

Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at December 22, 2022. Due to significant changes in a few mod frameworks' infrastructures, it is recommended that you update all mods that are older than November 08, 2022.
What's the purpose of "Runic Scrolls"?
Manual Installation
Ensure that you are opted in to the default-mono branch.
Ensure that BepInEx is installed.
Make sure all dependencies are installed. The mod depends on these and will not work without them!
Uninstall previous versions of the mod.
Download "RunicScrolls.zip".
Move "RunicScrolls.zip" into the "Outward" game folder.
Right click "RunicScrolls.zip" and click "Extract Here".
Manual Uninstallation
Version 1.0.0 and onwards
Navigate to "Outward/BepInEx/plugins/".
Delete the "RunicScrolls" folder.
"Runic Scrolls" implements one new item:
Runic Scroll Recipe scroll can be bought from any alchemist
Version 4.0.0
Updated to work with, and only with, Outward Definitive Edition.
Version 3.1.0
Compatability patch.
Version 3.0.0
Can be played with (and only with) the base game update related to The Three Brothers.
Version 2.0.2
Added Outward SideLoader as a hard dependency.
Version 2.0.1
Can be played with (and only with) the base game update that happened on 16th of June, 2020.
Version 1.3.0
Patched to support the most recent Outward SideLoader.
Added: Bastard weapons can be used with two-handed weapon skills.
Remove alchemy loopholes that obliterates the game economy.
Provide more interesting options for bow users by offering them Palladium, Poison and Fire Arrows.
Provide a more immersive gaming experience.
Provide a simple test to check if Outward SideLoader is loading.
The visual change to the backpack near the campfire in the game's main menu confirms that the Outward SideLoader is doing it's job.
Provide more gear options for players who wish to increase their Holy Damage bonus.
Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
Provide more options for players who wish to look like someone doing Elatt's bidding
Provide interesting moveset combinations to the user.
Introduce significant variations between weapons of the same type.
Make rarely used weapons more viable by giving them better movesets rather than better stats.
Enable the user to play as a heavily armored warrior that is in control of the battlefield.
Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
Provide more gear options for players who wish to increase their lightning damage bonus.
Ensuring that the highest possible lightning damage bonus is not affected by this mod.
To provide an alternative to a Lexicon for people who rarely cast Rune Magic.
Said alternative should be expensive to not make Internalized Lexicon redundant.
Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
Aid people in their quest for joining the "free-cam-master-race".
Enable the user to play as a holy warrior with divine magic.
Give the user a legit reason to sacrifice health and stamina on a melee character.
Enable the user to play an all out melee character without mana, while still casting a few spells.
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.