

Adaptor which injects PULSAR Mod Loader using BepInEx whenever PULSAR: Lost Colony runs.
Currently, the adaptor is only used for loading PulsarModLoader and non-BepInEx mods. In the future, changes will be made to download the most recent PulsarModLoader and
a template will be added for BepInEx plugins to be made and use the mod loaders addons.
Adaptor Version 1.0.0 -- Developed by Mest
Included Pulsar Mod Loader Version v0.12.3.31 -- Developed by TomRichter, Dragon, 18107. With contributions from Badryuner, Pokegustavor
F5 ingame will bring up a menu which lists all installed Pulsar Mod Loader plugins and their mod settings./ is the prefix for client commands. /help lists all commands available.! is the prefix for public commands. !help lists all public commands available.Before attempting to mod, ensure your Pulsar installation is a Mono build. On Steam you can change this by right clicking Pulsar: lost colony in your steam library and selecting [properties > betas > mono].
Ensure that you have BepInEx 5 (stable version 5 MONO) installed and PulsarModLoader and PulsarModLoader Adaptor downloaded.
Place PulsarModLoader.dll and PulsarModLoader.Adaptor.dll into the BepInEx \patchers folder. Then run PULSAR normally, if it is installed, using F5 will bring up a UI interface.
You can also place
PulsarModLoaderinto thePULSARLostColony\Manageddirectory, however it will prioritise loading from the patcher location.
Disable the patcher or remove PulsarModLoader.dll and PulsarModLoader.Adaptor.dll from \patchers
There are numerous non-BepInEx mods which can be found on the Pulsar Lost Colony: Crew Matchup Server and are supported, just place them into the PulsarLostColony/Mods directory or the BepInEx/Plugins directory.
For backwards support of non-BepInEx mods, HarmonyX is altered to not normalise transpiler instructions. Therefore, some BepInEx mods (which are unaware of this) may not patch properly as
OpCodes.Beq_Sfor instance will not be changed toOpCodes.Beqand might not behave properly!
In the future, changes will be made to allow BepInEx plugins to use the mod loaders addons.