ShootZombies
ShootZombies gives PEAK's blowgun an AK-style presentation and adds a simple zombie-event ruleset on top of the normal game flow. It keeps the original blowgun backend for aiming and hit handling, while changing how the weapon looks, sounds, and fits into this mode.
What This Mod Adds
- An AK-style local weapon model and icon for the blowgun
- A lobby prompt that tells players which key to press to get the weapon
- Zombie spawning and zombie combat rules
- Optional Fog Mode rules with a cleaner bottom-left HUD
- Host-synced room settings for multiplayer
In Game
- In the lobby, players can press the configured weapon key to get the weapon. The default key is
T.
- If Fog Mode is enabled, players can also press the configured compass key to get a normal compass.
- The held weapon pose, scale, recoil, fire volume, and AK sound choice can be adjusted in ModConfig.
- Zombie hits reduce zombie lifetime and apply knockback instead of using the original blowgun sleep result.
Multiplayer
- The host controls gameplay-critical settings such as zombie spawning, fog rules, night cold rules, and fire interval.
- Visual-only settings stay local, such as weapon pose, scale, sound choice, and UI placement.
- For best results, everyone in the room should use the same mod version.
Configuration
Config file:
BepInEx/config/com.github.Thanks.ShootZombies.cfg
Main sections:
Weapon
Fog
Zombie Spawning
Zombie Behavior
Features
Installation
- Install
BepInExPack PEAK
- Install
PEAKLib Core
- Install
PEAKLib Items
- Install
ModConfig
- Extract this package into
PEAK/BepInEx/plugins/
Package contents:
com.github.Thanks.ShootZombies.dll
ak47_shootzombies.peakbundle
AK_Sounds/
Notes
- This mod intentionally keeps the original blowgun gameplay path underneath the AK presentation layer.
- If the host does not use the mod, multiplayer gameplay rules cannot be fully synchronized.
- Fog UI and fog notices use the same bottom-left layout chain. The large lobby weapon prompt is separate from that layout.