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PEAK
Chainbound
PEAK
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Chainbound
Chains PEAK players together with simulated physics links, stable chain groups, pull-in, and lobby mod checks.
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56KB
Dependency string
PatchNote-Chainbound-0.2.16
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Changelog
0.2.16
Late join catch-up retries during the spawn window so other late-join teleport mods do not win the final position.
Chain shuffling now groups nearby players together, keeps explicit open slots, and avoids stealing reserved reconnect slots.
Chain visuals render above rain/fog overlays more reliably.
Added
PunishTK
safety handling for kicks, cooked launch items, and fart shroom launch effects.
Hanging stamina regen now detects upper chain support more consistently.
Chainbound gameplay now stays inert in rooms where the host has not published Chainbound settings.
Added a top-center in-run warning for players who join without Chainbound or with the wrong version.
Added
ChainboundAPI
so other mods can read group assignments and subscribe to group changes.
Added extra stamina drain for rope/vine/climb-handle anchors supporting taut dangling players, with load split between supports.
0.2.15
Chain groups now keep stable player slots, so reconnecting should put players back in the same group instead of shifting everyone by join order.
Rejoining players who spawn far away are caught up near their previous chain neighbors when possible.
Hosts can shuffle chain order with a keybind, and campfires can shuffle the order automatically.
Default settings now match the current playtest config.
0.2.14
Initial public release.