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This mod manages to allow adding more customization options by utilizing AssetBundle.
Most parts are inspired from CustomHats.
Starting from version 1.1.0, version 1.0.x's file is incompatible due huge refactor of data structure.
Please follow documentations again in Build asset bundle part if you made with it.
Sorry for inconvenience!
You can build from source with .NET SDK, this project requires .NET 9.0.
Open MoreCustomizations.csproj file, then find GameDir and DestDir property.
You need to change it for your environment.

GameDir : Installation path of PEAK. (i.e. it should be ended with ...steamapps/common/PEAK)DestDir : Distribution path of compiled results. (i.e. parent directory of BepInEx.)Open this repository in terminal, run below command will compile and distribute result to your BepInEx plugins path.
dotnet build ./src
You can create ThunderStore package with below command.
dotnet publish ./src --configuration Release
This will produces package files to src/bin/ThunderStore.
Recommended to use Package Symlinker package.
If you using that package, open Tool menu will show Package Symlinker.
Add this repository's unity-package folder to work with it in your Unity project.