
REPO Alchemy
Adds a polished crafting system to REPO! REQUIRES OTHER MODS TO ADD RECIPESDetails
1.1.3
- reverted the beta branch compatability. it ended up breaking the main branch version. you should be able to use 1.1.2 to play on the beta branch if you so desire.
1.1.2
- added REPO beta branch compatability
- fixed a glitch related to identifying the recipe in the pot
- reduced the frequency of RPCs for all the good fellas at Semiwork
1.1.1
- renamed some assets to be more easily understandable
- made crafted/purchased items not persist when used as ingredients
- fixed existing valuables not registering properly
1.1.0
- added REPOLib SDK stuff to use in the Unity Engine. adding content for this mod should be much easier (Thanks, Beanie!)
- added the ability to change the scale of objects within the pot
- added the ability to add existing objects as ingredients or products
- renamed "P.O.T." to "Alchemy P.O.T." so people know what mod its from
1.0.5
- fixed ingredients not transferring between levels
1.0.4
- fixed duplication/deletion glitches when storing an ingredient then immediately equipping the pot (hopefully)
- added a config to disable the pot in the shop
- the first three spawned ingredients now uses grab bag randomization (the first three spawned ingredients are be guaranteed to be varied. this will make getting duplicate ingredients rarer.)
1.0.3
- fixed everything breaking when the prefabID and ingredientID aren't identical (damn void juice)
1.0.2
- scanned ingredients now highlight purple to differentiate from regular valuables
- ingredients no longer show up on the map until scanned
- fixed map markers appearing near the truck when the pot is equipped with ingredients stored
1.0.1
- improved performance
1.0.0
- released!
- add crafting
- crafting
- yippy