using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("repo mod8")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("repo mod8")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("846c1df0-1f66-4509-9207-b4d503f8ab62")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.ar.reversesprint", "Reverse Sprint Control", "5.1.0")]
public class ReverseSprintMod : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerController), "FixedUpdate")]
private class SprintCheck
{
private static void Prefix(PlayerController __instance)
{
if (!((Object)(object)__instance == (Object)null))
{
bool sprinting = __instance.sprinting;
if (sprinting && !lastSprint)
{
reverseActive = Random.value < ReverseChance.Value;
}
if (!sprinting && lastSprint)
{
reverseActive = false;
}
lastSprint = sprinting;
}
}
}
[HarmonyPatch(typeof(SemiFunc), "InputMovementY")]
private class ReverseY
{
private static void Postfix(ref float __result)
{
if (reverseActive && ReverseForward.Value)
{
__result *= -1f;
}
}
}
[HarmonyPatch(typeof(SemiFunc), "InputMovementX")]
private class ReverseX
{
private static void Postfix(ref float __result)
{
if (reverseActive && ReverseSide.Value)
{
__result *= -1f;
}
}
}
private static bool reverseActive;
private static bool lastSprint;
public static ConfigEntry<float> ReverseChance;
public static ConfigEntry<bool> ReverseForward;
public static ConfigEntry<bool> ReverseSide;
private void Awake()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Expected O, but got Unknown
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
((BaseUnityPlugin)this).Logger.LogInfo((object)"ReverseSprintMod Loaded (v5.1.0)");
ReverseChance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Reverse Chance", 0.75f, new ConfigDescription("ダッシュ開始時に操作が反転する確率", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
ReverseForward = ((BaseUnityPlugin)this).Config.Bind<bool>("Control", "Reverse Forward/Back (W/S)", true, "前後移動を反転する");
ReverseSide = ((BaseUnityPlugin)this).Config.Bind<bool>("Control", "Reverse Left/Right (A/D)", true, "左右移動を反転する");
new Harmony("com.ar.reversesprint").PatchAll();
}
}