

Automatically revives all players at the campfire when all players are dead/unconscious
在团灭时,自动让你们在篝火处复活
| 配置项 | 默认值 | 说明 |
|---|---|---|
| CampfireClearStatus | false |
是否在篝火处清除玩家负面状态效果(如中毒、流血等) If enabled, campfire will clear all negative player status effects (e.g., curses, poison) |
| ReviveAddCurse | false |
是否在复活时增加诅咒值 If enabled, player will add Curse upon respawning |
| RespawnHotkey | F11 |
强制复活热键 Keybind to force trigger a respawn |
| RespawnMaxTimes | 99 |
最大复活次数 Maximum number of times the player is allowed to respawn |
| recordItemsAtCampfire | true |
物品记录触发时机:true=篝火处记录,false=死亡时记录 If TRUE: Item recording triggers at campfire. If FALSE: Item recording triggers upon player death |
| RespawnItemChance | 88 |
物品重生概率(0-100%) Percentage chance for each item to respawn when player revives (0-100) |
When reviving in the Kiln level, not only is the lava height reset, but the timer is also reset, making the next lava rise require waiting another 180 seconds.
在熔炉关卡复活时,不仅会重置岩浆高度,还会重置计时器,使下次岩浆升起重新需要等待180秒.
The bonfire location search has been removed and replaced with the game's built-in MapHandler.Instance.respawnThePeak.position, improving performance. It also prevents players from getting their butt burned by the bonfire after reviving, lol.
取消了篝火的位置搜寻,改用游戏自带的MapHandler.Instance.respawnThePeak.position,提升了性能.也避免复活后被篝火烧屁屁,哈哈!