
Airport Remixed
Brings a new look, new rooms, Drifting Plane?, mural mode, rock climbing and a full-ish basketball court to the airportDetails
Changelog
[2.2.1] - 2025-01-06
- Fixed multiplayer synchronization issues
- All clients now spawn their own items (basketball, binoculars, bugle, bingbong, lollipop) to prevent host migration issues
- Bounce shroom remains master-client only to avoid duplicates
- Added configurable key bindings for elevator system (Alt+E) with modifier toggle option
- Added configurable key binding for basketball spawning (B key)
- Improved client-side item modification timing
- Removed host migration system to simplify multiplayer experience
- Items now persist when host leaves (each client owns their own items)
[2.2.0] - 2025-10-02
- New room added on ground floor
- Ground floor access to tarmac
- Elevator to access ground floor and back (use Alt+E to open UI to select floor, works in left side elevator that you DO NOT spawn in)
- Bounce Shroom instantiate increased to triple its normal size and given double the bounce to act as a fun trampoline
- Pilot now flys better!
- cluttering logs removed
[2.1.0] - 2025-10-01
- Photobooth props now have their own bin outside booth
- Basketball spawner moved to bin inside basketball court labeled with a basketball image
- Basketball court now fenced in
- A really weird pilot flys a plane around in a weird way (will try to fix it up and make it better)
- Chessboard moved into recreational room finally
- Area reserved for AtomicStudio's Green Screen mod!
- Dependency added for Lokno's PEAKTrash mod for the bins to hold props better!
[2.0.0] - 2025-09-30
- Redid all the code so it works different blah blah blah
- removed 1 second check to be near gates for them to auto-open, now uses reaching system to open and close
- added space behind elevators for recreational purposes
- moved hoop and court to new full court in recreational area
- moved, doubled and resized mesa mini rock thing to recreational area for real climbing
- Photobooth repositioned and now has sliding door that can open and close when reaching near it
- trash cans moved
- walls meshswapped
- uhhhhhh
- Green door and wall added to fence where scoutmaster used to hide and now accessible via teleport when reach at door
- SCoutmaster moved to boarding desk
- Basketballs removed (now spawnable at backwall when standing near it and directly left to basketball court blacktop by pressing B, can only spawn 2 per player when scene is loaded)
- New space behind mirror opened and wall put in to not see through mirror
- LOTS more coming soon, couldnt move chessboard correctly yet, more rock climnbing, maybe a basketball system!
[1.0.0] - 2025-08-28
- Initial release.