Details

Last Updated
3 days ago
First Uploaded
3 days ago
Downloads
242K
Likes
7
Size
777KB
Dependency string
FNKT_Labs-BerserkerEnemies-1.2.7
Dependants

🔧 v1.2.7

  • Fixed a bug where certain enemies ignored the “No stun” rule. Not anymore.

🔧 v1.2.6

  • Added a bonus to the orb value when a Berserker drops it and is set to be unstunnable. A little extra reward for your troubles.
  • Lowered the minimum Berserker health to 400 and adjusted the orb's minimum value to keep things fair.
  • Fixed an issue where the spawn chance increase per level wasn’t being applied. It is now. As it should be.
  • Adjusted some logs to better explain what’s going on. Because clarity is nice.

🔧 v1.2.5

  • Fixed changelog description.

🆕 v1.2.4 – Mod Rework

I reworked how the Berserker Orb value is calculated. It now scales with the Berserker's health—because that actually makes sense.

  • Berserkers with 600 HP will drop orbs worth $14,000 – $15,000.
  • Berserkers with 5000 HP will drop orbs worth $40,000 – $50,000.

🔧 Changes

  • Lowered the minimum Berserker health from 2000 to 600.
  • Added a shiny new option to control how much the spawn chance increases per level — default is 5%, capping at 30%. It scales based on the starting level you chose in the settings.
  • Removed the Max Orb Value orb value setting, because the new system kicks its butt.
  • Fixed a bug where the mod was spawning one extra Berserker than you set in the settings. Oops... I promise it wasn’t on purpose. Or was it?

🆕🔧 v1.2.3

  • I added an option to allow multiple Berserkers to spawn in a level. The default is still 1, because I care about your sanity.
  • Lowered the minimum Berserker health from 2000 to 400, so now even a stiff breeze might do the trick. Good luck out there.

🔧 v1.2.2

  • Reworked how the mod finds the AssetBundle file. Now, just toss the .dll and the AssetBundle into the same folder like you're making a smoothie, and boom—it works.

🔧 v1.2.1

  • Fixed a very anti-social bug where Berserkers refused to drop their orbs in multiplayer. Sharing is caring, folks.

🆕🔧 v1.2.0

  • Fixed a bug where Berserker orbs were acting like royalty—every large orb spawned after one inherited its insane value. No more orb dynasties.

  • The following enemies can now become Berserkers. You've been warned:

    • Animal
    • Apex Predator
    • Chef
    • Hidden
    • Rugrat
    • Spewer
    • Shadow Child
    • Upscream

🔧 v1.1.8

  • Cleaned up some debug logs I accidentally left in. Classic.

🆕 v1.1.7

Added support for a new enemy mod:

  • Freddy Enemy:
    • Freddy Fazbear (yes, that Freddy. Sweet dreams.)

🔧 v1.1.6

  • Fixed an issue where Wesley’s Enemies config names were making the terminal throw a fit and hiding the settings menu. It’s all good now.

🆕🔧 v1.1.5

  • Fixed a bug where a Berserker would spawn almost every time, no matter the spawn chance. Overachievers, am I right?
  • Fixed a bug where all enemies of the same type as the Berserker were dropping orbs like they were in a giveaway.
  • Increased the max health setting for Berserkers from 3000 to 5000. You're welcome?
  • Added an option to show debug logs, for the curious and the brave.

👻 Enemy Mods Support

I added support for enemy mods! Currently supported:

  • Wesley's Enemies:
    • Gusher
    • Roaster
    • Droid
    • Destroyer

Got a mod you want supported? Let me know on Discord!

🔧 v1.1.3

  • Fixed a bug where enemies were accidentally hurting themselves. It was awkward for everyone involved.

🔧 v1.1.2

  • Fixed a bug where the stun toggle affected all enemies. Oops². Thanks ganzuto!

🆕 v1.1.1

  • Added a toggle to control whether the Berserker can be stunned. Only applies if the Berserker is killable—obviously.

🆕🔧 v1.1.0

I made a bunch of under-the-hood improvements to ensure everything syncs properly in multiplayer. If something breaks, yell at me nicely.

  • Fixed A LOT of bugs. Like, a lot a lot.
  • Added new configuration options:
    • Berserker Health: Set between 2000–3000. Or don’t. Just don’t blame me.
    • Unkillable: Toggle whether the Berserker is immortal. Why would you do that?
    • Max Orb Value: Sets the upper limit for orb value. The minimum is max minus 10000. It's math, trust me.
  • Berserkers will now always drop an orb on death. Consider it a consolation prize.
  • Their orbs are now red, because they’re angry.

🔧 v1.0.1

  • Fixed the Discord link in the README. Yes, that link. It works now. You're welcome.

⭐ v1.0.0

  • Initial release. Built with love, sweat, and probably too much caffeine.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.