MikuShowcase
MikuShowcase adds one non-collidable Miku performance display to PEAK.
The same display is shown in the Airport lobby by default, and you can move it to a grounded spot near the player with a hotkey. Optional bundled music can play in sync with the dance loop.
For stronger scene lighting and shadows, PEAK_Visuals is recommended:
glarmer-PEAK_Visuals
What This Mod Does
- Spawns one display automatically in the Airport lobby.
- Lets you move that same display with a configurable hotkey.
- Keeps the model non-collidable so it is only used for presentation.
- Supports optional synced music playback.
- Uses one config file only: BepInEx/config/com.github.Thanks.MikuDance.cfg.
Settings
- ModEnabled: turns the mod on or off.
- EnableAudio: turns bundled music on or off.
- AudioVolume: music volume. Default 0.1.
- AudioRangeMeters: audible range in meters. Range 1 to 30. Default 5.
- ModelScale: model size. Default 1.2. Maximum 3.
- ModelYawCorrection: horizontal facing correction.
- SpawnModelKey: moves the model to the current grounded placement point. Default F8.
If ModConfig is installed, all settings appear on one page. Otherwise, edit the cfg file directly.
Feature Updates
- Added a cleaner single-model display flow for the Airport lobby and hotkey placement.
- Added optional synced music playback for the active dance loop.
- Added visible model shadow support for better scene presence.
- Kept all settings together on one simple ModConfig page.
Fixes
- Improved animation and audio synchronization during loop playback.
- Reduced playback snapping caused by repeated placement refresh.
- Improved rotation pivot handling so model turning is closer to the real body center.
- Improved grounded placement stability for lobby and in-game spawning.
- Fixed several presentation issues around model visibility, shadow display, and runtime placement behavior.
Asset Credits and Permissions
This package includes third-party MMD resources only as part of one compiled in-game presentation bundle. All original rights remain with the original creators and rights holders.
Motion terms from the included readme:
- Editing and adjustment are allowed.
- Free redistribution is allowed.
- Use inside a game or program is allowed with credit to the motion author.
- Commercial use, resale, R18 use, and unlawful use are not allowed.
Model terms from the included readme:
- Commercial, political, religious, violent, gory, and sexual use are not allowed.
Distribution note:
- This mod is a gameplay package, not a standalone asset library.
- It ships only the plugin DLL and one compiled Unity bundle needed at runtime.
- It does not provide loose PMX, VMD, texture, or audio source files for reuse.
- Please do not extract or redistribute bundled third-party assets as standalone resources.