ShootZombies
ShootZombies turns PEAK's blowgun into an AK-style zombie-mode loadout while keeping the game's original blowgun aim path, collision path, and item backend intact. The result is a mod that looks and feels like an AK presentation layer on top of native PEAK behavior, with zombie combat rules, fog controls, lobby prompts, and host-synced multiplayer settings.
What Players Notice In Game
- A large lobby prompt on the right side shows which key to press to get the weapon. The prompt uses the configured weapon key and updates automatically.
- The blowgun is presented locally as an AK-style weapon with adjustable position, rotation, scale, recoil, fire interval, fire volume, and sound selection.
- Zombie hits no longer use the original sleep outcome. Instead, hits reduce zombie lifetime and apply knockback.
- Fog mode has clear rules and a cleaner bottom-left UI.
- Multiplayer rooms follow the host for gameplay-critical values so everyone plays by the same rules.
Weapon Flow
- In the lobby, players can press the configured weapon key to get the AK presentation weapon. The default key is
T.
- During active gameplay, the host can keep the required blowgun and first-aid loadout available when the weapon feature is enabled.
- Local presentation settings stay local. Each player can keep their own held-weapon pose, recoil, sound choice, and fog UI placement.
Main Features
AK-style blowgun presentation
- Replaces the local blowgun presentation with an AK-style model and UI icon bundle
- Keeps the native PEAK blowgun behavior underneath for aiming, collision, and hit routing
- Supports configurable:
- held model X, Y, and Z rotation
- held model X, Y, and Z position
- held model scale
- fire interval
- fire volume
- recoil enable and strength
- AK sound selection from
AK_Sounds/ak_sound1, ak_sound2, and ak_sound3
Zombie gameplay
- Configurable zombie spawn enable, count, count randomization, interval, interval randomization, radius, max alive count, and lifetime
- Configurable zombie chase and aggression tuning
- Blowgun hits on zombies reduce their remaining lifetime instead of putting them to sleep
- Zombie hit handling stays authoritative on the host in multiplayer
Fog rules
- Configurable fog speed, start delay, and bottom-left fog UI placement
- Optional fog mode for challenge runs:
- fog speed is forced to
2
- fog wait time is forced to
90 seconds
- fog cold damage is removed
- fog pause is disabled
- The fog-mode lobby notice uses the same bottom-left anchor logic as the fog UI so both stay aligned
Multiplayer sync
When the room host runs the mod, clients follow the host for gameplay-critical settings:
- weapon feature enable state
- night cold enable state
- fire interval
- zombie lifetime reduction
- zombie spawning enable state
- zombie spawn interval and interval randomization
- zombie spawn radius
- zombie spawn count and count randomization
- max zombie count
- zombie max lifetime
- fog mode
- fog speed
The following settings remain local to each player:
- held weapon position, rotation, and scale
- recoil settings
- AK sound selection
- fire volume
- UI language presentation
- fog UI position and scale
UI Behavior
- The lobby weapon prompt is separate from the fog UI and uses a larger presentation size for readability.
- The fog UI stays in the bottom-left corner by default.
- The fog-mode lobby notice uses the same bottom-left positioning rules as the fog UI.
- The lobby weapon prompt does not use the fog UI position or scale settings.
Configuration
Config file:
BepInEx/config/com.github.Thanks.ShootZombies.cfg
Main ModConfig sections:
Weapon
Fog
Zombie Spawning
Zombie Behavior
Features
Useful weapon pose defaults:
Held Model X Rotation: 90
Held Model Y Rotation: 11.5
Held Model Z Rotation: 180
Held Model Scale: 0.8
Held Model X: -0.08
Held Model Y: 0.06
Held Model Z: 0.3
Installation
- Install
BepInExPack PEAK
- Install
PEAKLib Core
- Install
PEAKLib Items
- Install
ModConfig
- Extract this package into
PEAK/BepInEx/plugins/
Package contents:
com.github.Thanks.ShootZombies.dll
ak47_shootzombies.peakbundle
AK_Sounds/
Notes
- This mod intentionally keeps the original blowgun gameplay path underneath the AK presentation layer.
- If the host does not run the mod, clients fall back to their own local settings.
- Host-controlled gameplay settings are restored locally after leaving the room.
Version
Current package version: 1.2.1