, float refreshRate, StackBehaviors stackBehavior, string targetStatusName, bool isMalusEffect, string tagID = null, UID? uid = null, string modGUID = null, string iconFileName = null, string displayName = null, string rootPath = null)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Expected O, but got Unknown
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Expected O, but got Unknown
//IL_0194: Expected O, but got Unknown
//IL_0219: Unknown result type (might be due to invalid IL or missing references)
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
//IL_023f: Expected O, but got Unknown
Dictionary<string, StatusEffect> dictionary = At.GetValue(typeof(ResourcesPrefabManager), null, "STATUSEFFECT_PREFABS") as Dictionary<string, StatusEffect>;
StatusEffectFamily val = MakeStatusEffectFamiliy(familyName, stackBehavior, -1, (LengthTypes)0);
GameObject val2 = TinyGameObjectManager.InstantiateClone(((Component)dictionary[targetStatusName]).gameObject, effectName, setActive: false, dontDestroyOnLoad: true);
StatusEffect obj = val2.GetComponent<StatusEffect>() ?? val2.AddComponent<StatusEffect>();
StatusEffect val3 = obj;
dictionary[effectName] = obj;
StatusEffect val4 = val3;
At.SetValue(effectName, typeof(StatusEffect), val4, "m_identifierName");
At.SetValue<StatusEffectFamily>(val, typeof(StatusEffect), val4, "m_bindFamily");
At.SetValue(displayName ?? effectName, typeof(StatusEffect), val4, "m_nameLocKey");
At.SetValue(description, typeof(StatusEffect), val4, "m_descriptionLocKey");
val4.RefreshRate = refreshRate;
val4.IsMalusEffect = isMalusEffect;
At.SetValue<EffectSignatureModes>((EffectSignatureModes)1, typeof(StatusEffect), val4, "m_effectSignatureMode");
At.SetValue<FamilyModes>((FamilyModes)0, typeof(StatusEffect), val4, "m_familyMode");
val4.RequiredStatus = null;
val4.RemoveRequiredStatus = false;
if (iconFileName != null)
{
val4.OverrideIcon = CustomTexture.MakeSprite(CustomTexture.LoadTexture(iconFileName, 0, linear: false, (FilterMode)0, null, rootPath), CustomTexture.SpriteBorderTypes.None);
}
TagSourceSelector value = ((tagID != null) ? new TagSourceSelector(TagSourceManager.Instance.GetTag(UID.op_Implicit(tagID))) : new TagSourceSelector());
At.SetValue<TagSourceSelector>(value, typeof(StatusEffect), val4, "m_effectType");
StatusData val5 = new StatusData(val4.StatusData);
StatusData val6 = val5;
val4.StatusData = val5;
StatusData val7 = val6;
val7.LifeSpan = lifespan;
List<StatusData> list = At.GetValue(typeof(StatusEffect), val4, "m_statusStack") as List<StatusData>;
list[0] = val7;
Object.Destroy((Object)(object)((Component)val2.GetComponentInChildren<EffectSignature>()).gameObject);
EffectSignature val8 = TinyGameObjectManager.MakeFreshObject("Signature", setActive: true, dontDestroyOnLoad: true).AddComponent<EffectSignature>();
((Object)val8).name = "Signature";
val8.SignatureUID = (UID)(((??)uid) ?? TinyUIDManager.MakeUID(effectName, modGUID, "Status Effect"));
EffectSignature effectSignature = (val7.EffectSignature = val8);
val.EffectSignature = effectSignature;
StatusEffectFamilySelector val10 = new StatusEffectFamilySelector();
((UidSelector<StatusEffectFamily>)(object)val10).Set(val);
At.SetValue<StatusEffectFamilySelector>(val10, typeof(StatusEffect), val4, "m_stackingFamily");
return val4;
}
public static StatusEffectFamily MakeStatusEffectFamiliy(string familyName, StackBehaviors stackBehavior, int maxStackCount, LengthTypes lengthType, UID? uid = null, string modGUID = null)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
StatusEffectFamily val = new StatusEffectFamily();
uid = (UID)(((??)uid) ?? ((modGUID != null) ? TinyUIDManager.MakeUID(familyName, modGUID, "Status Effect Family") : UID.Generate()));
At.SetValue<UID>(uid.Value, typeof(StatusEffectFamily), val, "m_uid");
val.Name = familyName;
val.StackBehavior = stackBehavior;
val.MaxStackCount = maxStackCount;
val.LengthType = lengthType;
return val;
}
public static void SetNameAndDesc(EffectPreset imbueEffect, string name, string desc)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Expected O, but got Unknown
ItemLocalization value = new ItemLocalization(name, desc);
if (At.GetValue(typeof(LocalizationManager), LocalizationManager.Instance, "m_itemLocalization") is Dictionary<int, ItemLocalization> dictionary)
{
if (dictionary.ContainsKey(imbueEffect.PresetID))
{
dictionary[imbueEffect.PresetID] = value;
}
else
{
dictionary.Add(imbueEffect.PresetID, value);
}
}
}
public static AddStatusEffectBuildUp MakeStatusEffectBuildup(Transform effectTransform, string statusEffectName, float buildup)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
AddStatusEffectBuildUp val = ((Component)effectTransform).gameObject.AddComponent<AddStatusEffectBuildUp>();
val.BuildUpValue = buildup;
val.Status = ResourcesPrefabManager.Instance.GetStatusEffectPrefab(statusEffectName);
((Effect)val).OverrideEffectCategory = (EffectCategories)4;
return val;
}
public static AddStatusEffect MakeStatusEffectChance(Transform effectTransform, string statusEffectName, int chance)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
AddStatusEffect val = ((Component)effectTransform).gameObject.AddComponent<AddStatusEffect>();
val.SetChanceToContract(chance);
val.Status = ResourcesPrefabManager.Instance.GetStatusEffectPrefab(statusEffectName);
((Effect)val).OverrideEffectCategory = (EffectCategories)4;
return val;
}
public static WeaponDamage MakeWeaponDamage(Transform effectTransform, float baseDamage, float damageScaling, Types damageType, float knockback)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
WeaponDamage val = ((Component)effectTransform).gameObject.AddComponent<WeaponDamage>();
val.WeaponDamageMult = 1f + damageScaling;
val.OverrideDType = damageType;
((PunctualDamage)val).Damages = (DamageType[])(object)new DamageType[1]
{
new DamageType(damageType, baseDamage)
};
((Effect)val).OverrideEffectCategory = (EffectCategories)4;
((PunctualDamage)val).Knockback = knockback;
return val;
}
public static WeaponDamage MakeDynamicWeaponDamage(Transform effectTransform, IDamageScaler damageScaler)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
DynamicWeaponDamage dynamicWeaponDamage = ((Component)effectTransform).gameObject.AddComponent<DynamicWeaponDamage>();
((Effect)dynamicWeaponDamage).OverrideEffectCategory = (EffectCategories)4;
dynamicWeaponDamage.DamageScaler = damageScaler;
return (WeaponDamage)(object)dynamicWeaponDamage;
}
public static void MakeAbsorbHealth(Transform effectTransform, float absorbRatio)
{
AddAbsorbHealth obj = ((Component)effectTransform).gameObject.AddComponent<AddAbsorbHealth>();
At.SetValue(absorbRatio, typeof(AddAbsorbHealth), obj, "m_healthRatio");
}
public static ImbueEffectPreset MakeImbuePreset(int imbueID, string name, string description, string iconFileName = null, int? visualEffectID = null, List<Skill> replaceOnSkills = null, string statusEffectName = null, int? chanceToContract = null, int? buildUp = null, float? scalingDamage = null, float? flatDamage = null, float? knockback = null, Types? damageType = null)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Expected O, but got Unknown
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0236: Unknown result type (might be due to invalid IL or missing references)
//IL_0247: Expected O, but got I4
//IL_023b->IL023b: Incompatible stack types: O vs I4
//IL_0234->IL023b: Incompatible stack types: I4 vs O
//IL_0234->IL023b: Incompatible stack types: O vs I4
Dictionary<int, EffectPreset> dictionary = (Dictionary<int, EffectPreset>)At.GetValue(typeof(ResourcesPrefabManager), null, "EFFECTPRESET_PREFABS");
if (!dictionary.ContainsKey(imbueID))
{
GameObject val = new GameObject(imbueID + "_" + name.Replace(" ", ""));
val.SetActive(true);
Object.DontDestroyOnLoad((Object)(object)val);
ImbueEffectPreset val2 = val.AddComponent<ImbueEffectPreset>();
((Object)val2).name = imbueID + "_" + name.Replace(" ", "");
At.SetValue(imbueID, typeof(EffectPreset), val2, "m_StatusEffectID");
At.SetValue(name, typeof(ImbueEffectPreset), val2, "m_imbueNameKey");
At.SetValue(description, typeof(ImbueEffectPreset), val2, "m_imbueDescKey");
if (visualEffectID.HasValue)
{
val2.ImbueStatusIcon = ((ImbueEffectPreset)dictionary[visualEffectID.Value]).ImbueStatusIcon;
val2.ImbueFX = ((ImbueEffectPreset)dictionary[visualEffectID.Value]).ImbueFX;
}
if (iconFileName != null)
{
val2.ImbueStatusIcon = CustomTexture.MakeSprite(CustomTexture.LoadTexture(iconFileName, 0, linear: false, (FilterMode)0), CustomTexture.SpriteBorderTypes.None);
}
SetNameAndDesc((EffectPreset)(object)val2, name, description);
dictionary.Add(imbueID, (EffectPreset)(object)val2);
if (statusEffectName != null && chanceToContract.GetValueOrDefault() > 0)
{
MakeStatusEffectChance(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", setActive: true, dontDestroyOnLoad: true), statusEffectName, chanceToContract.GetValueOrDefault());
}
if (statusEffectName != null && buildUp.GetValueOrDefault() > 0)
{
MakeStatusEffectBuildup(TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", setActive: true, dontDestroyOnLoad: true), statusEffectName, buildUp.GetValueOrDefault());
}
if (scalingDamage.GetValueOrDefault() > 0f || flatDamage.GetValueOrDefault() > 0f || knockback.GetValueOrDefault() > 0f)
{
object obj = TinyGameObjectManager.GetOrMake(((Component)val2).transform, "Effects", setActive: true, dontDestroyOnLoad: true);
float valueOrDefault = flatDamage.GetValueOrDefault();
valueOrDefault = scalingDamage.GetValueOrDefault();
Types? val3 = damageType;
int num;
if (val3.HasValue)
{
obj = val3.GetValueOrDefault();
num = (int)obj;
}
else
{
num = 9;
obj = num;
num = (int)obj;
}
MakeWeaponDamage((Transform)(object)num, valueOrDefault, valueOrDefault, (Types)obj, knockback.GetValueOrDefault());
}
foreach (Skill item in replaceOnSkills ?? new List<Skill>())
{
if ((Object)(object)item != (Object)null)
{
((ImbueObject)((Component)item).GetComponentInChildren<ImbueWeapon>()).ImbuedEffect = val2;
}
}
return val2;
}
return null;
}
public static EffectPreset GetEffectPreset(int effectID)
{
Dictionary<int, EffectPreset> dictionary = (Dictionary<int, EffectPreset>)At.GetValue(typeof(ResourcesPrefabManager), null, "EFFECTPRESET_PREFABS");
if (dictionary.ContainsKey(effectID))
{
EffectPreset val = dictionary[effectID];
if (val != null)
{
return val;
}
}
return null;
}
public static void AddStatusEffectForDuration(Character character, string _statusIdentifier, float duration, Character source = null, float chance = 1f)
{
StatusEffect statusEffectPrefab = ResourcesPrefabManager.Instance.GetStatusEffectPrefab(_statusIdentifier);
AddStatusEffectForDuration(character, statusEffectPrefab, duration, source, chance);
}
public static void AddStatusEffectForDuration(Character character, StatusEffect statusEffect, float duration, Character source = null, float chance = 1f)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
StatusEffectManager statusEffectMngr = character.StatusEffectMngr;
if (statusEffectMngr != null)
{
StatusData statusData = statusEffect.StatusData;
statusEffect.StatusData = new StatusData(statusData);
statusEffect.StatusData.LifeSpan = duration;
statusEffectMngr.AddStatusEffect(statusEffect, source);
statusEffect.StatusData = statusData;
}
}
public static void ChangeEffectPresetDamageTypeData(EffectPreset effect, Types originalType, Types newType)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
PunctualDamage[] componentsInChildren = ((Component)effect).gameObject.GetComponentsInChildren<PunctualDamage>();
foreach (PunctualDamage val in componentsInChildren)
{
WeaponDamage val2 = (WeaponDamage)(object)((val is WeaponDamage) ? val : null);
if (val2 != null && val2.OverrideDType == originalType)
{
val2.OverrideDType = newType;
}
DamageType[] damages = val.Damages;
foreach (DamageType val3 in damages)
{
if (val3.Type == originalType)
{
val3.Type = newType;
}
}
}
}
}
public class CasualStagger : Effect
{
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
Stagger(_affectedCharacter);
}
public static void Stagger(Character character)
{
At.SetValue<HurtType>((HurtType)1, typeof(Character), character, "m_hurtType");
character.Animator.SetTrigger("Knockback");
character.ForceCancel(false, true);
((MonoBehaviour)character).Invoke("DelayedForceCancel", 0.3f);
if (Object.op_Implicit((Object)(object)character.CharacterUI))
{
character.CharacterUI.OnPlayerKnocked();
}
}
}
public class CooldownChangeWeaponDamage : WeaponDamage
{
public float ExecutionSetCooldown = -1f;
public float HitKnockbackCooldown = -1f;
protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
{
Item parentItem = ((Effect)this).ParentItem;
Skill val = (Skill)(object)((parentItem is Skill) ? parentItem : null);
if (val != null)
{
if (HitKnockbackCooldown != -1f && _affectedCharacter.IsInKnockback)
{
At.SetValue(HitKnockbackCooldown, typeof(Skill), val, "m_remainingCooldownTime");
}
bool isDead = _affectedCharacter.IsDead;
((WeaponDamage)this).ActivateLocally(_affectedCharacter, _infos);
if (!isDead && _affectedCharacter.IsDead && ExecutionSetCooldown != -1f)
{
At.SetValue(ExecutionSetCooldown, typeof(Skill), val, "m_remainingCooldownTime");
}
}
}
}
}
namespace TinyHelper.Interfaces
{
public interface IDamageScaler
{
float GetWeaponDamageMult(WeaponDamage weaponDamage);
Types GetOverrideDType(WeaponDamage weaponDamage);
DamageType[] GetDamages(WeaponDamage weaponDamage);
float GetKnockback(WeaponDamage weaponDamage);
}
}
namespace TinyHelper.Effects
{
public class DynamicWeaponDamage : WeaponDamage
{
public IDamageScaler DamageScaler = null;
private void Recalculate()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
Console.WriteLine("recalculated");
Debug.WriteLine("recalculated");
base.WeaponDamageMult = DamageScaler.GetWeaponDamageMult((WeaponDamage)(object)this);
base.OverrideDType = DamageScaler.GetOverrideDType((WeaponDamage)(object)this);
((PunctualDamage)this).Damages = DamageScaler.GetDamages((WeaponDamage)(object)this);
((PunctualDamage)this).Knockback = DamageScaler.GetKnockback((WeaponDamage)(object)this);
}
protected override void StartInit()
{
Recalculate();
((WeaponDamage)this).StartInit();
}
public override Weapon BuildDamage(Character _targetCharacter, ref DamageList _list, ref float _knockback)
{
Recalculate();
return ((WeaponDamage)this).BuildDamage(_targetCharacter, ref _list, ref _knockback);
}
protected override void BuildDamage(Weapon _weapon, Character _targetCharacter, bool _isSkillOrShield, ref DamageList _list, ref float _knockback)
{
Recalculate();
((WeaponDamage)this).BuildDamage(_weapon, _targetCharacter, _isSkillOrShield, ref _list, ref _knockback);
}
protected override void ActivateLocally(Character _targetCharacter, object[] _infos)
{
Recalculate();
((WeaponDamage)this).ActivateLocally(_targetCharacter, _infos);
}
protected override DamageList DealHit(Character _targetCharacter)
{
Recalculate();
return ((WeaponDamage)this).DealHit(_targetCharacter);
}
public override float DamageMult(Character _targetCharacter, bool _isSkill)
{
Recalculate();
return ((WeaponDamage)this).DamageMult(_targetCharacter, _isSkill);
}
public override float KnockbackMult(Character _targetCharacter, bool _isSkill)
{
Recalculate();
return ((WeaponDamage)this).KnockbackMult(_targetCharacter, _isSkill);
}
}
public class ShootBlastFromEffect : ShootBlast
{
public override void Setup(TargetingSystem _targetSystem, Transform _parent)
{
Character sourceCharacter = ((Effect)this).SourceCharacter;
((Shooter)this).Setup(((sourceCharacter != null) ? sourceCharacter.TargetingSystem : null) ?? _targetSystem, _parent);
}
}
}