

Client-side in-game monster guide for R.E.P.O. using BepInEx 5.
MonsterGuide adds a dark field-guide style overlay with a spawning table, searchable monster stats, local PNG image support, and per-monster player notes.
This mod is original code and UI work for MonsterGuide. It does not include or copy Monster Archive code, layout, branding, writing, or assets.
F5 by default.After first launch, edit BepInEx/config/mechgaming13.MonsterGuide.cfg to change keybinds.
Images are loaded from:
BepInEx/plugins/MonsterGuide/Images/
Use PNG files matching the monster image field in Data/monsters.json, for example animal.png, apex_predator.png, or banger.png.
The bundled monster images are sourced from the R.E.P.O. Wiki monster pages/category and are stored offline in the Images folder. Per-file image attribution is included in Images/IMAGE_ATTRIBUTION.md.
If an image is missing, MonsterGuide shows a No image available placeholder.
If you use wiki images or images from another source, keep attribution in your package README and follow that source's license. Do not use images copied from another mod unless you have permission.
Player notes are saved per monster to:
BepInEx/config/MonsterGuide/notes.json
The file is human-readable JSON and is not erased when monster data changes.
Monster facts and spawning table values are sourced from:
Fandom community content is available under CC-BY-SA unless otherwise noted. The bundled data uses factual table values and original placeholder appearance text.
Install the package contents into your R.E.P.O. profile. The important files are:
BepInEx/plugins/MonsterGuide/MonsterGuide.dll
BepInEx/plugins/MonsterGuide/Data/monsters.json
BepInEx/plugins/MonsterGuide/Images/
Current R.E.P.O. builds may require HideManagerGameObject = true in BepInEx/config/BepInEx.cfg if BepInEx plugins are being destroyed during startup.