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PEAK
ShootZombies
PEAK
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ShootZombies
Turns the PEAK blowgun into a configurable zombie-survival weapon system with selectable gun models, lobby weapon grants, an in-game config panel, and host-synced multiplayer settings.
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https://github.com/xiaofe12/ShootZombies
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5.9K
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5
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5.4MB
Dependency string
Thanks-ShootZombies-1.3.6
Dependants
1 other mods
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Changelog
[1.3.6] - 2026-05-11
Fixed weapon distribution issue after player death.
Handle weapon distribution for players who join mid-game.
[1.3.5] - 2026-05-11
Add zombie health bars
Revert blowgun to vanilla behavior when mod is turned off.
Modified weapon spawn logic; weapons can no longer be dropped.
[1.3.4] - 2026-05-06
Reduced repeated inventory UI refresh work with more precise SetItem state tracking.
Prevented repeated zombie death cleanup while destroyed zombies are still present for follow-up frames.
Cleared runtime UI and zombie caches on scene transitions and plugin shutdown.
Preserved cooked item colors when restoring non-weapon inventory and backpack wheel icons.
[1.3.3] - 2026-04-30
Fix (icon.color=Color.white),InventoryItemUiCookColorPatch(UpdateCokedAmount)
Fix: Food Icon Color Doesn't Change After Being Roasted
[1.3.2] - 2026-04-28
Fix the value type issue in the config panel.
[1.3.1] - 2026-04-27
Fix the issue with ShootZombies in modconfig.
Weapon firing sound synchronization.
[1.3.0] - 2026-04-26
Added three selectable weapon models: AK47, HK416, and MPX.
Added a shared in-game config panel for ShootZombies and Fog&ColdControl.
Moved fog and cold handling out of this package and into Fog&ColdControl.
Simplified zombie tuning around visible difficulty presets and core spawn settings.
Improved zombie behavior and aggression.
Improved runtime performance with object reuse and reduced repeated work.
[1.2.11] - 2026-04-11
Reduced unnecessary diagnostic logging in normal gameplay.
Fixed fog multiplayer sync so host updates only publish when the fog state actually changes.
Fixed fog sync handling so fog speed is no longer treated as fog progress.
Changed the default weapon fire interval to 0.3.
Changed the default zombie spawn count to 3.
[1.2.10] - 2026-04-11
Fixed fog control against the current game assembly for offline and host-authority multiplayer.
Fixed offline fog startup so fog UI, countdown, and movement begin correctly outside online rooms.
Fixed the fog countdown HUD so waiting time is shown as Fog Rising.
[1.2.9] - 2026-04-11
Fixed the lobby prompt so compass guidance stays visible when weapon granting is disabled.
Fixed in-game fog speed updates so non-Fog-Mode changes apply immediately.
[1.2.8] - 2026-03-31
Improved zombie spawn validation to prefer rear and out-of-sight positions.
Added a host-synced zombie destroy distance setting with a default of 70.
Set initial zombie wake-up time to 0 so spawned zombies stand up immediately.
[1.2.7] - 2026-03-31
Removed recoil and its related config entries from the weapon section.
Expanded host-to-client sync for combat, zombie, and fog settings.
Synced additional room values including fire range, bullet size, zombie tuning, knockback, chase thresholds, and fog start delay.
[1.2.6] - 2026-03-31
Updated the mod for the latest PEAK custom run changes.
Reworked item grant creation for weapon, compass, and first aid grants against current game signatures.
Added run lifecycle refresh hooks for run start, mini-runs, and quicksave restores.
Reduced unnecessary AK refresh work during gameplay.
Simplified multiplayer ownership checks to avoid repeated full-scene item scans.
[1.2.5] - 2026-03-30
Unified the fog speed UI and fog-related lobby notice under the same bottom-left layout settings.
Limited compass spawning to Fog Mode.
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