

Bridges Cronchy’s DeathHeadHopper 2.1.8 with RepoXR so the spectator camera, ability input, and raycast aiming work correctly in VR without breaking the movement stick or locking the view.
LastChanceCameraAimCompatPatch prevents the LastChance runtime from forcing conflicting camera changes.ControllerRaycast (with ray line length, hit marker, and grip preference flags) or fall back to head raycasts; ability activation uses runtime action discovery plus curated defaults.AbilityDirectionSlot determines which slot acts as the direction indicator while EnableVanillaAbilityBridge keeps LastChance-compatible input suppression active.Y, Jump as X), but all bindings are configurable through RepoXR’s action list.BepInEx/config/AdrenSnyder.DeathHeadHopperVRBridge.cfg exposes grip preferences (Auto/Left/Right), ability action selectors, controller raycast tuning, rayline visibility, and ability cursor offsets. Tweak those fields so the bridge matches your headset, bindings, and preferred hand setup.
Engineered for Meta Quest but relies only on RepoXR actions, so other headsets that map the same actions should work once the binding names are resolved.
Thanks to Cronchy for DeathHeadHopper and DaXcess for RepoXR.
You can provide feedback or report bugs on the "R.E.P.O. Modding Server"