

Hikers Hunger
Watch out! There is a 'Cannibalistic Psychosis' taking over the Scouts! Can you Hide from the Hysteria?Details
Changelog
[2.0.0] - 2025-09-01
๐ Major Features
- Complete Plugin Rebuild: Entire plugin rebuilt from scratch for optimal performance
- Manual Cannibal Selection: Host can now use a GUI to manually select who becomes the cannibal
- Constant Cannibal Mode: Option to keep the first selected cannibal for the entire run
- Custom Eat Time: Configurable eating duration (default: 0.01s for instant eating)
- Enhanced Safe Zone System: Improved campfire safe zones with configurable delay
- Host Configuration Sync: All host settings automatically synchronized to clients
๐ฎ Gameplay Improvements
- Smart Cannibal Reselection: Prevents safe zone delay bypass when same cannibal is reselected
- Curse Prevention: Cannibals no longer get cursed when eating players
โก Technical Optimizations
- No Reflection: Eliminated all reflection usage for better performance
- No Per-Frame Overhead: Optimized to avoid heavy operations every frame
- Efficient Safe Zone Monitoring: Smart detection system for all campfires
- Robust State Management: Improved handling of complex game state scenarios
- Enhanced Logging: Comprehensive debug logging for troubleshooting
๐ง Configuration Options
- ManualCannibalSelection: Enable/disable manual selection GUI
- InitialSelectionDelay: Delay before initial cannibal selection (default: 20s)
- PostSelectionDelay: Delay before granting initial cannibal powers (default: 120s)
- EnableCustomEatTime: Toggle custom eating duration
- CustomEatTime: Configurable eating time in seconds
- ConstantCannibal: Keep first cannibal for entire run
- SafeZoneDelay: Delay after leaving safe zone (default: 30s)
๐ฑ User Interface
- Cannibal Selection GUI: Clean, user-friendly interface for host selection
- Cursor Management: Proper cursor handling during GUI interaction
- Player List Display: Shows all valid players as clickable buttons
- Cancel Option: Random selection fallback if manual selection is cancelled
๐ Safety & Stability
- Disconnection Handling: Robust handling of player disconnections
- State Persistence: Proper preservation of game state across events
- Error Handling: Comprehensive error handling and logging
- Memory Management: Proper cleanup of coroutines and resources
[1.0.0] - 2025-08-02
- Initial release.