

Empress Market Core turns REPO into a live economy run. Haul values swing, shop prices shift, pressure stacks on top, signals shake things up, and the whole crew can track it in game with the market board.
This mod does not just roll one economy tag and call it a day. It stacks a few different market layers together.
These are the base haul rolls. They decide what kind of valuables the market wants most and what kind it does not want.
That means one size of valuable can pay really well while another size gets punished.
Examples:
Pocket Parade boosts tiny valuablesScrap Bloom favors small and medium valuablesLuxury Lane wants tall valuablesDockyard Dump favors wide valuablesMidnight Auction is chaotic and generousBulk Buyback pays big for large valuablesSpire Mania loves very tall valuablesClean Room Premium favors medium valuables and hits large valuables harderThese are the base shop rolls. They decide what gets cheaper or more expensive when you hit the shop.
One shop market might be great for healing. Another might be great for upgrades. Another might just rob the whole crew.
Examples:
Warehouse Clearout makes general stuff cheaperSponsor Drop makes upgrades cheaperField Hospital makes healing cheaperCrystal Crash makes crystals cheaperSmuggler Lane gives cheap items but more expensive premium stuffLuxury Markup jacks prices up across the boardMaintenance Subsidy gives discounts on survival stuffPressure is the bigger market mood layered on top of the main roll.
It pushes the whole thing in a direction. It can make the market safer, greedier, meaner, or way more unstable.
SteadyHeatedJackpotPredatoryFracturedWhat pressure does:
So if a run rolls Predatory, expect worse pricing pressure.
If it rolls Jackpot, expect fatter payout potential.
Signals are the extra twist on top.
They are not the main market by themselves. They modify the market that already rolled and give it more personality.
For haul signals, they can do stuff like:
Haul signals can roll stuff like:
VIP BuyersFreight JamSmuggler TipQuiet FloorBlack Card WindowFor shop signals, they can do stuff like:
Shop signals can roll stuff like:
Dock RebateGrease PaymentBattery FloodMaintenance NightPanic MarkupSo yeah, one haul can be something like:
Bulk Buyback + Jackpot + Black Card Window
That means:
That is where the fun starts lol.
F7 to show or hide the board.F8 to cycle the board pages.This thing changes how a run feels.
One level can turn into a payday. The next shop can feel brutal. Some runs want you to greed hard. Some runs want you to cash out and be happy you lived.
If you actually watch the board, you can tell when the market is blessing you and when it is trying to scam you.
| Setting | Default | What it changes |
|---|---|---|
Enabled |
true |
Turns Empress Market Core on or off |
ToggleBoardKey |
F7 |
Shows or hides the market board |
CycleBoardPageKey |
F8 |
Cycles the board pages |
ShowBanner |
true |
Shows the market banner when a new market rolls |
GlobalHaulMultiplier |
1 |
Scales all haul value changes up or down |
GlobalShopMultiplier |
1 |
Scales all shop price changes up or down |
VolatilityStrength |
1 |
Controls how jumpy individual haul values get |
CustomRunSeed |
0 |
Forces a repeatable seed for testing. Leave it at 0 for normal random runs |
ForceHaulMarket |
"" |
Forces a specific haul market by id |
ForceShopMarket |
"" |
Forces a specific shop market by id |
ForcePressure |
"" |
Forces a specific pressure by id |
ForceSignal |
"" |
Forces a specific signal by id |
CustomRunSeed is there if you want repeatable testing.Force* settings are there if you want to lock the mod to specific market setups for testing or content.Created by Omniscye/Empress
Thanks to v0x55 for testing some things for me
If you need support for my mods or just want to hang out, join my personal Discord server: https://discord.gg/WZ6fWG4v3u