
BerserkerEnemies
When enemies go berserk, your best bet is to panic and hide!Details
🔧 v1.2.7
- Fixed a bug where certain enemies ignored the “No stun” rule. Not anymore.
🔧 v1.2.6
- Added a bonus to the orb value when a Berserker drops it and is set to be unstunnable. A little extra reward for your troubles.
- Lowered the minimum Berserker health to 400 and adjusted the orb's minimum value to keep things fair.
- Fixed an issue where the spawn chance increase per level wasn’t being applied. It is now. As it should be.
- Adjusted some logs to better explain what’s going on. Because clarity is nice.
🔧 v1.2.5
- Fixed changelog description.
🆕 v1.2.4 – Mod Rework
I reworked how the Berserker Orb value is calculated. It now scales with the Berserker's health—because that actually makes sense.
- Berserkers with 600 HP will drop orbs worth $14,000 – $15,000.
- Berserkers with 5000 HP will drop orbs worth $40,000 – $50,000.
🔧 Changes
- Lowered the minimum Berserker health from 2000 to 600.
- Added a shiny new option to control how much the spawn chance increases per level — default is 5%, capping at 30%. It scales based on the starting level you chose in the settings.
- Removed the Max Orb Value orb value setting, because the new system kicks its butt.
- Fixed a bug where the mod was spawning one extra Berserker than you set in the settings. Oops... I promise it wasn’t on purpose. Or was it?
🆕🔧 v1.2.3
- I added an option to allow multiple Berserkers to spawn in a level. The default is still 1, because I care about your sanity.
- Lowered the minimum Berserker health from 2000 to 400, so now even a stiff breeze might do the trick. Good luck out there.
🔧 v1.2.2
- Reworked how the mod finds the AssetBundle file. Now, just toss the
.dll
and the AssetBundle into the same folder like you're making a smoothie, and boom—it works.
🔧 v1.2.1
- Fixed a very anti-social bug where Berserkers refused to drop their orbs in multiplayer. Sharing is caring, folks.
🆕🔧 v1.2.0
-
Fixed a bug where Berserker orbs were acting like royalty—every large orb spawned after one inherited its insane value. No more orb dynasties.
-
The following enemies can now become Berserkers. You've been warned:
- Animal
- Apex Predator
- Chef
- Hidden
- Rugrat
- Spewer
- Shadow Child
- Upscream
🔧 v1.1.8
- Cleaned up some debug logs I accidentally left in. Classic.
🆕 v1.1.7
Added support for a new enemy mod:
- Freddy Enemy:
- Freddy Fazbear (yes, that Freddy. Sweet dreams.)
🔧 v1.1.6
- Fixed an issue where Wesley’s Enemies config names were making the terminal throw a fit and hiding the settings menu. It’s all good now.
🆕🔧 v1.1.5
- Fixed a bug where a Berserker would spawn almost every time, no matter the spawn chance. Overachievers, am I right?
- Fixed a bug where all enemies of the same type as the Berserker were dropping orbs like they were in a giveaway.
- Increased the max health setting for Berserkers from 3000 to 5000. You're welcome?
- Added an option to show debug logs, for the curious and the brave.
👻 Enemy Mods Support
I added support for enemy mods! Currently supported:
- Wesley's Enemies:
- Gusher
- Roaster
- Droid
- Destroyer
Got a mod you want supported? Let me know on Discord!
🔧 v1.1.3
- Fixed a bug where enemies were accidentally hurting themselves. It was awkward for everyone involved.
🔧 v1.1.2
- Fixed a bug where the stun toggle affected all enemies. Oops². Thanks ganzuto!
🆕 v1.1.1
- Added a toggle to control whether the Berserker can be stunned. Only applies if the Berserker is killable—obviously.
🆕🔧 v1.1.0
I made a bunch of under-the-hood improvements to ensure everything syncs properly in multiplayer. If something breaks, yell at me nicely.
- Fixed A LOT of bugs. Like, a lot a lot.
- Added new configuration options:
- Berserker Health: Set between 2000–3000. Or don’t. Just don’t blame me.
- Unkillable: Toggle whether the Berserker is immortal. Why would you do that?
- Max Orb Value: Sets the upper limit for orb value. The minimum is max minus 10000. It's math, trust me.
- Berserkers will now always drop an orb on death. Consider it a consolation prize.
- Their orbs are now red, because they’re angry.
🔧 v1.0.1
- Fixed the Discord link in the README. Yes, that link. It works now. You're welcome.
⭐ v1.0.0
- Initial release. Built with love, sweat, and probably too much caffeine.