If StaminaInfoForked is detected then Bloated Percentage no longer appears in the UI and only fullness does since the blaoted affliction percentage is shown by StaminaInfoForked
Disabling Overeating now works
Added new UI positioning System
[3.0.0] - 2025-11-23
Major System Overhaul
Complete rewrite - Changed from timer-based system to label-based system
New fullness mechanics - Labels persist until values decay to 0%, not just threshold-based
Hunger blocking improvements - Hunger is now completely blocked (hungerPerSecond = 0) when full or bloated
New Features
Overeating/Bloating system - Eat while full to become bloated with custom UI affliction
Custom Bloated affliction - Pink status bar integrated with vanilla stamina UI (requires PEAKLib)
Farting mechanics - Random chance to fart when eating while full or during bloated decay
Decay system - Both fullness and bloated status decay over time (configurable intervals and amounts)
Percentage display - On-screen display showing current fullness and bloated percentages
Multiplayer config sync - Host configuration automatically syncs to all clients via Photon room properties
Anti-cheat handshake - Clients can only use mod features if host has the mod installed
Cleaned up logging - Removed verbose logs, kept only essential messages and errors
Bug Fixes
Fixed hunger still increasing while full/bloated
Fixed Harmony patch conflicts with Healing Campfires mod
Breaking Changes
System behavior change - Fullness no longer uses fixed timer duration, now uses decay-based system
Config structure change - Configs reorganized into sections (old configs may need manual update)
No reconnect state - Player fullness/bloated state is not preserved on disconnect/reconnect
[2.2.2] - 2025-08-18
"Getting Hungry Again" notification now goes stays up a little longer to see it (configurable)
"Getting Hungry Again" no longer shows up when notifiers are turned off
When a player dies, Full Belly resets
More config options "change UI position, colors, etc"
[2.2.1] - 2025-07-23
Can now be fed by other players to become full!
[2.1.1] - 2025-07-23
Fixed time persisting across scene changes
[2.1.0] - 2025-07-22
Changed notification system to a timer above the stamina bar
Fixed(?) issue where if users consumed enough to become full again while already full, they would be stuck full forever
Now using "Ascents.hungerRateMultiplier" instead of caching the players current "affliction.hungerpersecond" to ensure we get the correct hunger rate based on the current ascent
Added config to show/hide timer
Added a failsafe to detect if hungerPerSecond is still 0 even if not full, then update it to the cached base rate
Grabbing base rate after scene change
[2.0.0] - 2025-07-20
Entire new system of detecting OnFinishCast() to detect items that restore hunger
Will work with modded items
Pop-Up Text for "Belly is Full" and "Getting Hungry Again"
Config to ignore items
No Update-based polling for timers
— Uses Coroutine for the hunger pause duration