Added support for the new 'Roots' biome - Full integration of the new 'Roots' biome, which alternates with 'Tropics'.
Fixes
Fixed a critical error (MissingFieldException) caused by a recent game update, which led to crashes upon player death or at the end of a run.
Resolved a file access conflict that occurred when saving the upload queue, preventing climbs from being saved correctly after a successful upload.
[1.0.3] - 2025-09-04
New Features
Complete climb tracking from kiln to peak - Track your entire journey from the starting kiln all the way to the peak, fulfilling the dream of peaking!
Improved climb timing - Climbs now start precisely with the "RUN STARTED" sequence for better accuracy
Death tracking - Climbs with deaths can now be saved (configurable in settings)
Death climbs are marked with a small death icon
Death climbs have no share code and won't be uploaded to the cloud
Global mod logger - Implemented centralized logging system with configurable log levels in BepInEx config
Improvements
Climb tracking automatically stops on death or return to home
Better climb start/stop detection for more accurate path recording
Enhanced debugging capabilities through the new logging system
[1.0.2] - 2025-09-02
New Features
Improved flymod detection - Now only displays valid climbs without false positives
Update notification system - Displays in-game notifications when a new mod version is available
New settings menu - Customizable hotkey configuration for toggling the menu
Improvements
Better climb validation to ensure only legitimate climbs are shown
Push notification capability for mod updates
[1.0.1] - 2025-09-01
Fix
Fixed a rendering issue that caused the User Interface (UI) to display pink boxes instead of text when using Vulkan (e.g., on Linux/Steam Deck). All text is now rendering correctly.
[1.0.0] - 2025-08-31
New Features
Completely redesigned UI that matches Peak's visual style
Difficulty tracking implemented - Ascent level is now saved and can be used as a filter to display climbs
Advanced search and filtering functionality for climbs
Optimized climb storage with reduced memory usage locally and on the server
Non-blocking route display that doesn't obstruct the game view
Fixes & Optimizations
Fixed lag spikes when activating campfires
Limited to 25 climbs per filter for better performance (previously loaded all climbs)
Automatic list updates with visible climbs always appearing at the top
Improved sorting system for cloud and local climbs by duration
Technical Improvements
Memory optimization for climb data storage
Improved rendering performance for path visualization
Better UI responsiveness and user interaction
[0.1.0] - 2025-08-20
Added
Initial release of the FollowMe-Peak plugin
Automatic path recording in Peak
Visual path display with configurable visibility
Biome-specific path storage
Cloud synchronization for sharing climbs
F1 user interface for settings and path management
Automatic path storage when lighting campfires
Persistent local storage of climbs
Server integration for uploading/downloading community climbs
Features
Path recording starts automatically when the level is loaded
Paths are stored separately by biome/level area
Optional cloud synchronization (also works completely offline)