
Healing Campfires
Campfires can be infinite, heal/block afflictions and respawn players when lit!Details
Changelog
[3.0.0] - 2025-11-14
- Now working after Roots Update
- Now has infinite fires
- Now blocks afflictions while near fire
- Now heals even mnore afflictions
- More configs
[2.1.0] - 2025-08-19
- Now works with forever campfires
- One coroutine total, started at StartRun and never spam-started per fire.
- No per-tick object finds. Campfires are cached once and re-cached every 5s (cheap, fires are few).
- Early-out when nothing’s lit. Near-zero work while idle.
- Squared-distance checks (no sqrt) and tick-scaled healing.
- Added Config: TickRateHz lets you tune CPU vs. responsiveness; default 2 Hz.
- Kept respawn-on-light behavior in the Light_Rpc patch. Healing itself is handled by the global loop.
[2.0.0] - 2025-08-03
- Added new configs
- Added more affliction healing
- Added new config to respawn players at fires
- Added config sync with host
- Now using coroutines and patches instead of updating every frame
[1.0.0] - 2025-7-4
- Initial release.