

A purely client-sided BepInEx mod for R.E.P.O that adds 3D visual representations (spheres) in the game world corresponding to the 2D backtrack points shown on the in-game map.
This helps players visualize their tracked path and navigate previously visited areas more easily by providing landmarks directly within the game environment.

Backtrack3D.dll file..dll file inside your R.E.P.O/BepInEx/plugins/ folder. If the plugins folder doesn't exist inside BepInEx, create it.After running the game once with the mod installed, a configuration file will be created at:
R.E.P.O/BepInEx/config/com.nilaier.visualbacktrack.cfg
You can edit this file with a text editor to change the mod's settings:
[3D Visuals] Section:
CastShadows (Type: Boolean, Default: true)
true to cast shadows, false to disable.BacktrackPointColor (Type: Color, Default: White)
White, Red, Blue) or RGBA values as comma-separated strings (e.g., 1,0,0,1 for opaque red, 0,1,0,0.5 for semi-transparent green). The alpha component here is mostly superseded by the Opacity setting below for rendering purposes, but it's part of the Color structure.SyncAnimation (Type: Boolean, Default: true)
true, the 3D sphere's appearance animation (scaling up) will use the same timing (speed and curve) as the 2D map point's animation.false, the animation will use a default ease-in-out curve and the AnimationSpeed setting below.AnimationSpeed (Type: Single, Default: 1.0)
SyncAnimation is set to false. Higher values result in a faster animation.Opacity (Type: Single, Default: 0.75)
1.0 is fully opaque, 0.0 is fully transparent. Values below 1.0 automatically configure the sphere's material for transparency.This mod is distributed under the terms of the GNU General Public License v3.0.
You can find a copy of the license in the LICENSE file included with the source code, or read it online here: https://www.gnu.org/licenses/gpl-3.0.html