
PEAKLib Items
Items module of the PEAKLib community API.Details
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.4.2] - 2025-08-12
Fixed
- Recompiled against the latest game assembly references as
CharacterData.currentItem
was changed from a field to a property which was a breaking change. - If a registered item doesn't have a particle system, PEAKLib won't explode anymore.
[1.4.1] - 2025-07-25
Fixed
- All shaders in an item's material will be replaced with the real shader from the game, instead of just one.
[1.4.0] - 2025-07-18
Added
- ItemAcceptor feature that allows players to feed/use items on an object implementing the interface.
[1.3.0] - 2025-07-14
Added
- Items can now be registered later than before.
- More shaders will be swapped to the correct ones from the game than before.
[1.2.0] - 2025-07-14
Added
- Custom item data is now supported for items.
[1.1.2] - 2025-07-12
Fixed
- Invalid Content no longer breaks the BundleLoader.
[1.0.0] - 2025-07-08
Added
- The changelog to track new updates.
- Fixed UnityItemContent to work with adding content via Unity.