

Clear Comms
Better client-side microphone noise filtering (mechanical keyboard clicking begone!)Details
Changelog
[1.4.0] - 2025-09-23
This version fixes crashing on Windows when loading into the game, or repeatedly enabling/disabling the voice loopback feature.
Added
- More robust log points set to Debug level
Changed
- Reduced extra gain on processed voice samples
Removed
- Placebo
Fixed
- Fixed a crash on Windows caused by an internal double-free of the denoiseState pointer
[1.3.0] - 2025-09-22
Changed
- Temporarily disabled Harmony patches for injecting an RNNoise object, since it's broken on Windows.
Added
- Placebo
[1.2.0] - 2025-09-20
Added
- A new setting under the
Audio
category for changing the RNNoise processing effect's strength.
[1.1.0] - 2025-09-20
This version fixes patching after PEAK's most recent update, where local audio sources now use short integer representation instead of float format. It also disables resampling to/from 48 kHz, since that doesn't seem to be working.
Added
- A new setting under the
Audio
category for toggling the RNNoise effect on/off - A new setting under the
Audio
category for toggling a debug voice loopback/preview on/off.
Fixed
- Custom pre-processing stage now gets injected correctly when the audio sample format is short-int PCM
Changed
- Temporarily disabled sample rate resampling.
[1.0.0] - 2025-09-18
Initial release
Added
- Everything