
Coconut Klonk
Changes the default sound of a coconut hitting someone to the cartoon KLONK! sound. Works on all clients, so anyone can hear it when triggered!Details
Changelog
1.0.6:
- Resolved issue where KLONK! SFX was only playing on the host for multiplayer instances.
- KLONK! SFX now triggers on all clients and can be triggered by anyone, not just the host.
- Added PhotonNetwork event for added reliability in cross-client performance, where the coconut object is destroyed.
1.0.5:
- Resolved issue where KLONK! SFX was playing when coconut was thrown and/or broken against the ground.
1.0.4:
- Resolved issue in multiplayer instances where sound refused to play entirely.
- Reworked SFX replacement & Bonk Harmony Patch code to no longer rely on custom RPCs for SFX playback trigger; now replaces sounds locally.
1.0.3:
- Updated website URL.
1.0.2:
- Mod now correctly shows log when correctly loaded, instead of showing no logs at all after SO creation.
- Bonk SFX now isolated to coconut, to avoid overwriting of other bonkable item SFX. (Item ID 36)
- Comment credits for tech. support members from Peak Modding Discord. (.chofo, monsieurmeh, kirsho & atomictyler)
1.0.1:
- Reworked SFX loading code to be comletely asynchronous, loading SFX quicker in parallel.
- Adjusted RPC call on coconut to address destroyed item stopping SFX on coconut hit; addressing shared issue with starting point mod's code.
- Dedicated SFX directory now compiles with the mod for easy organization!
Initial Release**:
- Added Coconut Klonk! sound as replacement for default coconut bonk sound file.
- Starting point code & references based off WitherStyle - BadToTheBonk || https://thunderstore.io/c/peak/p/Witherstyle/BadToTheBonk/