Details

Last Updated
2 days ago
First Uploaded
2 days ago
Downloads
265K
Likes
2
Size
82KB
Dependency string
PEAKModding-PEAKLib_Items-1.4.2
Dependants

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.4.2] - 2025-08-12

Fixed

  • Recompiled against the latest game assembly references as CharacterData.currentItem was changed from a field to a property which was a breaking change.
  • If a registered item doesn't have a particle system, PEAKLib won't explode anymore.

[1.4.1] - 2025-07-25

Fixed

  • All shaders in an item's material will be replaced with the real shader from the game, instead of just one.

[1.4.0] - 2025-07-18

Added

  • ItemAcceptor feature that allows players to feed/use items on an object implementing the interface.

[1.3.0] - 2025-07-14

Added

  • Items can now be registered later than before.
  • More shaders will be swapped to the correct ones from the game than before.

[1.2.0] - 2025-07-14

Added

  • Custom item data is now supported for items.

[1.1.2] - 2025-07-12

Fixed

  • Invalid Content no longer breaks the BundleLoader.

[1.0.0] - 2025-07-08

Added

  • The changelog to track new updates.
  • Fixed UnityItemContent to work with adding content via Unity.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.