

Level and visuals by DragonKing, soundtrack by BLOKBUSTR.
@BLOKBUSTR has been helping out, by providing some very fitting sound tracks for the level 🎵 👌- check them out at https://fanlink.tv/blokbustr
If you want to help fund my caffeine addiction that helps produce content like this level, check out https://ko-fi.com/dragonking2504
Thanks for all the positive encouragement from the R.E.P.O. Modding Server and elsewhere :)

A custom level for R.E.P.O. - with almost entirely custom assets, and a few unique game mechanics.
Features:
WIP disclaimer The level is playable, but lacking in room variety at the moment - something I plan on expanding as my top priority for the level. There are also some custom features that need a bit more work, so you might experience some visual oddities, and possibly some balancing or pathing issues.
Once there are enough modules, I will shift them around according to difficulty, so that more dangerous modules will appear later in progression instead.
The mine features smelting casts, where you can coat a valuable with a shiny metal. Doing so, will affect the physical properties of the valuable, as well as its value - based on the type of metal in the casting pot.
Simply put the valuable on the casting tray ->
Rotate the casting pot till it starts pouring ->
And you got yourself a more valuable, and potentially sturdy, valuable! - be aware, that it might also become heavier. ->

Below are more images of some of the possible level modules (some might differ slightly from the in-game version)









Example of the minimap.
