
SnailMaster
Turn Scoutmaster into a immortal snail, that will chase you down until the end. Reach peak before he reaches you!Details
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[0.4.1] 5/11/2025 Audio and Roots bugfixes
Fixed
- Snailmaster not spawning after being summoned (just needed to reupload the mod lol)
- The audio for conch summoning not respecting settings
[0.4.0] 1/11/2025 Quality of Life Update
Added
- Audio feedback to summoning
- Localised text for summoning action on conch
Fixed
- Configuring snailmaster's walk speed above 1, didnt actually speed him up
- Issue when setting high target cooldown will cause Snailmaster to ignore anyone, especially when setting low grace period
[0.3.2] 31/10/2025 Oopsie v2 - Electric boogaloo
Fixed
- Snailmaster not spawning in solo when in OnSwitchTarget teleport mode
- Bug where Snailmaster, while in OnSwitchTarget teleport mode, wouldn't chase any of the players if they get too far
[0.3.1] 30/10/2025 Oopsie
Added
- Teleportation option to allow teleportation when switching
[0.3.0] 30/10/2025 Summoning Conch Update
Added
- Turn into a switch between normal scoutmaster and snailmaster (if never summoned, behaves as a normal scoutmaster)
- 3 Teleportation configurations for catch up mechanic
- Teleportation Distance configuration to tailor the "snail range" of snailmaster
Changed
- Summoning with a conch instead of a key press
Fixed (maybe)
- A bug where he would damage players that he's not currently holding and about to throw
[0.2.0] 29/10/2025 Configuration Expansion
Added
- 3 Targeting modes
- Configuration for the speed of the snailmaster
- Grace period configuration
[0.1.0] 28/10/2025 Experimental Release
Added
- Scoutmaster is no longer sprints at you, instead choosing to slowly tire you out of your stamina
- Scoutmaster will target nearest to him player, instead of the heighest player
- He will not disappear once summoned (Good luck!)