

This mod is a continuation of the original BerserkerEnemies by FNKT_Labs This dude is a legend. All credit to them for the fantastic foundation. This reborn version picks up where they left off and adds new features on top. Likewise this is actively being worked on and it's in beta so expect some jankiness till then.
Well, they're back, and they're well pissed off, I say. Your best bet is to panic and hide because this time, they're not messing around! Now comes with new monsters included, no refunds allowed*
After you reach a certain level, enemies can enter Berserker mode. What does that mean? Well...figure it out yourself just kidding!
Berserkers get a huge power boost. You can decide if they're completely unkillable (commendable if you do so!). In this mode, they can't be stunned or hurt.
They can't be grabbed anymore either. Tossing them into pits? Sorry. Those days are over. (Well, you can toggle it, but where's the fun in that?)
If you're feeling generous and let them, be mortal, they'll still be tanky as heck now that they have scaling health and now damage...wait damage too!?! Yes, damage and it grows with every level, and accounts for the number of players as well. The deeper you go, the nastier they get.
But hey — if you do manage to bring one down, the orb it drops is super valuable. Just... don't drop it. It's basically made of glass.
That's all. You're on your own now. Good luck! Bring a friend with you too!
Visual Changes: Berserkers don't exactly blend in. They glow and puff out red smoke like they're trying to make an entrance.
Buffed Enemies: You choose if they're unkillable. If not, they're still beefed up and ready to ruin your day.
Grab Immunity: Berserkers cannot be grabbed or thrown. No cheap pit kills. (Default: on, configurable)
Damage Multiplier: Multiply every HurtCollider's playerDamage by a configurable value. 1.5 = 50% more damage than normal.
Damage Scaling: Damage scales with level and player count — bonus = levelsAboveStart × players × factor. Fully uncapped.
Uncapped Scaling: Both health and damage scale factors have no upper limit. Set them as high as you dare.
Custom Orb Color: The orbs are red, shiny, and made of dreams and sadness. Handle with care.
Monster Update Support: All enemies from the v0.3.0 Monster Update are now eligible. Not all of them will become Berserkers — that's intentional.
Mod Support: Currently supported enemy mods:
General:
Berserkers Settings:
Health Settings:
Damage Settings:
Spawn Settings:
Enemies: Pick which base game enemies can go berserk.
Monster Update Enemies: Pick which Monster Update enemies can go berserk. Not all are enabled by design it's just there because it looks nice...
Modded Enemies: If you've got supported enemy mods installed, let me know so I can add them choose which of them can go berserk too.