

A modern in-game menu for PEAK, built as a BepInEx plugin with a polished drill-down UI, host controls, visual tools, quality-of-life features, and performance-focused rendering options.
Cube-X is designed as a full-featured PEAK menu with a clean interface, organized submenus, cached UI data where practical, and game-aware actions that prefer existing in-game behavior over fragile shortcuts.
The menu currently includes 400+ feature classes and actions across the main pages, covering player controls, lobby tools, friends, achievements, visuals, world interaction, spawning, inventory management, search utilities, Discord access, notifications, keybinds, and menu settings.
Cube-X uses a compact GTA-style drill-down menu built for quick navigation during gameplay.
| UI Area | What It Does |
|---|---|
| Header | Menu identity. Can drag menu position. |
| Breadcrumbs | Shows where you are inside nested submenus. |
| Feature Rows | Toggle actions, buttons, numbers, colors, text values, and nested pages. |
| Right Panel | Shows selected-player context, Steam avatars, tags, status, and profile details where available. |
| Footer | Shows navigation hints, current selection state, and keybind information. |
| Notifications | Uses a clean rectangular notification style with title, description, and one colored accent strip. |
| Color Picker | Applies selected colors only after the picker is accepted or closed. |
| Keybinds | Lets features be bound, listed, and removed individually from the settings menu. |
Default navigation is keyboard-first and can be customized from the settings pages.
| Page | Highlights |
|---|---|
| Self | God mode, death prevention, fall protection, ragdoll control, slip/passout prevention, stamina tools, movement multipliers, jump tools, flying, noclip, item-use helpers, throw controls, player cosmetics, and self-focused utility actions. |
| Network | Live player list, selected-player tools, recent players, blacklist, Steam friends, invite options, profile links, player tags, online/offline state, lobby join/leave tools, voice tools, and achievement management. |
| Friends | Loads Steam friends into a dedicated submenu with online/offline tags and invite-focused actions. |
| Host | Lobby control, More Scouts room limits, Steam lobby locking, master/client authority tools, room version utilities, kiosk tools, campfire actions, join handling, and host-side actions. |
| Visuals | Player ESP, profile cards, pings, camera options, FOV and zoom tools, third-person options, HUD tools, watermark, world tags, movement effects, dead-scout collider optimization, and visual quality controls. |
| World | World interaction tools, time-related options, object utilities, luggage helpers, and environment actions. |
| Teleport | Teleport to spawn, players, pings, look position, campfires, custom coordinates, and quick teleport targets. |
| Spawn | Spawn-focused tools for items and game objects. |
| Inventory | Inventory helpers, item access, item state tools, and item-focused quality-of-life actions. |
| Search | Quick lookup tools for finding features, players, objects, or menu entries faster. |
| Misc | Discord community access, notifications, utility actions, extra quality-of-life tools, and general helpers. |
| Settings | Menu styling, controls, keybind management, notification preferences, performance options, and persistent configuration. |
| Search | Search/Navigate any features within the menu. |
Cube-X adds readable tags to player entries so status and context are easier to scan.
| Tag | Meaning |
|---|---|
| Friend | Player is recognized from the Steam friends list. |
| Blacklisted | Player exists in the local blacklist list. |
| Online / Offline | Steam or game-aware presence state where available. |
| Name Spoof | Player joined the current room with a Steam name that does not match the in-game nickname. |
| {modname} | Detects users that are using other mods/mod menus. |
| Modder | Player triggered a protected illegal network action and is not labeled as a known Atlas or Cherry user. |
Name spoof detection is intended to apply only to players observed inside the current game or room, avoiding false positives from stale recent-player or blacklist data.
The achievements page includes individual achievement controls and bulk actions.
| Action | Description |
|---|---|
| Unlock All | Unlocks achievements through the game-aware achievement flow. |
| Lock All | Resets achievement state where supported. |
| Individual Entries | Lets achievements be managed one by one from the achievements submenu. |
| Accent Achievements | Includes the accent achievement range where supported by the game. |
Cube-X supports feature-level keybinds.
| Control | Behavior |
|---|---|
| Open Menu | Opens or closes the menu. |
| Set Feature Keybind | Assigns a keybind to the hovered feature. |
| Keybind List | Shows every assigned keybind as its own option. |
| Remove Selected Keybind | Removes one selected keybind without clearing the entire list. |
| Notify Keybind Toggles | Optional notification when a keybind toggles a feature. |
Default controls:
| Input | Action |
|---|---|
Insert |
Open or close the menu. |
Arrow Up / Arrow Down |
Move selection. |
Enter |
Activate selected option. |
Backspace / Escape |
Go back. |
Arrow Left / Arrow Right |
Adjust values. |
Shift + Enter |
Edit compatible numeric/text values. |
F8 |
Assign a keybind to the hovered feature. |
Notifications use a simple modern layout:
| Element | Purpose |
|---|---|
| Main Rect | Holds the notification content. |
| Accent Rect | One colored strip on the left side. |
| Title | Short event name. |
| Description | Clear action result or status message. |
Notification behavior can be adjusted from the notification submenu, including keybind toggle notifications.
Cube-X includes menu and game-facing performance work intended to reduce unnecessary frame cost.
| Area | Approach |
|---|---|
| Menu Rows | Organized and cached where practical to avoid rebuilding expensive UI state unnecessarily. |
| Player Data | Steam avatars, tags, and player metadata are reused instead of being repeatedly fetched every frame. |
| ESP | Rendering is scoped to useful targets and avoids unnecessary object rendering where possible. |
| Visual Effects | Heavy visual options can be disabled or tuned from visual and performance-related settings. |
| Notifications | Lightweight drawing style with minimal layout complexity. |
| Feature Pages | Large menus are split into focused submenus to reduce clutter and scanning cost. |
Some actions still depend on live game state and must refresh while playing, especially player lists, lobby state, online state, ESP targets, and world objects.
Cube-X includes a first-time prompt asking whether the user wants to join the Discord community server for Cube-X.
The link is also available in:
Misc > Discord Community > Join Discord
Community link:
https://discord.gg/cHmp58MqPf
Cube-X is built for PEAK modding and testing workflows. Game updates may change internal behavior, player data, achievements, networking, or object layouts, so some features may need updates after PEAK patches.
Use responsibly and preferably in private, modded, or trusted lobbies.
Cube-X is not affiliated with PEAK, Landfall, Aggro Crab, Steam, Photon, BepInEx, or any related official project.