
PeakStranding
Climb with unseen allies - Death Stranding–style async multiplayer seeds your world with ropes, pitons, and other structures left by scouts who came before you.Details
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[0.9.0] - 2025-08-13
Added
- Ability to like online items
- Ability to delete online items (locally, current run only)
- Clients now see the online item overlay (nicknames, likes) too.
- Config values to control whether clients can like or delete
- Added Scout Cannon to shareable items pool (Check the configuration; you may need to add it to the allow list manually)
Fixed
- Invisible ropes on the client side (thanks to Harmony for the feedback!)
- Improved network handling
Changed
- Updated visuals for online item overlay
Removed
- Сode has been cleaned of warnings
[0.8.3] - 2025-08-09
Changed
- Fixed the magic bean breaking the game
[0.8.2] - 2025-08-09 - BROKEN, DO NOT USE
Added
- Structures are now spawning and despawning by map segment (optimization!)
- Configurable allow list for structures
- Rope Optimizer©️ (experimental but enabled by default, mitigates the HUGE performance hit caused by large number of ropes, disable it in config if ropes become unusable)
Changed
- Fixed a bug that caused many structures from a several previous runs to appear for reconnecting clients.
- Default limit for online structures bumped to 40
- Server-side limit for online structures will be bumped to 300 following this mod update
- Slightly better steam ticket handling so the client can survive the server restart
[0.8.1] - 2025-08-03
Added
- Changelog updated - oops!
- README fixes
[0.8.0] - 2025-08-03
Added
- Async multiplayer (prototype!)
- Config
- License XD
Changed
Load locally saved structures
turned off by default
[0.5.1] - 2025-07-31
Added
- Initial public beta release