
PEAKER
Who knew that PEAK could get even more PEAK!? An all-in-one feature & fix mod for larger expeditions! Patch: 1.8.Details
0.2.4
- Updated for PEAK v1.8.
- Fixed campfires appearing lit and marshmallows not spawning.
- PEAK AntiCheat (as of writing this) still needs to update to fix some issues with campfires.
- Fixed campfires appearing lit and marshmallows not spawning.
0.2.3
- Fixed an error, whoopsies!
0.2.2
- Updated to be compatible with hiccup's AntiCheat update, regarding the F9 cheat detection logs.
- Fixed an error caused by having duplicate steam ids in your banned.txt.
- Added a bit of logging to maybe help find out what's causing the F9 GUI to not open for some.
- If you're having this issue, start a game and try opening the GUI, then retrieve your
BepInEx/LogOutput.txt
file and share it with me on Discord. @lammas123
- If you're having this issue, start a game and try opening the GUI, then retrieve your
- If you notice a scout's ragdoll bugging out, causing you to get flung, you can slow them down in the F9 menu until they stop. (Client)
- I'd like to figure out a better, more automatic way to detect/prevent this, but the cause is still unknown to me.
- Increased the maximum scouts to 30 in the config, but the default will remain at 20. (Host)
- 30 appears to be the maximum PEAK's servers will allow, but that does not mean it is stable!
- Dead characters will have their colliders disabled, to reduce the physics collision lag they cause. (Client)
- Disabled by default in the Testing config, you can make the ancient statue wait to do anything until all living scouts have reached the top of the current section. (Host)
0.2.1
- Fixed an error caused by having a config keybind set to None.
0.2.0
- Updated for patch 1.7.a.
- MAJOR! Added PEAKAntiCheat as a soft dependency, cheat detecion logs from it will now appear in the F9 Scout Lists GUI.
- PEAKER's cheat detections will at one point be removed! You'll have to use PEAKAntiCheat for cheat detection and prevention in the future!
- REQUIRED! I've separated the PEAKERPatcher.dll into its own dependency, PEAKERRpcInfo, which is required for most cheat detections.
- Added a bunch of cheat detections, along with a config option to enable or disable them, enabled by default.
- If PEAKAntiCheat is in use, PEAKER's cheat detections will be disabled to prevent excess logging and checking.
- Fixed an issue where scouts that were banned could rejoin if they left and rejoined before anyone else tried to join, without the host leaving the expedition or closing their game.
- You can now change the lobby type in game from the settings menu. As the host, your changes will immediately apply to your lobby.
- Testing a change to see if waiting to respawn scouts until less traffic is going through Photon improves disconnects, when using the revival statue.
- Fixed a bunch of typos of 'etc' in the README.
- Added a new Testing category to the config. Don't worry about what's there... ;)
0.1.2
- Fixed the Thunderstore BepInEx dependency to be correct.
- Updated for patch 1.6.b.
- Removed the multiplayer chain and vine fix, as it has been fixed by the developers!
- Changed the max scouts to 25, incase anyone wants to try slightly larger lobbies, but kept the default at 20.
- Understand that the lag and the chances of disconnecting will be even greater!
0.1.1
- Fixed an issue where every scout that joined before you would have the first cosmetics selected when you join, until they changed them.
- Changed the delay between statue respawns from 1 second to 1 frame.
- Unsure if it's better or worse, but I was suggested to try it out. I tried it with 1 lobby and it seemed to go pretty well.
- Actually started using the
MyPluginInfo
constants internally.
0.1.0
- Initial (experimental) release, yippee!