

This mod is a work in progress. Report bugs or suggestions on Discord.
Adds a Lethal Company-style quota system that scales naturally with R.E.P.O.'s difficulty. Instead of fixed dollar targets, your quota is a percentage of available loot — collect X% of everything that spawns across N levels, or face The Taxman.
QUOTA #1: Collect 60% across 3 levels
Level 3 — $18,200 spawned
→ You extracted $12,400 (68%) ✓
Level 4 — $22,500 spawned
→ You extracted $14,800 (66%) ✓
Level 5 — $25,000 spawned
→ You extracted $13,200 (53%) ✗
CYCLE TOTAL: $40,400 / $65,700 = 61.5%
TARGET: 60% → QUOTA MET ✓
QUOTA #2: Collect 65% across 3 levels...
At level start, all ValuableObject instances are scanned to get total available value. At level end, currency is diffed to get actual earnings. After N levels, your collection rate is checked against the target.
| Preset | Start % | +/cycle | Max % | Levels | Failure |
|---|---|---|---|---|---|
| Easy | 50% | +3% | 80% | 4 | Warning |
| Normal | 60% | +5% | 90% | 3 | Lose 30% money |
| Hard | 70% | +5% | 95% | 3 | Lose 50% money |
| Lethal | 80% | +5% | 99% | 2 | Game Over |
All values are fully configurable in BepInEx config.
| Key | Action |
|---|---|
| F4 | Open/close the Taxman Terminal |
The Taxman Terminal shows your current quota target, per-level breakdown with extraction rates, overall cycle progress, and performance stats. Future levels in the cycle are shown as ? since loot is generated at map creation.
RepoQuota.dll in BepInEx/plugins/OnDestroy unpatch that could disable all Harmony hooks if the plugin GameObject was destroyed by Unity or other modsMIT